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Wonder Man Icon 1 Wonder Man Articles and Topics:


Bruisericon  Modern Wonder Man
Wonder Man
Base Stats
Health: Bar01 Bar01 Bar01 Bar01 Bar02   143
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02   130
Attack: Bar01 Bar01 Bar01 Bar02 Bar02   26
Defense: Bar01 Bar01 Bar01 Bar01 Bar01   31
Accuracy: Bar01 Bar01 Bar02 Bar02 Bar02   23
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02   23
Effects:
Cost and Requirements:
Gender: Agent Male Gender Male
Carries Metal? No
Organization/s:

Avengers Avengers, Masters of Evil, Revengers, SHIELD S.H.I.E.L.D., Avengers West Coast Avengers

Bio:
In a bid to destroy the Avengers from within, Baron Zemo performed ionic energy experiments on a man named Simon Williams. The experiments succeeded beyond Zemo's wildest dreams, transforming Simon into a being of superhuman strength and durability. Simon was welcomed into the Avengers as Wonder Man and became a spy for HYDRA. Later, he threw off HYDRA's control, saving the Avengers and truly becoming one of them. While his nigh-invulnerability has let him overcome physical challenges with ease, he continues to struggle with the ethics of using his tremendous gifts, endeavoring to pressure his humanity in the face of his own immortality.
Wonder Man-Ionic Punch Ionic Punch Wonder Man-One Hit Wonder One Hit Wonder Level 2
Stamina Cost: 10% Stamina Cost: 15%
Target: One Enemy Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: 2 # of Hits: 1
Hit/Critical: 82% / 7% Hit/Critical: 82% / 7%
Type: Unarmed Melee Type: Unarmed Melee

One Enemy

Impaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue
 Impaired

Self

Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened
 Rising Up

Special Properties

Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy

One Enemy

Winded (1 Round) - Removes and prevents Follow-Up attacksWinded (1 Round) - Removes and prevents Follow-Up attacks
 Winded
Hobbled - Attacks cannot be StealthyHobbled - Attacks cannot be Stealthy
 Hobbled
Wonder Man-Hollywood Hammer Hollywood Hammer Level 6 Wonder Man-Wonders Never Cease Wonders Never Cease Level 9
Stamina Cost: 25% Stamina Cost: No Cost
Target: One Enemy Target: Self
Total Damage: n/a Total Damage: n/a
Cooldown: 1 Round Cooldown: 3 Rounds
# of Hits: 4 # of Hits: n/a
Hit/Critical: 82% / 7% Hit/Critical: n/a
Type: Unarmed Melee Type: Heal Buff

Special Properties

Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened
 Finest Hour!

One Enemy

Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actionsExhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions
 Exhausted

Self

Molecular Reconstruction - Restores health; Gains health and an extra turn when protectingMolecular Reconstruction - Restores health; Gains health and an extra turn when protecting
 Molecular Reconstruction


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Character-Restricted Empowered ISO-8[]

Character-Restricted Augmented ISO-8[]

Patch History[]

Team-Up Bonuses[]

For a complete list of Wonder Man's Team-Up Bonuses, see Wonder Man/Team-Up Bonuses.

Wonder Man has the following Team-Up Bonuses:

  • Almost Famous: Hellcat and Wonder Man
  • Assemble!: Any pair of core Avengers members
  • Best Coast: Heroes who are members of the West Coast Avengers
  • Hollywood: Heroes who are actors
  • It's Complicated: Love Triangle
  • Masters of Evil: Ex-members of the Masters of Evil
  • Pro-Precog: Characters for Precognitive Justice
  • Rad Bromance: Best Friends
  • Red in the Ledger: Heroes who started their careers as villains
  • Revengers: Heroes who were former members of the Revengers


Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Wonder Man/Gallery.


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