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January 24, 2014 Patch Notes[]
War Machine Fix
- War Machine's overcharge now gives Targeting Assistance
War Machine Update
- Strategic Analysis now has an animation when procing.
December 21, 2013 Patch Notes[]
New Uniform: Original War Machine
- Infiltrator / Tactician
- Tiny Transistors
- Tiny transistors have miniaturized our weapons technology!
- Overcharge no longer drains stamina and does not cause Overheated
- Wild Blue Yonder
- Calls in a devastating airstrike after 3 rounds
June 7, 2013 Patch Notes[]
- Distress calls will now work for War Machine with the Iron Patriot armor equipped.
May 21, 2013 Patch Notes[]
War Machine Fix
- War Machine’s “Reactive Shield Charger” passive on the Iron Patriot costume should now properly grant a “Charged Capacitors” stack when it triggers
- War Machine’s “Plasma Blade” on the Iron Patriot costume will now properly prevent resurrection abilities
May 1, 2013 Patch Notes[]
War Machine Update
- War Machine now uses an ammo mechanic. His Repulsor Ray and Minigun Barrage require ammo (Charged Capacitor) to function, and will fire a number of times equal to the number of Charged Capacitors on War Machine. Each attack will consume one Charged Capacitor.
- Passive: Strategic Analysis
- Chance to preemptively place Targeted on an enemy when they attack
- Charged Capacitors
- Increases energy damage by 10%
- Stacks up to 3 times
- War Machine gains one stack of Charged Capacitor each round
- Repulsor Ray¹
- Now causes Target Focus
- Increases the damage of the next attack
- Rapid Fire
- Requires Ammo
- Will fire until the enemy is defeated or War Machine runs out of ammo
- Now causes Target Focus
- Minigun Barrage
- No longer has a cooldown and is available from the start of the fight
- Rapid Fire
- Requires Ammo
- Will fire until the enemy is defeated or War Machine runs out of ammo
- Overcharge
- 3 round cooldown
- Overcharge
- Restores stamina to full
- Gives full stacks of Charged Capacitors
- Overheated
- Drains all your stamina at the end of this turn
- Prevents War Machine from gaining Charged Capacitors
- Lasts 2 Rounds
- Damage of all moves adjusted accordingly
New Uniform - Iron Patriot War Machine
- Limited Edition
- Class: Tactician or Blaster
- Passive: Reactive Energy Shield
- Chance to get a shield when attacked that absorbs energy damage and grants one stack of Charged Capacitors
- Level 1 - Plasma Blade
- Upgraded Blade Punch
- Now gains Brutal Strike
- Damage cannot be prevented by resurrection effects
- Level 2 - Repulsor Beam
- Upgraded Repulsor Ray
- Now has Exploit Radiation
- Deals extra damage against targets with Radiation Exposure
- Adds Lock-On¹
- Take additional damage from ranged attacks
- Level 3 - 21-Gun Salute
- Upgraded Minigun Barrage
- Adds Radiation Exposure
- Deals damage every turn
- Increases damage taken from energy attacks
- Level 4 - Full Overcharge
- Upgraded Overcharge
- Adds Targeting Assistance
- Attacks this turn have 100% chance to hit and crit, and gain True Strike, allowing him to ignore Avoidance effects on enemies.
Notes[]
1 - Repulsor Ray also causes Lock-On
November 12, 2012 Patch Notes[]
War Machine Adjustment
- Minigun Barrage now starts off available instead of on cooldown
April 2, 2012 Patch Notes[]
War Machine Adjustment
- Minigun Barrage has had its damage corrected to match other similar AOE attacks
- The cooldown for Minigun Barrage has been reverted to 2 turns
- Overcharge stamina cost greatly reduced!
Original Hero[]
- This character has no Release Patch Note.