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July 1, 2015 Patch Notes[]
Vision Refactor
- The following modifications have been made to Vision
- Infiltrator Interface is now Melee Interface
- Blaster Interface is now Range Interface
- Physical Disruption no longer has Phased Advantage
- Physical Disruption now applies Phased to Vision
- Intangible Fist no longer applies Phased
- Intangible Fist now applies Downgrade to the enemy
- Intangible Fist gains Phased Disruption
- Microwave Pulse no longer has a description but now has the Phased Disruption Special Property
Bugs and Balance Fixes
- The following modifications have been made to Phased
- Phased effects have had the following changes
- Phased Advantage has been revised to the following:
- Deals extra damage while affected by a Phased effect
- Damage ignores enemy's Defense stat
- Attacks penetrate Shield statuses
- New Special Property - Phased Disruption
- Does not remove or gain the benefits of Astral Form, Ethereal, Intangible, or Phased
- Phased has been revised to the following
- Phased is now a Heroic Buff
- Avoids all attacks except Psychic attacks
- Takes less damage and chance to avoid Magic attacks
- Next attack deals more damage
- Removed after performing an attack
- Cannot protect while Phased
New Uniform - Avengers: Age of Ultron Vision (Undocumented)
- Team Passive:
- On the Side of Life - Removes and Prevents Lock Out effects for Avengers: Age of Ultron Avengers
- Optic Beams now applies Buff Blocker
- Physical Disruption now applies Straining
- Melee Interface now applies High Density
- Range Interface now applies Modulating Density
- Intangible Fist now applies Reduced Potential
- Solar Jewel now has Deadly Crits and Exploit Strain special properties
- General Relativity now applies Straining
May 14, 2015 Patch Notes[]
Undocumented Change
- Can switch classes in one click in Infiltrator Interface or Blaster Interface
October 16, 2014 Patch Notes[]
Bug & Balance Fixes:
- Characters
- Fixed an issue with Sorcerous Sceptre, Vision's Microwave Pulse, and Kitty Pryde's Call Lockheed removing Phased when used
June 11, 2014 Patch Notes[]
Bug Fixes
- Fixed an AI issue with Vision not switching classes properly
April 25, 2014 Patch Notes[]
Adjustments & Bug Fixes
- Passive Evasion Effects
- Fixed an issue that was causing a character with the passive evasion effect to miss when attacking using a preemptive counter
- Fixed an issue where allies were causing the evade to trigger
- Fixed an issue that caused allies to evade beneficial actions
- The above adjustments have been applied to the following:
- Density Shift (Vision)
April 2, 2014 Patch Notes[]
Bug Fix
- Now properly gains Gathering Energy from Energy attacks
November 12, 2013 Patch Notes[]
Adjustment
- Density Shift was updated and now has 20% chance to proc
October 1, 2013 Patch Notes[]
Related Change
- Phased is not considered a buff and is now removable
- Phased prevents a character from protecting
- Phase should now properly unphase at the end of a wave
- Phased tooltip now correctly mentions increasing damage on counter-attacks
July 18, 2013 Patch Notes[]
Vision Team-Up Bonus Fix
- Fixed an error where Vision and Wonder Man were not getting the "IT'S COMPLICATED" Team Up Bonus
May 21, 2013 Patch Notes[]
Vision Adjustment
- Vision is now immune to Bleeding status effects
April 23, 2013 Patch Notes[]
Vision Fix and Adjustment
- Intangible Fist now does a new animation
- Fixed a bug where Vision’s AI would have him recharge while Phased and Microwave Pulse was on cooldown
- Density Shift chance has been lowered and no longer procs on Subtle attacks
- Fixed a bug where Gathering Energy passive was being removed after the first round
- Microwave Pulse’s Tooltip has been corrected
- Fixed a bug that miscalculated the damage output for some of Vision’s attacks
April 5, 2013 Patch Notes[]
Vision Release
- Spec Ops 8 Reward Hero
- Class: Blaster or Infiltrator
- Passives:
- Flying
- Immune to Ground Attacks
- Gathering Energy
- Grants an Energy Charge every round
- Energy Charge
- Increases the damage of the next energy attack
- This effect can be applied 5 times
- All stacks are consumed on the next energy attack
- Density Shift
- Chance to avoid an attack and become Phased
- Flying
- Blaster Interface
- 1. Optic Beams
- One Enemy
- Range, Energy, Tech
- Burning
- Taking damage every turn
- Defense reduced
- Cancelled by Chilled
- Lasts 2 Rounds
- 2. Infiltrator Interface
- Self
- Buff
- Quick Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Subtle
- Does not trigger most status effects
- Offensive Interface
- Switch interface to Melee Specialist
- 3. Microwave Pulse
- All Enemies
- Range, Energy, Tech
- Stealthy
- Does not trigger counter-attacks or protect abilities
- Radiation Exposure
- Deals damage every turn
- Increases damage taken from energy attacks
- This effect can be applied 4 times
- Lasts 4 Turns
- Fried Circuits
- Stuns robotic targets
- Lasts 1 Round
- Does not remove of benefit from phased
- 1 Round Cooldown
- 4. Solar Jewel
- One Enemy
- Range, Energy, Tech
- Combustible
- Attacks against Burning targets are guaranteed to crit
- Exploits Stun
- Deals extra damage against Stunned targets
- 1 Round Cooldown
- 1. Optic Beams
- Infiltrator Interface
- 1. Physical Disruption
- One Enemy
- Melee, Unarmed
- Phased Advantage
- Deals extra damage while phased
- Incapacitation
- Chance to lose a turn
- Counts as Stun for the purposes of attacks
- Lasts 3 Rounds
- 2. Blaster Interface
- Self
- Buff
- Quick Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Subtle
- Does not trigger most status effects
- Offensive Interface
- Switch interface to Range Specialist
- 3. Intangible Fist
- One Enemy
- Melee, Unarmed, Tech
- Stealthy
- Does not trigger counter-attacks or protect abilities
- Deadly Crits
- Deals extra damage on critical hits
- Phased
- Become Incorporeal, automatically dodging all attacks
- Increased damage on next attack
- Removed after attacking
- Lasts 2 Rounds
- 1 Round Cooldown
- 4. General Relativity
- All Enemies
- Ground Attack
- Ignores most Protect and Avoidance effects
- Slowed
- Evasion reduced by 25%
- Lasts 3 Rounds
- Winded
- Removes and prevent Follow-Up attacks
- Lasts 1 Round
- 2 Round Cooldown
- 1. Physical Disruption