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Victor Mancha Icon 1 Victor Mancha Articles and Topics:


Infiltratoricon  Original Victor Mancha
Victor Mancha
Base Stats
Health: Bar01 Bar01 Bar02 Bar02 Bar02   117
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02   143
Attack: Bar01 Bar01 Bar01 Bar02 Bar02   26
Defense: Bar01 Bar01 Bar02 Bar02 Bar02   23
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02   26
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02   29
Effects:
Cost and Requirements:
Gender: Agent Male Gender Male
Carries Metal? Yes
Organization/s:

Runaways

Bio:
Victor Mancha was an average high school student with a love for superheroes until he met the Runaways. On that day, Victor discovered that he is a cyborg, created from the DNA of his mother, Marianella Mancha, and the technology of Ultron. With his plans revealed, Ultron murders Victor's mother and takes control of Victor. With the help of the Runaways, Victor breaks free of Ultron's control. After defeating Ultron, Victor decides to join the Runaways in order to prove that he will never be like his creator: a mechanical monster.
Victor Mancha-Dragon Claw Dragon Claw Victor Mancha-Magnet Man Magnet Man Level 2
Stamina Cost: 14% Stamina Cost: 32%
Target: One Enemy Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: 1 Round
# of Hits: 1 # of Hits: 1
Hit/Critical: 88% / 2% Hit/Critical: 100% / 13%
Type: Ranged Electric Energy Tech Type: Ranged Electric Energy Tech

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Electromagnet - Attacks against Magnetized targets are guaranteed to critically hitElectromagnet - Attacks against Magnetized targets are guaranteed to critically hit
 Electromagnet

One Enemy

Crackle - Chance to trigger an electric shock after performing a hostile action; Removes 1 Crackle when triggered; This effect can be applied 3 timesCrackle - Chance to trigger an electric shock after performing a hostile action; Removes 1 Crackle when triggered; This effect can be applied 3 times
 Crackle

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic

All Enemies

Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.
 Static Charge
Magnetized (2 rounds) - Attacks from this character can't crit; Can't dodge attacksMagnetized (2 rounds) - Attacks from this character can't crit; Can't dodge attacks
 Magnetized
{{{Effect Name}}} (1 round) - Prevents Technology attacks; Removes beneficial Technology status effects; Affected metal targets gain Magnetized{{{Effect Name}}} (1 round) - Prevents Technology attacks; Removes beneficial Technology status effects; Affected metal targets gain Magnetized
 Downgrade
Victor Mancha-Calculator Kid Calculator Kid Level 6 Victor Mancha-Zapper Zapper Level 9
Stamina Cost: 9% Stamina Cost: 18%
Target: Self Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: 2 Rounds Cooldown: n/a
# of Hits: n/a # of Hits: 1
Hit/Critical: n/a Hit/Critical: 88% / 20%
Type: Buff Tech Type: Melee Electric Tech

Self

Crackling Shield - Shield effect absorbs incoming damage; Deals Electricity damage to melee attackersCrackling Shield - Shield effect absorbs incoming damage; Deals Electricity damage to melee attackers
 Crackling Shield
Static Cling - Protects and counters attacks made by enemies with Static Charge; Guaranteed hit against targets with Static ChargeStatic Cling - Protects and counters attacks made by enemies with Static Charge; Guaranteed hit against targets with Static Charge
 Static Cling

One Enemy

Incapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets
 Incapacitation
Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actionsExhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions
 Exhausted
Fried Circuits (1 round) - Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks.Fried Circuits (1 round) - Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks.
 Fried Circuits


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Character-Restricted Empowered ISO-8[]

Character-Restricted Augmented ISO-8[]

  • None

Patch History[]

Team-Up Bonuses[]

For a complete list of Victor Mancha's Team-Up Bonuses, see Victor Mancha/Team-Up Bonuses.

Victor Mancha has the following Team-Up Bonuses:

  • Alias-Less: Heroes who go by their first and last name
  • Arena Survivor: Heroes who survived The Arena
  • Aviary: Any pair of Flying Heroes
  • Den Mother: Nico Minoru and one of the Runaways
  • Magnetic: Heroes with Magnetic powers
  • Orphanage: Orphaned Heroes
  • Paradoxical Questions: Victor Mancha and Someone who knows the right questions to force a 404
  • Pro-Precog: Characters for Precognitive Justice
  • Ran Away From Home: Heroes who ran away from home
  • Superfan: Heroes with a love for superheroes
  • Tiny Transistors: Cybernetic heroes


Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Victor Mancha/Gallery.


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