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Effects[]
Always Active
- With any two other set pieces the Vibranium Neural Disruptor also inflicts Residual Charge and Fumbling
Special Properties
- Power is set by Agent level when acquired
All Enemies
Exposed (3 rounds)
- Defense reduced by 25%
Dizzy (3 rounds)
- Accuracy reduced by 25%
Disoriented (1 round)
- Single-target attacks have a chance of hitting allies
- Removed after attacking an ally
Slowed (3 rounds)
- Evasion reduced by 25%
v · eEquipment |
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Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items |
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Due to the stats having a difference between players depending on their Agent's Level and Equipment, Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats. Editors must refrain from changing the stats if this is not their Agent setup. For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear. | |