Marvel: Avengers Alliance Wiki
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Vibra-Shotel
Vibra-Shotel

—Image © Marvel and Playdom
Gear Stats
Melee Melee
Power Level: 78
Stamina: 22%
Target: One Enemy
Total Damage: 335 - 405
Hit / Critical: 82% / 7%
PVP Bonus:  +481 OFF
 +280 DEF
Type: Slashing Melee Vibranium
Availability and Requirements:
Agent Level 70
Mission 1.8.5 Boss Reward
Silver-icon Cost: 69,140
Shield point-icon Cost: 60
Silver-icon Sell: 3,460
Research: Augmented Vibranium
This Gear is a part of:

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Mission Gear

Tooltip
Vibra-Shotel Melee

Slashing Melee Vibranium
One Enemy
+481 OFF   +280 DEF

Vibra-Shotel
Pwr Lvl: 78 Stamina: 22%
Damage: 335 - 405 Hit/Crit: 82% / 7%
Hits: n/a
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%

Effects[]

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times

 Bleeding (3 rounds)

  • Taking damage every round or after performing hostile actions
  • This effect can be applied 3 times
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%

 Exposed (3 rounds)

  • Defense reduced by 25%

Other Versions[]

Icon Name
Custom Vibra-Shotel Custom Vibra-Shotel
Challenge Mode Gear Version
Crescent Flayer Crescent Flayer
Similar-Looking Gear


Notes[]

  • Can be acquired by a Shadowy Lockbox.
  • Etymology
    • A Shotel is a flat, curved, double-edged sword originating in Abyssinia (ancient Ethiopia). It resembles the Near Eastern scimitars, though its shape is similar to a big sickle.



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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