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Changes to gameplay:

PVP (Player versus Player)

  • Season 2 is now released!
  • New league requirements & rewards:
    • Silver: 1 ranked attack, all participants qualify .........100,000 silver
    • Gold: 10 ranked attacks, rank in top 35% ...............10 gold
    • Diamond: 30 ranked attacks, rank in top 15% ..........Nanite Inductive Nailgun
    • Vibranium: 60 ranked attacks, rank in top 3% ..........Blueprint: Scrapper's Power Armor
    • Adamantium: 100 ranked attacks, rank in top .5%.....Cable


PVE (Player versus Environment)


Changes to Weapons/Gadgets/Items:

  • Grief
    • Damage reduced
    • No longer Stealthy
    • Can no longer be used multiple times in the same round
    • The unusually high damage of this weapon was caused by an oversight, which we have rectified. We apologize for any inconvenience this has caused


  • Hotshot
    • Damage reduced
    • Stamina cost reduced


  • Fury
    • Damage increased
    • Stamina cost reduced


  • Chrono Overdrive
    • Increased Stamina cost
    • Reduced damage bonus
    • Chrono Overdrive’s damage bonus is now consumed on the next attack, and no longer removed if the Agent fails to attack immediately after using it (such as by recharging)


  • Quantum Jumper
    • Quantum Jumper no longer grants an extra turn to the Agent that uses it


  • Sinister Sceptre
    • Astral Form now grants a bonus to damage on the next attack
    • Astral Form is removed after the next attack
    • Sinister Sceptre now has a 100% chance to apply Astral Form


  • Power of Four
    • Now begins with a 1 round cooldown
    • Increased Stamina cost


  • Ruby Quartz Rifle
    • Now correctly tagged as a Ranged attack


  • M1911 Patriot
    • Now correctly tagged as a Ranged attack


Changes to Heroes:

  • Black Panther:
    • Woven Vibranium can now trigger on counter-attacks
    • Panther Stance now changed to Quick Action
    • Vibranium Daggers are now correctly tagged as Ranged


  • Captain America:
    • Captain America now has a passive chance to block all attacks
    • Block no longer causes an attack to miss, but instead reduces damage significantly
    • Shield Guard no longer gives a chance to block
    • Lead the Charge replaced with Defensive Stance
    • Inspiring Leadership will now be granted after the first character’s action, no matter who goes first


  • Dr Strange:
    • Modern outfit released. Blaster (21CP), Tactician (32CP)
    • All versions of Dr. Strange have 2 new passives, Sorcerer Supreme
      • Grants a stack of Mystic Energy when any enemy attacks
        • Restores Stamina every turn
        • Bolts of Balthakk now generates one stack of Mystic Energy
    • When Dr. Strange has three stacks of Mystic Energy, he consumes all three to generate Power of the Principalities
      • Restores Stamina every turn
      • Makes the next Teresing Boost, Vapors of Valtorr, or Shield of the Seraphim a Quick Action
    • Dr. Strange may still collect Mystic Energy while he has Power of the Principalities
    • Dr. Strange will not generate Power of the Principalities while he already has one
    • Thus Dr. Strange can have one Power of the Principalities and three Mystic Energy, ready to be converted as soon as the Power of the Principalities is used
  • Bolts of Balthakk
    • Increased Stamina cost and damage
  • Modern Doctor Strange
    • Uniform passive: Defender
      • Dr. Strange and his allies have a chance to be shielded by the Light of the Seraphim before an enemy attack
      • Bolts of Balthakk and Vapors of Valtorr inflict Bane on a successful hit


  • Deadpool
    • Healing Factor Thingie started kicking in again.
    • No Holds Barred now actually removes debuffs
    • Fixed the number of hits displayed when using Happy to See You
    • Pretty Cool Guy no longer stacks
    • Chance to nerf self now greatly reduced


  • Emma Frost:
    • Diamond Form and War Diamond no longer remove debuffs.
    • Unlocked Potential and Cosmic Potential will still remove debuffs
    • Normalized damage from Mental Anguish
    • Characters with more health will not take more damage any more
    • All characters who remove Mental Anguish (by using a non-attack, non-quick action) gain Mental Scarring for 1 round
    • If Emma Frost counter-attacks a target that has Mental Scarring, Emma Frost will counter with War Diamond instead of Psychic Tap


  • Ghost Rider
    • Penance Stare will no longer remove Sin from enemies that are not targeted
    • Increased the amount of damage Penance Stare gains from each stack of Sin



  • Human Torch
    • Fixed an issue where Human Torch was gaining health when attacked on the first turn of combat, or extra health after activating Flame On!


  • Iron Fist:
    • Heart of Shou-Lao is now a Quick Action and can only be activated once per round
    • Reduced the Stamina cost for Heart of Shou-Lao
    • Increased the bonus to all stats from Heart of Shou-Lao
    • Heart of Shou-Lao now stacks up to 10 times


  • Magik
    • Magik will no longer repeatedly summon demons after every attack and defense




  • Quicksilver
    • Will no longer counter with Quickness when stunned
    • Fixed a display issue with the damage caused by Tag Team


  • Scarlet Witch
    • Probability Field will now have a chance to remove debuffs, but not make characters immune to debuffs
    • The PVP AI should no longer try to use Chaos Shield as the first move... most of the time


  • Spider-Man


  • Spider-Woman
    • Fear Pheromones now has a 100% chance to hit
    • Reduced the Stamina cost of Fear Pheromones
    • Vengeance is now a Quick Action


  • Storm
    • Blizzard now only hits enemies


  • Thor
    • PVP AI will now prefer to attack when he has 2 stacks of Might of Mjolnir


  • War Machine:
    • Mini-gun Barrage no longer starts off with a cooldown.


  • Cable:
    • Added to game.

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