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... or else. I'm not a massive PvP player. Not of my penny going in Playdom pocket for me (... and for this, I'm "condamned" to lose in high ranks). So I play PvP only for the 5battle for roulette and nothing else. 

In this post I add the various team I like to play in attack or defense. So, keep in mind. I LIKE TO PLAY. If you wanna tell me things like "hey, I played your team X in defense but I lost a lot of battle..." ... go cry somewhere else.

The post is updated when I want :D

ATTACK:

SIX PACK AND POWDER - Cable and Deadpool

Love those guys. Not only in game, but in comics also. Messiah Complex is one of my favorite plot in MA universe, and Deadpool... well, is Deadpool. This is my actually team in PvP.

The agent setup: Generalist trench with Scroll of Angolob x2, Syntetic Cube, Shepherd's Staff.

The agent works like a support. Extra turn for others, buff and debuff, nothing else. Cable (with is own EISO+Relentess) and DP (both is own EISO) hit enemies for him. Many tells to slot the 20g EISO on Cable, but I don't think so. Cable in my experience tends to be stunned more, and for him loses a turn is veeeery bad. The main trick of this strategy consist in the management of 
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Extra Turn from Temporal Shift and 
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Follow the Lead based for the opponent team... and survive at last in the 3rd round for the L3 of cube and L4 of DP. 
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OP is usually obtained from a counterattack, so the only two attack for the Merc With A Mouth is the L2 and L6 in succession (with this, the L9 gain his maximum potenctial). With DP again, 
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Buff Blocker is a piece of cake vs heroes who tend to have nasty buff like Rescue or any hero with 
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Finest Hour!, so if he dosen't gain the OP debuff, I give to him the 
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Time Shift for have an extra attack and gain  
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Rebuff Buffs. For Cable I look usually for an ideal mode configuraction in base of enemy team. 
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Temporal Paradox like to proc a very high rate, so if the enemy team have protector or counters (like Cyclops or Cap) I choose the move from 
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T-O Overdrive. With this, he counters with is L1, who applies
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Cornered
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Off-balance and
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Winded. If the enemies have a lot of debuffs, like after the 3rd move of the Cube or the L6 of DP, I leave him in
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T-O Control. Also, I usually applied him two stack of
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Power Contained for deal more damage with his Control Mode.


WHITE KINGS - Magneto and Daimon Hellstrom

Two former ruler of the Hellfire Club... so, why not? Magneto tend to be a rather squishy, but Daimon can be a great healer AND debuffer, when the agent works like a protector.

The agent setup: Generalist trench with Guardian of Attilan, Watcher of Attilan, Defender of Attilan, Chalice of Souls.

Magneto is equipped with a Snappy and Skullthumper EISO, when Daimon with Resonant and Unavoidable EISO. The reason for the agent for be equipped with the Watcher (who applies
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Curative Watch)is simple: the main use of Daimon of is L6, who applies
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Poisoned and
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Despair. But for this Daimon requires only one debuff. Or Burning or Dark Void. Who are present a lot in defense (Dark Sigil, Hotshot, Omega Sentinel and Dr. Strange L6 ect...). But for first is a priority apply
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Purifying Flames on agent,
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Phylactery on Magneto and
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Skittering Darkness with
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Magnetic Field on all. Also, I usually apply
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Protector of Attilan only when the agent is
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Cornered. For be the protector, the agent tends to be who die first. The chalice "close" this break... and applies
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Rebuff on Magneto, who can take all the benefical effect of Magnetic Field, Purifying Flames and Skittering Darkness with no fear for remove debuffs.


BREAK TO THE FUTURE - Bishop and Cable

Is curious. Bishop want Cable dead. But not a single mention in MMA. Heh. I wanna see an unique team-up bonus at least. Nothing. Oh, well.

The agent setup: Tactician Power Armor with Stalker, Power Cell Mk III, Scroll of Angolob, Syntetic Cube.

The EISO for Cable is the same of the first team. Relentess and Instant. For Bishop I choose Vengeful and Sheltered EISO. He recharge a lot if use the Focus Action, and my ISO configuraction for Bishop is a lot of attack with no stamina augmentaction. So... big shield for counter a lose turn. Also, with the massive presence of enemies with energy attack, Bishop tend to make an use of his
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Energy Manipulation a lot. Yeah, the extra turn is nice but what I really want is two/three stack of
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Potential Energy for convert it in
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Realized Potential So, i recharge obtaning a shield AND storing Potential Energy. Meanwhile Cable charge himself with
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Power Contained and the agent apply the
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Electronic Tracking Round to enemies. If one enemy is hard to beat (like the most of energetic due the Bishop disavantage, agent use the Power Cell before apply ETR to all enemies. The massive damage come with the L9 of Bishop at 2/3rd round, who apply
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Tech Upgrade and
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Weak Point. If an enemy obtain also
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Lock-On in the first round due the L1 of Lucas is all good. All the "damage dealer attack" of the team are Ranged and Tech. So is a good synergy.


DEFENSE:

LEVEL UP - Angel and Wonder Man

Based on the
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Rising Up buff, this help Wondy to gain the L6 with
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Finest Hour! at full potential. Also, the help of L2 and L9 of Angel can make the battle long. This is my main team on defense from PvP 10. With the new gadget for the agent I obviously change part of his setup.

The agent setup: Tactician Power Armor with Restored Vickers Machine Gun, Vickers Machine Gun, Dark Sigil, Scroll of Angolob.

Simon have the Relentess and the Vengeful EISO, Warren the Inspiring and Sympathetic.


THUNDERSTRUCK - Constrictor and Mighty Thor

Why don't use the
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Static Charge passive? It's awesome. Even with miss, it trigged. And if you apply it to all enemies, it trigged to all. Add the Mighty Thor passive, who can trigged two times!

The agent setup: Generalist trench with Ultraconductor, Syntetic Cube, Scroll of Angolob, Shepherd's Staff

Nothing much to say. Thor EISO is obviously the Dynamic, Constrictor have the Close and Skullthumper EISO. Frank is a bit fragile, but
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Reality Hacking can add a "bit of life" for him. The
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Quartermaster passive is a gamble... like the L9. But in defense for what I see usually you get lucky. I wanna see the face of who gain the passive of Doom in this case...



TRICKMASTERS - Loki and Satana

With the massive presence of the Cube, I wanna test this team soon... debuff gameplay can be with those "heroes" an huge mistake...

The agent setup: Generalist trench with Custom Possessed Pistol, Shepherd's Staff, Crooked Branch, Bio-Metric ID Card

Both Loki and Satana have the Resonant EISO. Plus, Satana have Relentess EISO (because of her role of "buff/debuffer") and Loki the Quick EISO, who works for his L6. It was better for me to place in Diamond in PvP 11, because the Mystic is a more interesting weapon for a team like this... and only flaw: any exploit can KABOOM they. For this, I set up all ISO to have a little bonus to evasion at least.

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