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Second blog post for me! And today, I wanna try to fantasize about one of the most anti-heroes that I expect to see. Yes, I have strange tastes when it comes to heroes. So what? Well, enjoy it!

A small introduction: Taskmaster has been designed as an "brutal opportunist". That's was for me the closest idea to what is the fighting style of the character in Marvel Comics.



Generalisticon  Taskmaster
Taskmaster
Base Stats
Health: Bar01 Bar01 Bar02 Bar02 Bar02   (?)
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02   (?)
Attack: Bar01 Bar01 Bar01 Bar02 Bar02   (?)
Defense: Bar01 Bar01 Bar01 Bar02 Bar02   (?)
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02   (?)
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02   (?)
Effects:

Photographic Reflexes

Cost and Requirements:
  • Complete Mirror Collection
Organization/s:

S.H.I.E.L.D. Marvel XP S.H.I.E.L.D.

Thunderbolts Logo Thunderbolts

Bio:
Ex. S.H.I.E.L.D. agent, Anthony "Tony" Masters possesses "photographic reflexes", allowing him to duplicate any fighting style, acrobatic ability, or other physical motion he observes. First affiliated with Hydra, A.I.M. and other criminal organizaction (some of this his personal initiative), now Taskmaster come back to S.H.I.E.L.D. as a mercenary after Fury save his life in a dangerous mission.

PASSIVE: Photographic Reflexes: When attacked, has the 20% chance to gain an extra turn and absorb the positive aspects of the attacker's class (see

Photographic Reflexes - When attacked, has a chance to gain an extra turn and absorb the positive aspects of the attacker's classPhotographic Reflexes - When attacked, has a chance to gain an extra turn and absorb the positive aspects of the attacker's class

 Photographic Reflexes for effects). When it trigged, cooldown of Mimic reset.


L1: Taskmaster's Mark

Type: Slashing/Melee - Target: One Enemy - # of Hits: 2

Stamina Cost: 10% - Hit/Critical: 92%/12%

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits

Deadly Crits; NEW DEBUFF: Taskmaster's Mark (1 rnd)

• Attacking have the 50% of chance for Taskmaster to counter with a deadly Counter Attack (Slashing/Melee/Deadly Crits). 

• Can be removed with Recharge. Don't removed at first counterattack (like

The Baron's Mark (2 turns) - Attacking will cause Baron Zemo to counter with a deadly Counter Attack; Can be removed with Recharge; Prevents Counter Attacks and ProtectThe Baron's Mark (2 turns) - Attacking will cause Baron Zemo to counter with a deadly Counter Attack; Can be removed with Recharge; Prevents Counter Attacks and Protect

The Baron's Mark).

• Prevents Counter Attacks and Protect.


L2: Mimic

Type: Buff - Target: One Enemy/Self - # of Hits: none

Stamina Cost: none - Cooldown: 3 rnd - Hit/Critical: none

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks

Quick Action;

Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects

Subtle; NEW BUFF: MIMIC

• Copy a random move from target, but can't copy moves of  Electric, Energy, Fire, Ground, Heal, Ice, Kinectic, Magic, Psychic, Shadow, Sonic, Summon, Tech and Temporal type.

• The move copied (find it in a multifunction slot in Mimic) is replaced when you copy another move. It cannot be removed by any debuff.

• Stamina cost of the move copied is doubled.


L6: Get'em guys! • I give you an A+

Type: Melee/Ranged/Summon - Target: All Enemies - # of Hits: 8

Stamina Cost: 18% - Hit/Critical: 88%/23%

Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects

Summon Attack;

Chaos Shot - Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation ExposureChaos Shot - Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure

Chaos Shot;

Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded

Opportunist

• The ex student of Taskmaster attack with the best of their ability! (//various bad, low grade guy of A.I.M., Hydra and thugs).


L9: No Quarter • Anything you can do, I can do BETTER!

Type: Ranged - Target: One Enemy - # of Hits: 18

Stamina Cost: 32% - Cooldown: 1 rnd (Start with cooldown) - Hit/Critical: 88%/11%

Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actionsExhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions

Exhausted;

Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded

Exploit Opportunity;

Shrapnel - See disambiguationShrapnel - See disambiguation

Shrapnel

• Combining different styles of combat, Taskmaster keep attacking until the bottom of the ammo.

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