- - Gotta make sure you overkill those opponents by a couple hundred HP, otherwise the "sliver of health" kicks in and keeps them alive that much longer. Wish my heroes and agent could pull that crap off on a regular basis.
- - Thanks to the freebie Sinister Scepter I'm seeing more Ghost Tank agents. Not a huge problem, but still an annoyance.
- - Getting really sick of this "two steps forward, three steps back" scoring yo-yo. I mean, I don't expect to win every match, but it'd be nice to get matched against players that are at least SOMEWHERE near my Elo score in my level range, so I'm not dropping 18-24 on a loss when I'm only gaining 8-10 per win.
- - Also still totally sick of Phoenix's Death & Rebirth not triggering properly and screwing up the matches. How hard is it to program it so that the system checks for a Death condition at the end of the turn and then triggers the effect to take place, replacing the health of the character that died? I can't help but feel it's tied to the sliver of health problem I've seen since season two.
- - Solo Rescue vs a solo Agent running Signpost/Hotshot/Nox is a war of attrition that the agent is probably going to lose, barring a lucky stun or two. I found that out by experience last night. :(
- - Took some major hits this morning and ended up having to burn a five-battles to get myself back up over 1600. For some ungodly reason I kept getting paired up against Phoenix/Ghost Agent teams and getting some seriously bad turn orders in the process.
- - 10 more level 10s to get to 11 and then the only three that are left below 11 are the lowbies (Constrictor, Wonder Man, and Shatterstar). The bonuses are shaping up nicely, but it's going to be a long haul to get them all up to 12.
Current League: Adamantium
Current Level: 192
- Wins - 430
- Attacking Wins - 229
- Defending Wins - 201
- Losses - 212
- Attacking Losses - 32
- Defending Losses - 180
- AFK Win Rate - 52.8%
- Total Matches - 642
- Total Attacks - 261
- Total Forced Forfeits - 13 (damnit...)
- Total Actual Attacks - 248
- Total Defenses - 381
- A/D Ratio - 1:1.46
Shepherd's Staff Progress
- Gold Nuggets - 76
- Seraphim Feathers - 4
- Caducites - 3
- Gold required to finish at current rate: 30
- Day 15 - 1 Caducite
- Day 14 - 1 Seraphim Feather
- Day 13 - Another Sinister Scepter
- Day 12 - 1 Caducite (two down...)
- Day 11 - 1 Caducite (it's about time...)
- Day 10 - 1 Five Battles (ok, I'm starting to get sick of your crap, PD...)
- Day 9 - 1 Five Battles
- Day 8 - 1 Asteroid Fragment
- Day 7 - 1 Gold Nugget (Why is this thing even on the roulette? We get five a day anyway!)
- Day 6 - 1 Seraphim Feather (two more to go... I'm seeing a pattern here.)
- Day 5 - 1 Five Battles
- Day 4 - 1 Seraphim Feather (three more to go...)
- Day 3 - 1 Five Battles
- Day 2 - 1 Seraphim Feather (four more to go...)
- Day 1 - SINISTER SCEPTER!!!! WOOHOO!!!