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The recently added heroes have great new abilities, but they seem to negate the viability of the other earlier heroes.

Keeping in mind the beed to keep the PVP balance of the power sets, shouldn't all of the prior player characters be considered when new characters are introduced with new abilities or vulnerabilities? 

Ghost Rider is a good example; gaining the Hallowed weapon vulnerability makes sense for him (and also for Damion Hellstrom & Satana by the way) but why should he be vulnerable to Doom & Despair?

Some of the E-Iso's were designed before A-Iso's, so it's not so much an oversight as it is just evolution. Hawkeye & Captain America both have E-Iso's that are pretty useless (Attentive & Leading). Simply adding a second effect would make these E-Iso's viable (Tactical Tendencies for Hawkeye or Combat Awareness for Cap.). Adroit Iso for Black Widow can simply apply Disadvantage to all of her attacks. Same goes for Dr. Stranges Enchanted Iso (apply both attacks); also why can't he attack while Astral like Baron Mordo.? Small tweaks for Storm, Falcon, & Psylocke's E-Iso can also be made.

For clarity, I'm not asking for an overhaul, just a review of some characters designed before A-Isos (& before Special Ops 25 for that matter).

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