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The Most OP Character Ever?

Version 1: The Not-So-OP Version

Class: Blaster

Base Stats

Health: Bar01 Bar01 Bar02 Bar02 Bar02

Stamina: Bar01 Bar01 Bar01 Bar01 Bar01

Attack: Bar01 Bar01 Bar01 Bar01 Bar02

Defense: Bar01 Bar01 Bar01 Bar02 Bar02

Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01

Evasion: Bar01 Bar01 Bar01 Bar01 Bar02

Passives

  • Overpowered
  • Immune to Stun, Cower and Exhaustion effects
  • Cannot get Weakened and Impaired
  • Guaranteed to get the first turn in combat
  • No Buffs For You
  • Does not tolerate the application of buffs on enemies
  • Will remove the buffs of all enemies at the start of each round
  • No Mercy!
  • Immune to Intimidated
  • Ready to unleash a deadly attack on all enemies at the second round
  • Counter-Proof
  • Counter-attacks and follow-up attacks against this character will hit his ally instead
  • Enemies with
    Extra Turn (1 turn) - Taking an extra turnExtra Turn (1 turn) - Taking an extra turn
     Extra Turn or
    Tactical Maneuvers (1 turn) - Granted an extra attack from a blasterTactical Maneuvers (1 turn) - Granted an extra attack from a blaster
     Tactical Maneuvers who make attacks against this character will hit his ally instead
  • No Cheating Pl0x
    • Something like 
      Paradise Lost - Suppresses most effects that prevent or remove debuffs from both allies and enemiesParadise Lost - Suppresses most effects that prevent or remove debuffs from both allies and enemies
       Paradise Lost, except that only applies to enemies
    • Or in other words, this suppresses most effects that prevent or remove debuffs from enemies

Attacks

Level 1 - Powerful Punch

1 hit melee single-target attack

No cooldown

Stamina Cost: 8%

Special Properties
Self
  • Nimble (2 rounds) - 50% chance to avoid melee and ranged attacksNimble (2 rounds) - 50% chance to avoid melee and ranged attacks
     Nimble
  • Defensive Matrix (x2)
  • Shield effect that absorbs a lot of damage
  • Cannot be removed or penetrated
  • Reduces damage taken by dots by 80%
  • This effect stacks up to 5 times
  • Increases Defense by 2%
  • Increases Accuracy by 1.5%
  • This effect stacks up to 300 times
One Enemy


Level 2 - Frenzy

Buff ability on Self

Cooldown: 3 rounds (Note: Does not start cooled down)

Stamina Cost: 12%

Special Properties
Self
  • Grants 4 turns immediately


Level 6 - Chaotic Opportunity of Pressure

1 hit ranged attack on all characters

Cooldown: 4 rounds (Note: Does not start cooled down)

Stamina Cost: 30%

Special Properties
All
All Enemies
Self


Level 9 - Obliterate!

6 hit ranged attack on all enemies

Cooldown: Only can be used once per combat (Note: Cannot be used on first round of combat)

Stamina Cost: 25%

Special Properties


Version 2: The Real OP Version [Work in progress!]

Class: Generalist

Base Stats

Health: Bar01 Bar01 Bar01 Bar01 Bar02

Stamina: Bar01 Bar01 Bar01 Bar01 Bar01

Attack: Bar01 Bar01 Bar01 Bar01 Bar01

Defense: Bar01 Bar01 Bar01 Bar01 Bar02

Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01

Evasion: Bar01 Bar01 Bar01 Bar01 Bar01

Passives

  • Over-Overpowered
  • Immune to Stun, Cower and Exhaustion effects
  • Cannot get Weakened and Impaired
  • Guaranteed to get the first turn in combat
  • Attack increased by 40%
  • Takes 70% less damage from Damage-Over-Time effects
  • No Buffs For You
  • Does not tolerate the application of buffs on enemies
  • Will remove the buffs of all enemies at the start of each round
  • Shortest Battle Ever?!
  • Once enemies see this character, they are screwed!
  • Uncounterable
  • All enemies cannot perform counter-attacks and follow-up attacks at all
  • Enemies with
    Extra Turn (1 turn) - Taking an extra turnExtra Turn (1 turn) - Taking an extra turn
     Extra Turn or
    Tactical Maneuvers (1 turn) - Granted an extra attack from a blasterTactical Maneuvers (1 turn) - Granted an extra attack from a blaster
     Tactical Maneuvers who make attacks against this character will hit his ally instead
  • No Cheating Pl0x
    • Something like 
      Paradise Lost - Suppresses most effects that prevent or remove debuffs from both allies and enemiesParadise Lost - Suppresses most effects that prevent or remove debuffs from both allies and enemies
       Paradise Lost, except that only applies to enemies
    • Or in other words, this suppresses most effects that prevent or remove debuffs from enemies

Attacks

Level 1 - Complete Pandemonium

1 hit ranged attack on all characters

Cooldown: 1 Round

Stamina Cost: 30%

Special Properties
All
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