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So this is my first blog. There's not a lot to do at work today so I am quite bored and decided to try this out. I know there are some great blogs regarding iso-ing your heroes but I haven't seen anything on how to iso uniforms for your agent (maybe it exists, I just haven't found one). I thought I would post what I have done with iso's for the agent and see if other people are willing to share what they do. I am not trying to claim to be an authority on this, and if I understood one thing about Excel I might try to figure out PKB's hero solver and use it for the agent. But I have read that thing a few times and still have no idea what it says. What I thought I would do is just post what suits I have and my thought process behind their iso's, and see if anyone has better ideas and what set ups they like to use on other suits I don't have, etc. Of course that's all provided anyone reads this to begin with.


Uniform Generalist 5 Female

Generalist's Commander Trench:

  • 6 Chaotic (White)
  • 2 Violent (Red)

I bought this before I had ever earned one of the PVP suits because I wanted to have a suit with 8 iso slots, and something with no class weaknesses. Since it is a Generalist suit, I think most people go with straight up chaotics to keep it balanced. I tend to agree with this to an extent. In PVP you don't usually need much stamina, but since your agent can change out weapons with different stamina levels, it's hard to say how much they will need on any given battle. Whereas a Hero (with the exception of a few alt suits) will always have the same abilities with the same stamina costs, the agent's stamina costs can change on your whim. Therefore I think it is still relevant to keep Chaotic's, but I also like to add a little boost to the stats that I like the best, hence the extra attack and accuracy from the Violent's.



Blaster's Aegis Armor:

Blueprint Blaster's Aegis Armor
  • 1 Chaotic (White)
  • 2 Steady (Purple)
  • 3 Skillful (White)
  • 2 Mercurial (Orange)

This is the first suit I got from PVP. I actually was legitimately in Vibranium for the first time that season, yet ended up in the Adamantium glitch like most people. Due to the overabundance of other Blaster's from the glitch, I never really used this suit very much. I also was never much of a fan of Blaster Agent anyway. This suit gives a 50% chance to apply melt armor with single target attacks. I do love Melt Armor but as it relies on single target weapons, it has a more limited utility. I always like to have at least one Chaotic on my Agent at all times because it helps to fill in the gaps with stamina and raise all stats along the way, as mentioned above, I think it is always useful to have at least a little bit of stamina boost on the Agent. The Skillful and Mercurial iso's build up health, attack, accuracy, and evasion together. I would rather build up Evasion than Defense on the Blaster Agent because Tactician's are known more for getting two turns rather than hitting overly hard the first time. So I would rather the Blaster avoid the attack than weather it. The rest of the stats just help hit harder, miss less, and keep health raised. There are probably better ways of doing this of course but I still don't use this suit enough to figure it out.



Infiltrator's Empowered Armor:

  • 3 Steady (Purple)
    Blueprint Infiltrator's Empowered Armor
  • 3 Skillful (White)
  • 1 Violent (Red)
  • 1 Chaotic (White)
  • Empowered Iso: Lingering

First suit I got from Vibranium without the glitch. I was out of the country for the end of the Tactician's Aegis tournament and ended in silver. I was determined to get this suit because I really wanted an Inf suit and an empowered Iso slot. Every Iso raises Attack in some way, the Steady and Skillful's raise accuracy and evasion alternately. This set up has worked pretty well for me and I think it complement's the Inf class pretty well but I am always open to suggestions. I have the Lingering empowered Iso because I didn't want to spend more than the 5 gold it costs. When I have a spare 80 cps lying around, I might consider getting the immune to stun e-iso, but honestly I quite like the Lingering empowered. Lingering applies poisoned on counter attacks. Poisoned isn't the best DOT in the game or anything, but it is free to apply especially since this suit lets you get Combat Reflexes as a QA, so that even if you are not facing any Tacts, your counter attack with poison is still useful. This also works if you have any weapons that let you counter attack, so it is actually a lot nicer than people seem to think it is (judging solely from never seeing anyone else use it in PVP).



Scrapper's Empowered Armor:

  • 2 Skillful (White)
  • 2 Steady (Purple)
    Blueprint Scrapper's Empowered Armor
  • 1 Mercurial (Orange)
  • 2 Violent (Red)
  • 1 Chaotic (White)
  • Empowered Iso: Recovering

I really like the ability to give yourself CQC whenever you want, but personally I think the Heroes are just more useful at being Scrapper's than the Agent is. I would love it if they offered a way for you to upgrade that basic follow up attack punch somehow. I was just trying to cover the basics with this. I like high attack for a scrapper so you can get more damage on that follow up punch. This is probably not the best set up for this suit, there are probably better and more efficient ways to raise those stats, I just don't really know what they are. I have the freebie Recovering e-iso on this because I haven't really found one that works well with it. Most of the scrapper class based e-iso's work cohesively with the heroes, but not as well with the Agent. Unless you plan to switch all your gear slots to melee when you wear this suit, they just aren't as useful. Open to suggestions all around with this suit.



Tactician's Power Armor:

  • 3 Chaotic (White)
    Uniform Tactician 6 Male
  • 1 Skillful (White)
  • 1 Violent (Red)
  • 2 Steady (Purple)
  • 1 Mercurial (Orange)

Bought this when they had them on sale at Christmas time because I wanted a Tact suit and didn't have one. It's probably kind of obsolete now anyway. There are a few extra Chaotic's on this suit because of the extra turn's a Tact will likely get. Evasion over defense again to avoid those pesky counter attacks.This suit gives the agent truestrike and a 50% chance to become stealthy. Since the agent has truestrike, it is probably not really necessary to build up the accuracy very much. Looking this suit over again, I think I am going to have to go back and re-iso because I wasn't really taking truestrike in to consideration at the time. I'm thinking that upping the health, attack, and evasion a little more will be more helpful in the long run than the extra accuracy stats I currently have added on. Still, this is what is currently on there so I am posting it honestly and will update it sometime later.



So that is all the suits I currently have, if anyone cares to check it out, feel free to give your thoughts and let people know what different iso's you use on the Agent. Thanks! Also, sorry if this doesn't come out looking that great, I tried to add pictures from the wiki but I'm not sure how well it turned out.

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