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Wolfsbane

Class: Scrapper

  • HP: 3/5
  • Stamina: 3/5
  • Attack: 4/5
  • Defense: 4/5
  • Accuracy: 4/5
  • Evasion: 3/5

Passives

  • Going Wolf
    • Gains one charge of Ferality every turn
      • Ferality - Increases Wolfsbane's attack and accuracy by five percent. Stacks up to 10 times.
    • 5 stacks of ferality trigger Fully Wolf
      • Fully Wolf- All attacks cause 2 stacks of bleeding and hemorrhage. 
  1. Level 1 - Lupine Claws (Melee Slashing) - Single target, two hits.
  • Bleeding
  • Shred
  • Ferality
  1. Level 2 - Canine Senses (Debuff) - All enemies gain Scent Obtained and Wolfsbane gains On the Trail
    • Scent Obtained- Reduces evasion by 10%
    • On the Trail- Attacks agains targets with Scent Obtained are stealthy.
  2. 'Level 6 - Werewolf Swipe' (Melee Slashing) - Wolfsbane goes half wolf and beats an enemy.
    • Exploits Bleeding
    • 20% chance for a follow-up attack.
    • High Crits
    • Intimidated
    • Ferality
  3. Level 9 - Full Moon (Melee Slashing) - Wolfsbane howls and hits all enemies in a moon-filled rage. AOE, 8 hits. Cooldown: 3 rounds
    • Ferality x2
    • Hemorrhage
    • Stealthy
    • Berserk
      • Attack and Defense increased by 20% at the cost of 40% evasion loss
      • If Wolfsbane has Fully Wolf, this attack exploits bleeding, has deadly crits, and gives one stack of ferality to all allies.

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