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Batman

Class: Tactician

  • HP: 4/5
  • Stamina: 4/5
  • Attack: 4/5
  • Defense: 3/5
  • Accuracy: 3/5
  • Evasion: 3/5

Passives

  • Utility Belt
    • Chance to use a random item after an enemy's attack
  • Gotham's Protector
    • Chance to protect allies from single-target attacks
  • Batman's Training
    • 30% chance to avoid melee attacks
    • 30% chance to counter ranged attacks
  • The Dark Knight
    • Causes Hobbled on all enemies
    • All attacks are stealthy
  1. Level 1 - Crusader's Combo (Melee) - Single target, 4 hit
  • Combo Setup
  • Intimidated
  1. Level 2 - Tactical Shift (Buff) - Batman shifts between Tactician, Infiltrator, and Scrapper
    • Multi-Function
    • Scrapper
      • Replaces Gotham's Protector with Caped Crusader
        • All attacks have Paragon Exploiter
    • Infiltrator
      • Replaces Gotham's Protector with Cowl of Veangance
        • All attacks have True Strike and Ignore Defense
  2. Level 6 - Bladed Batarang (Ranged Slashing) (Tactician), Taser Batarang (Ranged Slashing Electric) (Infiltrator), or Net Batarang (Ranged Slashing) (Scrapper)  - One enemy, one hit
  • Bladed Batarang
    • Bleeding
    • Ravaged
  • Taser Batarang
    • Stun
    • Static Charge
    • Charged Attack
  • Net Batarang
    • Webbed
    • Slowed
    • Constricted
  1. Level 9 - I AM THE NIGHT (Melee Debuff) - One hit, one enemy (starts cooled down for 2 rounds)
    • Paragon Exploiter
    • Guaranteed Hit 
    • Brutal Strike 
    • Fatal Blow
    • Causes Slowed, Exposed, Dizzy, and Weakened on target.
    • IF TACTICIAN- Quick Action
    • IF INFILTRATOR- Causes Off-Balance and Winded
    • IF SCRAPPER- Causes Weak Point and Impaired

  

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