FANDOM


I am currently farming C4M4 through to the epic boss, Magneto. My understanding is that it is the most efficient mission to farm CP from, as it takes 70 energy when you two-bird the boss, making it the fastest route to an Epic, and with the scale of rewards on the Epic roulette, it outpaces 30 energy missions like C7M3 or C1M2. For a full discussion see my guide to farming CPs.

Results:

Format is Vapor Roulette, Magneto Roulette, (Interesting Deploy Drops***)

  1. Saturday - October 6th
    10 CP
    1. Consumable, 10 CP, (none)
    2. Overwatch, Crystal, (Large Energy)
    3. Web Grenade, Crystal (Energy Fist)
    4. 3 CP, 3CP, (none)
      1. Daily Total: 16 CP, 4 Runs = .5714 CP / Fight
  2. Sunday - October 7th
    3 CP
    1. 1CP, 3CP [Note: This is in Special Op 3, Chapter 3, X-men, but will count towards the regular efficiency number]
    2. Consumable, 3CP (none)
    3. 1 CP, Crystal (None)
    4. 3CP, 3CP (Spider Pig)
    5. 3CP, consumable (Crippler)
      1. Daily Total: 16 CP, 5 Runs, .4571 CP / Fight
  3. Monday - October 8th
    Chaotic Grenade
    1. Quantum Elixir, Adamantium Knuckles, (Adamantium Knuckles)
    2. Crystal, 3 CP, (B&F Icebrand, Chrono Accelerator, Chrono Boost)
    3. 3 CP, 3 CP (None)
    4. Consumable, 3 CP, (Chaotic Grenade)
    5. 3 CP, Team Heal Elixer (none)
    6. 1 CP, 10 CP (none)
    7. Crystal, 5 CP (Tenderizer Shotgun)
      1. Daily Total: 31 CP, 7 Runs, .6327 CP / Fight
  4. Tuesday - October 9th
    Arc Reactor Charge
    1. Crystal, ARC Reactor Charge (none) [Note: This is in Special Op 3, Chapter 3, X-men, but will count towards the regular efficiency number]
    2. Overwatch, Consumable (none)
    3. 5 CP, Consumable (Damage Amplifier)
    4. 3 CP, 3 CP (Immobilizer)
    5. Consumable, 3 CP (None)
      1. Daily Total: 14 CP, 5 Runs, .4 CP / Fight
  5. Wednesday - October 10th
    The Immobilizer

    Immobilizer

    1. 3 CP, 4-Bore, (None)
    2. Crystal, Crystal (none)
    3. 1 CP, Immobilizer (none)
    4. Cystal, 3 CP (none)
      1. Daily Total: 7 CP, 4 runs, .25 CP / Fight (DISMAL)
  6. Sunday - October 13th (Took some time off)
    1. 5 CP, 3 CP (None)
      Quantum Elixir

      Quantum Elixir

    2. Crystal, 3 CP (None)
      1. Daily Total: 11 CP, 2 Runs, .7857 CP / Fight (Woot!)
  7. Monday - October 14th
    1. Quatum Elixir, 3 CP (none)
    2. 5 CP, 5CP (none)
    3. Crystal, Crystal (none)
      1. Daily Totals, 13 CP, 3 Runs, .619 CP / Fight
  8. Tuesday - October 15th
    The Crippler
    1. 3 CP, 3 CP (none)
    2. 1 CP, Crystal (none)
    3. 1 CP, Crystal (none)
    4. Crystal, Consumable (Crippler)
      1. Daily Totals, 8 CP, 4 Runs, .2887 CP/Fight

Cumulative totals: 116 CP, 34 runs, .4874 CP / Fight

Cumulative total will be calculated at the end of each day

Notes:

  • It takes 70 Energy to run C4M4, therefore Cumulative Efficiency = TOTAL CP/(Runs * 7)
  • One Fight = 10 Energy
  • Based on calculations derived from this conversation, expected efficiency is .479 CP / Fight.
  • Based on the same conversation, an "interesting deploy drop" is a premium consumable, gear or deploy gear.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.