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Pokeprof's Hero Guide: Who you should do what with and why

So, with Shade having long since beaten me to continuing PotKettleBlack's work of showing off the characters best used ISO's, I thought I'd offer my own ideas/services in another way. As useful as a set up for your ISO's are, without proper knowledge of the characters in question, or how to properly use them, it kinda makes that meaning less. At best, both Shade and PKB offered some ideas of how to use the characters and what positions they'd fill on a team, but the actual 'Use A for this' was rarely if ever given. So that's what this guide is all about.

Please keep in mind that I'm in no way perfect in this game, and I've still got a great deal to learn when compared to the likes of PKB, but one of the things I love to do is to help others and that's what I'm going to try and do. I'm also perfectly willing to take suggestions for others on the set up of characters. I will also note that the characters aren't all here and will be added in as I complete them. Below is an example of how I'm setting up this little guide.


  • Classes: What classes the hero can be across all their alternate skins.
  • Preferred Costume: The Costume I consider to be the best/most useful to said hero. A * Will appear by the skins that are limited edition.
  • Role: Heroes will be divided in either Tank, Damage, or Support, with what ever role I think they fill best. Note that some characters WILL be able to do more then just their base role, and I'll try and mention that.
  • Synergy with: Other Heroes that work well with this one go here.
  • Counters: Heroes that counter them go here.
  • Best used in: Where the hero can do their job best. These areas are PVE, PVP, Incursions, Group Bosses, and Three Birds.
  • Strategy: The meat of the section, where it goes into detail on how to use the character as well as further explanations of the statistics above.

So, without further ado, the heroes themselves:

Iron Man

  • Classes: Blaster, Tactician
  • Preferred Costume: Iron Man Mk 42 Armor*
  • Role: Damage
  • Best Synergy With: Emma Frost, Sunfire, Red Hulk
  • Counters: Havok, Juggernaut, Bishop
  • Best Used In: Three Birding
  • Strategy: The first hero that players get in Marvel: Avengers Alliance, he's actually in all rights a decent hero too. Not the strongest by far, but when he got an update when the third Iron Man movie was released, he wasn't useless anymore either, particularly with his golden armor costume. With a more basic move set that doesn't offer too much when in his base outfit, Iron Man prefers to spam his Unibeam in all forms. It's not only his highest damage attack which grows stronger with each turn, but the Deadly crits on it just makes for possible one shot maneuvers. That all said, he's not the most flexible of heroes and spamming unibeams drains his Stamina like nothing else, either forcing you to pair up with someone who can refresh it, like Emma, or having you gimp his damage in favor of his other attacks. I personally find the most use for him in Three Bird boss fights, where I know the enemy is going to last long enough for me to shove a four charge unibeam down his throat.

Black Widow

  • Classes: Infiltrator, Tactician
  • Preferred Costume: Grey Suit Black Widow (Tactician)
  • Role: Damage
  • Best Synergy With: Juggernaut, Quicksilver, Moonstone
  • Counters: Elektra, Nightcrawler, Daredevil
  • Best Used In: Anywhere... No, Really
  • Strategy: The second hero players get when they start out, and she's not only the best of the three starting heroes, but she's also probably among one of the strongest heroes in the game to boot thanks to her alternate costume. Not only does the Tactician Grey Suit give Black Widow the best class in the game, it also allows her to keep her Infiltrator passive and have it proc essentially every time someone even touches her. This makes it extremely tricky to kill her without her retaliating in kind, and this is even made harder by the fact that her Empowered ISO gives her counter the Disadvantage Debuff, which neuters any and all classes she hits it with. On top of this, she can remove buffs, she's one of the only heroes to place the Targeted Debuff (On a Quick Action skill!) on the enemy, and she's got two different ways to stun an enemy. To put it simply, Natalia embodies the true meaning of a Fem Fatal.

Hawkeye

  • Classes: Blaster, Tactician, Infiltrator
  • Preferred Costume: Heroic Age Hawkeye
  • Role: Damage
  • Best Synergy With: Black Widow, Omega Sentinel, Cable
  • Counters: Wonder Man, Heimdall, Rescue
  • Best Used In: PVP
  • Strategy: The final hero that all players start out with, Hawkeye's a pretty good and powerful character, even if he lacks the frightening potential that Black Widow does. It's not to say that he's weak, it's more that where as Widow's Costume makes her an extremely tough person to hit without getting hit back, it gives Hawkeye a random debuff that he can shoot off thanks to his Loaded Quiver. While this does make Hawkeye a great deal stronger, it's still a Random crap shoot on what you can get, and nothing's worse then pulling out an Incendiary Arrow against someone like Human Torch. Regardless of that, Hawkeye's strength comes from the fact that he just about never misses and against marked targets will always get a crit, making him hit REALLY hard when you consider you'll never have to put any accuracy ISO's onto his uniform. He works best with someone who can protect him and help set up the targeted buff without him having to do it, so he can spend more time turning your enemies into pincushions.

Black Cat

  • Classes: Infiltrator, Scrapper
  • Preferred Costume: Claws Black Cat
  • Role: Damage
  • Best Synergy With: Wolverine, Fandral, X-23
  • Counters: Colossus, Thing, Nico Minoru
  • Best Used In: PVE
  • Strategy: The first hero in the game who can put three stacks of bleeding on the enemy at one time, Felica here kinda revolves around the entire concept of bleeding a bit more then some of the other bleed based heroes in the game. Where other characters can offer something to a fight other than their bleeds should they go against someone who's resistant to it, Black Cat doesn't really have that option. Her only real usefulness out of that is her Unlucky Strike, a debuff that only she can bring outside of Scarlet Witch getting an EXTREMELY lucky proc, and while that does screw up with your enemies stats something fierce, it simply pales in comparison to Ares and his AOE buff clear or Wolverines tanking. That said, if she can bleed the enemy, Black cat's capable of one shoting enemies with a Stroke of Luck empowered Nerve Chop. With Fandral's addition to the game, she loses out being too useful as a instant max bleed hero, but gains the ability to Nerve Chop people into oblivion.

Captain AmericaWork In Progress

  • Classes: Tactician, Bruiser, Scrapper
  • Preferred Costume: TBD
  • Role: TBD
  • Best Synergy With: TBD
  • Counters: TBD
  • Best Used In: TBD
  • Strategy: Falcon's specops finally brought us something that some players have been wanting for a while now. Captain America to be useful in the game again. And while I'm not sure people were wanting him to become a support type hero, he does the job pretty well. No longer a tank in his new Captain Steve Rogers skin our Super Solider here gets the ability to switch stances instead, each one countering a type of attack. Ranged Awareness is more or less the cube for Ranged attacks, Offensive Operations allows the entire team to counter attack should a melee hit connects, and Counterintelligence offers up preemptive attacks ala Union Jack against any buffs or debuffs. He can also offer up different types of attacks to his movie sets, including Flanked, Depowered, and a team wide Exhaustion to name a few. I can see the potential for him in PVP, as it's rather common for players to lump together teams that work off the same kind of buffs/debuffs (Juggernaut/Quicksilver will HATE Offensive Operations, for example) but his use in general with the new skin has yet to be seen.

Colossus

  • Classes: Bruiser, Scrapper
  • Preferred Costume: Modern Colossus
  • Role: Tank
  • Best Synergy With: Gambit, Black Bolt, Storm
  • Counters: Havok, Thundra, Cable
  • Best Used In: PVP
  • Strategy: Colossus here is very much in the same boat as Captain America: He's an older tank who hasn't really received an update to his abilities to help him with all the other heroes that are being released and have like five or six different effects on a single skill. Unlike Captain America, Piotr is better off by virtue of both his passive Organic Steal (Which makes him extremely tanky and immune to Burning, Bleeding, and Chilled) and the fact that unlike the Captain, even if someone removes his tanking skill, he can simply put it up again. The Marvel Man of Steel can also hit fairly hard in his own right, though this does mean giving up the right to tank once his Modern Costume's buff is gone. Another character that could use some TLC, but he's in a much better spot compared to Mr. America above.

Cyclops

  • Classes: Tactician, Blaster
  • Preferred Costume: Uncanny Cyclops (Support), Phoenix Five Cyclops (Damage)*
  • Role: Support
  • Best Synergy With: Anyone... No, Seriously
  • Counters: Havok, Wonder Man, Bishop
  • Best Used In: PVP
  • Strategy: Cyclops is one of the earliest and cheapest heroes in the game and, for a long time, was near useless in what he offered through his abilities. Then he got a major reworking and was one of the top threats in the game, giving flanked with his lv 1, having until recently a unique debuff in Disadvantage, and allowing his entire team to counter for about two rounds straight. He's been nerfed since then, but got another powerful Costume to compensate and overall, Scott's still kinda one of the better heroes in the game. While his overall kit is designed for support, and that's my own personal preference in his use, Mr. Summers can do some rather nasty damage as well with the right set up and his Phoenix Five outfit.

Daredevil

  • Classes: Scrapper, Tactician
  • Preferred Costume: Original Daredevil
  • Role: Damage
  • Best Synergy With: Elektra, Captain Britain, Deadpool
  • Counters: Colossus, Moonstone, Scarlet Witch
  • Best Used In: Incursions
  • Strategy: Daredevil is, perhaps, the best example of buffing an older character done right. Unlike Cyclops who went from Useless to 'Oh my god why is he everywhere and why does he hurt' in the span of a moment, Matt here has gone from 'meh' to 'hey, this guy is really cool and hits hard'. While definitely not the strongest character in the game, he's now the cheapest hero to grab that offers the Pressure Points debuff along with a Paragon Exploiter. Add in the fact that he gets Internal Bleeding (The only non-lockbox hero in the game to get it), can make his attacks stealthy if need be, is one of the few characters that supplies Fumbling, and is immune to some of the stronger negative effects in the game like Intimidate. Let's not even forget that his Empowered ISO can make ALL of his attacks Paragon Exploiter, instead of just his lv 9, making Daredevil even MORE flexible. It's a wonder why people don't see him more often. Maybe it's because people are miffed at his Costume doing nothing more then giving him Elektra's Assassin passive?

Dr. Strange

  • Classes: Blaster, Tactician
  • Preferred Costume: Modern Dr. Strange
  • Role: Support
  • Best Synergy With: Captain America, Invisible Woman, Nico Minoru
  • Counters: Black Knight, Dr. Voodoo, Daimon Hellstorm
  • Best Used In: Three Birding
  • Strategy: The Sorcerer Supreme was one of the more basic heroes in the game, but unlike some of the others who've fallen by the wayside with newer, stronger heroes about, Dr. Strange has been able to hold onto a good measure of his power and be a powerful support hero. With shields, heals, a powerful aoe damage spell, and the ability to sustain his stamina with his Mystic Energy he's capable of making sure his allies stay alive long enough to get the job done while being able to offer some nice damage himself. His Empowered ISO makes that even better, allowing him to do some nasty damage the more dots you've got on the enemy. He's a bit overlooked because all the newbies with their fancy bells and whistles, but he's more then capable at his acceptable price tag.

Hulk

  • Classes: Bruiser, Scrapper, Tactician
  • Preferred Costume: World War Hulk
  • Role: Damage
  • Best Synergy With: Psylocke, Ares, Captain America
  • Counters: Thane, Wonder Man, Wasp
  • Best Used In: PVP
  • Strategy: Two words: Hulk Smash. That's what you've got to keep in mind fighting what is, to me, one of the dangerous threats in all of Marvel. If it wasn't enough that he's can one shot most enemies thanks to the fact that he's got his Hulk ups, he can bring Warbringer along for the ride, allowing him to one shot the few heroes who could survive his hulked up attacks while also making everyone on his team hit harder. This isn't to say that Grey Hulk isn't worth it, since he's capable of getting maxed out Hulk ups in a single round, but I simply consider Warbringer to be just that much more threatening, especially for those players who don't have the Axe. Beware a Max Hulk Up, Max War Frenzied hulk, as he can one shot entire TEAMS with his Titanic Hurl.

Human Torch

  • Classes: Blaster, Bruiser
  • Preferred Costume: Annihilus Human Torch
  • Role: Damage
  • Best Synergy With: Sunfire, Iron Man, Red Hulk
  • Counters: Nico Minoru, Storm, Omega Sentinel
  • Best Used In: PVP (Early Levels), PVE (Later Levels)
  • Strategy: Human Torch is a weird animal in Marvel. In the first 50 levels in the game or so, he's a PVP monster. This mostly comes off the fact that many players don't have many ways of fighting him, between his 20% Dodge, causing burns to anyone that hits him with a melee skill, and his heavy hitting attacks. After that, though, his power level drops HARSHLY with people having both learned the game better and have stronger heroes capable of fighting against the flamer. With Sunfire's release, he might be used a bit more often as he's one of the few characters with reliable burning in the game, but other then that he's pretty much an average hero.

Invisible Woman

  • Classes: Infiltrator, Blaster
  • Preferred Costume: Future Foundation Invisible Woman
  • Role: Support
  • Best Synergy With: Dr. Strange, Thing, Hercules
  • Counters: Juggernaut, Thundra, Shatterstar
  • Best Used In: Incursions
  • Strategy: Sue Storm is one of the better earlier support characters in the game. Lots of shields, some nasty deadly crits on her attacks, and the ability to completely and totally shut down a single foe for a few turns with her Force Cage. That said, Shields aren't the best defense in the game, and some common characters (in pvp especially) break them easily or worse exploit them. As you progress in levels, she doesn't bring all that much in terms of useful abilities compared to more recent heroes, but she's still able to hold her own. Considering they also finally fixed her passive now makes her even better and would probably cause her to be used more often if it weren't for the Cube.

Iron Fist

  • Classes: Scrapper, Bruiser
  • Preferred Costume: Heroic Age Iron Fist
  • Role: Support
  • Best Synergy With: Juggernaut, QuickSilver, Rogue
  • Counters: Hulk, Havok, Captain Britain.
  • Best Used In: Group Bosses
  • Strategy: Danny here, even before his buff, was an all around decent hero. He hit pretty hard with his lv 1+lv 2 combo, could heal in a pinch, and could buff himself or others if given the time or extra turns to do so. As Potkettleblack puts it, he was a mini agent. While his rework removed his buffing potential, he got better overall, with offering an improved heal that allows you to resist debuffs, getting rid of tanks with cornered, making his hard hitting ability hit even harder, and can buff every thing up if needed. I honestly find Iron Fist's heal, especially empowered in his Heroic Age outfit, to be his strongest skill, as a Team wide heal, stamina buff, and Debuff immunity is REALLY good against most enemies and the main reason I'm labeling him as support. With the right set up, though, he can hit has hard as some of the best one shot artists in the game. Now that combo breaker works (Well, kinda), he counters some of the popular heroes and bosses VERY well.

Kitty Pryde

  • Classes: Infiltrator, Scrapper
  • Preferred Costume: Shadowcat Kitty Pryde
  • Role: Damage
  • Best Synergy With: Juggernaut, Vision, Hulk
  • Counters: Loki, Magik, Spiral
  • Best Used In: PVE
  • Strategy: Back when Phased characters and Agents can tank, Kitty Pride was essentially the cheap mans way to phased tanking in combination with Phoenix, made even better by her Shadowcat skin which allowed her counterattacks near constantly. Then it got nerfed to where not only could you not tank with Phased, you could now be hit with both Magic and Psychic attacks, making it so that both Phase Tank agents and, by relation, Kitty lost a lot of their power. It's not to say that Kitty still can't be a good hero, or can't be irritating to fight, but she's no longer the 'Shut you out and smack you around' tank she used to be. Probably the best thing to do with her is just keep her in stealth as long as possible and keep spamming your Lockheed, using your lv 2 when phased is about to run out.

Luke Cage

  • Classes: Scrapper
  • Preferred Costume: N/A
  • Role: Tank
  • Best Synergy with: Juggernaut, Rogue, Moonstone
  • Counters: Captain Britain, Hank Pym, Wasp
  • Best Used In: PVE.. but only if you gotta
  • Strategy: If Captain America is the tank who's fallen from grace as characters have gotten stronger through power creep, Powerman was the tank who never got a chance. While having an interesting unique debuff in the game with 'In your Face' that works well with the idea of Luke being a tank, the fact that near every other tank in the game has counterattacks built INTO their tanking abilities made the character useless even in the days of Captain America's prime. Ontop of that, his other abilities are both rendered useless by the fact that half the game's stock are flying characters and the fact that he can't set up his own combo's for him to exploit. Considered one of the worst characters in the game with good reason, Luke Cage's eventual remake can not come soon enough.

Mr. Fantastic

  • Classes: Tactician, Infiltrator
  • Preferred Costume: Future Foundation Mr. Fantastic
  • Role: Damage
  • Best Synergy With: Any Future Foundation Member, Ares
  • Counters: War Machine, Omega Sentinel, Havok
  • Best Used In: Group Bosses
  • Strategy: Reed is... odd... to say the least. The main issue that I, and most others, have with him is that he's HEAVILY reliant on chance for him to be good. There's a CHANCE for him to apply weak point after attacks, There's a CHANCE for him to take less damage from non-energy attacks, There's a CHANCE for his attacks to apply distraction in his Fiture Foundation outfit (Which is kinda useless imo, since it only applies to single target attacks AND he already applies it naturally with his lv 1). If even one of these was guaranteed, with the exception of the Distraction, he'd be a much better character and a lot more useable. As it is, he's probably the weakest out of the Fantastic four in overall theme and what he's capable of. That said, he's also got the best Deadly Crit's in the game out of all characters last I checked. Not only that, said Deadly crits hits ALL enemies. This makes Stretch here really work well with the Smartest Man in the Room Buff he gets for working with Hank Pym and Spider-Man's E-ISO, but even then, his usefulness to the team is still in question.

Ms. Marvel WORK IN PROGRESS

  • Classes: Blaster, Bruiser, Tactician, Scrapper
  • Preferred Costume: Captain Marvel
  • Role: Support
  • Best Synergy With: Angel, Omega Sentinel, Ares
  • Counters: Havok, Bishop, Elektra
  • Best Used In: PVP
  • Strategy: So, Chapter 4 of Season 2 dropped. And with it not only did we get the new Ms. Marvel outfit, we got lv 14, new ISO (Augmented), and some new enemies to fight. And while I don't have the new Captain (I'm sadly lacking some of the more expensive heroes that are required for unlocking her), I'm at least able to theorize what we might be able to do with her. First off, her base skin got some nice buffs, in particular getting the Wide Open and Combo Setup on her abilities. Which overall not only make her able to hit harder by herself, but offers some nice bonuses to her partners. What really makes her shine in her Captain Marvel outfit, though, is her Kree Speed giving her Lead the Charge. Since Kree Speed gives her Extra turns, one of said extra turns is consumed by the Hold the Line debuff for Lead the Charge, allowing her to still attack with the second turn. This essentially makes her the ONLY character with Lead the Charge to still be able to attack after using it. Ontop of this, her Rally makes the next buff skill used a Quick action. This can be incredibly powerful for certain heroes and, in one particular case, turns ALL of Angel's attacks into quick actions. This isn't to forget her new passive though, which laughs at any team that works of exploiting skills. All this said, we are talking about Playdom, so Ms. Marvel is ROYALLY borked at the moment, with her new skin not even showing it's buffs on the team page and the wrong buffs being her skills, such as Rally which is supposed to be on her lv 9 being on her level 1 instead.

Nightcrawler

  • Classes: Infiltrator, Scrapper
  • Preferred Costume: Swashbuckler Nightcralwer
  • Role: Tank
  • Best Synergy With: Punisher, Havok, Daredevil
  • Counters: QuickSilver, Daredevil, Nico Minoru
  • Best Used In: PVP
  • Strategy: Kurt's probably a favorite for me, and those of my family who play the game, and it's easy to see why. Not only does he dodge attacks, not only can he protect people while doing so, not only does he put a wide array of debuffs on the enemy, but he also does it while getting extra attacks, bleeding and even a stun. And while he's become less used as other heroes have been released with more abilities then he, or ways of countering him, Nightcawler is still an extremely potent hero and works fantastically with anyone who has Paragon Exploiter in their kit, particularly Punisher. The main idea behind our fuzzy elf here is to let him use his lv 9 to put his three debuffs on the enemy, then follow up with Triple Threat which gives him a very good chance on hitting them all again with his lv 1. And once all that's done, Punisher runs them over with his van. Very powerful, very fun. Sucks they absolutely ruined his Empowered ISO, though.

Phoenix

  • Classes: Blaster, Tactician, Infiltrator
  • Preferred Costume: Phoenix Five Phoenix*
  • Role: Support
  • Best Synergy With: Anyone.. No, seriously
  • Counters: Thane, Satana, War Machine
  • Best Used In: PVP
  • Strategy: If there's one thing Jean shares with her lover it's this, at one point she was a near constant force in pvp. And when I say constant I mean 'Every other fight had Phoenix in it'. This was back when her resurrection passive always happened though, and when they nerfed it to a 50% chance, she kinda just up and disappeared from PVP almost entirely. Even with the big nerf to one of her best aspects, she's still an extremely powerful hero. Being the ONLY hero in the game who can make another character tank hits, she also has a buff/debuff clear, a stun, and can take out the bite of stronger characters abilities with Migrane. Back when she could rez all the time, her White Crown skin was actually better then Phoenix Five, if only because if you were good/lucky, you could essentially never stop rezzing your characters. Now though? Having psychic empowered attacks that don't miss given to your team mates is just better.

She-Hulk

  • Classes: Bruiser
  • Preferred Costume: N/A
  • Role: Damage
  • Best Synergy With: Juggernaut, Constrictor, Black Bolt
  • Counters: Thane, Havok, Juggernaut
  • Best Used In: PVE... but only if you gotta
  • Strategy: So let's get something straight. Yes, I agree with PKB on the fact that good power will win you fights. My respect and fear of Hulk is more then enough to show that, seeing as his special effects on his ability are nothing considering the huge, scary attack stat he can get, capable of oneshotting just about anyone. That said, there is a limit to that. Heroes NEED to be able to offer something to make them worth while, and the ability to get two turns and maybe a stun/exploit stun combo isn't enough to even bother looking at She-hulk when compared to all the other characters that offer so many different ways of attacking, defending, or doing SOMETHING in a fight. Sure, if you're going to be fighting some scrappers and you like her, have her smash some heads in. But when Luke Cage outdoes you in the game, something is seriously, SERIOUSLY wrong.

Sif

  • Classes: Scrapper, Bruiser
  • Preferred Costume: Modern Armor Sif
  • Role: Damage
  • Best Synergy With: Black Knight, Ares, Black Panther
  • Counters: Colossus, Nico Minoru, Wolverine
  • Best Used In: PVE
  • Strategy: As much as I love the Lady Sif... she's just not that strong of a hero. Too many other bleed based heroes do what she can and better, sometimes to the point of why you wonder you even bothered with her. Her skills also feel like they'd fit better on a hero who could tank then someone who's meant to be a damage dealer, though the fact that she get's deadly crits and her alt allows her to get three rounds of free crits is a bit nice. The fact that we had a Thor based SpecOps and they did nothing with her at all to improve her a bit surprised me greatly. The one thing that saves Sif from the Awful dumpster alongside Luke Cage and She-hulk is the simple fact that her abilities DO work well together and while she's outclassed by near everyone else who has similar skills, she's more then a one trick pony.

Spider-Man

  • Classes: Infiltrator, Bruiser, Scrapper
  • Preferred Costume: Future Foundation Spider-Man
  • Role: Tank
  • Best Synergy With: Any Future Foundation Member, Hulk
  • Counters: Daredevil, Shatterstar, Cable
  • Best Used In: Incursions
  • Strategy: I'm not the biggest fan of Mr. Parker when it comes to most media. In my humble opinion, few things will live up to the Animated series version of the character, who unlike all the other versions I've seen acts like an actual freaking grown up. That said, we're here to talk about how to use the webcrawler, not where he was an actual interesting character. When it comes to Spidey, he's a decent tank, get's some nice extra turns thanks to spider sense, and in his Future Foundation outfit, his evasion goes through the freaking roof, making him one of the hardest characters to hit this side of the Cube. Sadly, this doesn't help save Spider-man from the fact he's the only character in the game that constantly revolves around Webbed, and because of that, he's got to do all the set up for himself solo. If you're planning on running our friendly neighborhood webhead, do your best to grab one of his two empowered ISO, both being extremely good and useful, and his A-iso, which ups his damage quite a bit.

Spider-Woman

  • Classes: Scrapper
  • Preferred Costume: N/A
  • Role: Support
  • Best Synergy With: Loki, Doctor Voodoo, Heimdall
  • Counters: Daredevil, Magneto, Juggernaut
  • Best Used In: Incursions
  • Strategy: The name of the game when it comes to Spider-Woman is debuffs and mass confusion. Between almost always countering one way or another thanks to her Vengeance passive, ontop of her weakening her foes through her pheromones or making them attack each other through mind control and distraction. It's a definite improvement from what she used to be, though she still lacking in the damage department because she's so reliant on her mind games. That said, said mind games are the best around because her Empowered ISO's Mind control is the older form Mind control, which allows her enemies to be mind controlled multiple turns in a row where as the otherwise current version ends after Mind control goes off once. This was confirmed recently by WiiSage, so thank him for the update.

Storm

  • Classes: Blaster, Tactician
  • Preferred Costume: Classic Storm
  • Role: Damage
  • Best Synergy With: Iceman, Thor, Valkyrie
  • Counters: Ares, Rescue, Gambit
  • Best Used In: Incursions
  • Strategy: One of my most favorite mutants in all of X-men, Ororo not only offers some protective capability with her Protective Shroud, but also houses two catastrophic attacks, the only other character in the game to do so being Nico Minoru who was added in fairly recently, where as Storm has been around since the game's birth. Not only that, but all of her attacks interact with each other in some way, which means that she requires a bit of set up, but once she get's going, she's going to wash the field with debuffs for her enemies and buffs for her. It's usually suggested to do her attacks in the order of Blizzard, Protective Shroud, Tornado, and then Lightning to cover all the possible debuffs and buffs on either side of the field. The real problem with this is that it takes a while and, especially in pvp where the game can end on turn one, this isn't always an option. Still, a powerful hero who's been able to stick around despite the age of her skill set, and once I'll always turn to when I need her. She got better recently with her obtaining an Empowered ISO, allowing her to start the fight with Protective Shroud and letting her do her work a little bit faster.

Thing

  • Classes: Bruiser, Scrapper
  • Preferred Costume: Future Foundation Thing
  • Role: Tank
  • Best Synergy With: Angel, Ms. Marvel, QuickSilver
  • Counters: Storm, Domino, Nightcrawler
  • Best Used In: Group Bosses
  • Strategy: Ben Grimm is an all around unappreciated hero in the game and one who, while doesn't stand up to the newer heroes being pushed out and can't offer much other then being the big wall he is, he does do his job as a big wall rather nicely and offers something a little different then Captain America or Colossus did. Where as the Captain countered attack when he tanked, or Colossus being more to offer more of a power punch, Thing's main feature was that when he tanked with Stonewall, he actually got extra turns and stamina back. This meant that if you played him right, he is one of the cheapest and earliest characters who essentially never runs out of stamina. Combined with an aoe attack that slows, a Punch that exploits of slows, and one of the possible highest defense in the game with his Tough Guy buff, he isn't one to take lightly. This said, Thing doesn't offer up too much other then being a big wall. He doesn't take much in terms of damage, but he doesn't do much in return and unlike his other two older tank buddies, he can't tank AOE attacks. Not the worst character around and one I have a soft spot for.

Thor

  • Classes: Bruiser, Blaster, Scrapper
  • Preferred Costume: Modern Thor, Mighty Thor*
  • Role: Damage
  • Best Synergy With: Valkyrie, Captain America, Storm
  • Counters: Havok, Ms. Marvel, Bishop
  • Best Used In: PVP
  • Strategy: The all mighty god of thunder, Thor is a rather simple character, but unlike some of the other simple characters who can't compete with all the newbies, Thor's set up still makes him one of the more dangerous and deadly of the Avengers. No matter what costume you've got him in, he revolves around his Might of Mjolnir buff which can stack pretty quickly, and then he puts it together with either his lv 1 or his level 9, both which get much stronger depending on the amount of stacks he's got. With Lv 9 also being a catastrophic AOE attack, this has made Modern Thor one of the better one shot artists in the game. He's also one of the heroes to get an Augmented ISO for his own, allowing him to get an instant two stacks of Might from his Inspire Bravery ability, causing him to do this massive damage twice in a row. That said, I honestly of the mind that Mighty Thor is a bit better, being able to stack three Mights, and being able to do more then just spam his lv 9 thanks to being able to do Static Charge damage. Regardless of what outfit you put it him, few things hit harder then Thor's mighty hammer.

War Machine

  • Classes: Tactician, Blaster, Infiltrator
  • Preferred Costume: Iron Patriot*
  • Role: Damage
  • Best Synergy With: Red Hulk, Omega Sentinel, Vision
  • Counters: Havok, Bishop, Magneto
  • Best Used In: PVP
  • Strategy: War Machine is up there with one of the more annoying heroes in the game to deal with. Few other heroes can do massive amounts of damage in one turn that, if it doesn't kill you outright, will kill you with the debuffs left over afterwards thanks to his Iron Patriot skin, also known as the Pepsi Can Look. What's even worse is that is hes got another skill that exploits to exposure he puts on allowing him to finish off anyone who hasn't died already from the exposure. On top of this he can put target on his enemies, which results in guaranteed hits and crits, and can even shield himself when he gets attacked. This said, his AI in pvp on Defense is pretty bad, where many a War Machine will overcharge.... and then use their level one to follow up, wasting the overcharge and rendering them useless. This in combination with the fact that a lot of players either have Mystic, the Cube, or Angolob these days cuts down on his power some, but it's NEVER a good idea to leave War Machine alone for very long.

Wolverine

  • Classes: Scrapper, Infiltrator
  • Preferred Costume: Brown and Tan Wolverine
  • Role: Tank
  • Best Synergy With: Elektra, X-23, Ares
  • Counters: Nico Minoru, Iron Fist, Thane
  • Best Used In: PVP
  • Strategy: Also known as the Mutant Buzzsaw, Logan here's pretty much one of the best heroes in the game for anyone to get. He tanks, he gets extra turns, he heals himself, he gets follow up attacks AND counters, and he hits like an ever loving truck. He also, by far, unlocks the most content in the game, having a Premium, two heroic battles, several deploys and at least two epic bosses tied to him. The only reason you shouldn't have him is because there's a SpecOps going on that takes priority over having him. As for his skill set, he really only needs some bleeding on the enemy, and Berserker Frenzy takes care of the rest. The rest of his abilities are window dressing, with the only one that's really good to mention is his ability to stop tanks from tanking with Savage Rend.

Mockingbird

  • Classes: Generalist
  • Preferred Costume: N/A
  • Role: Damage
  • Best Synergy With: Red Hulk, Punisher, Captain Britain
  • Counters: Wonder Man, Hank Pym, Iceman
  • Best Used In: Incursions
  • Strategy: Mockingbird is a woman of firsts in M:AA. She's the first SpecOps hero. She's the first Generalist hero. She's the first hero who can change their class at will. And she's the first hero to have Paragon Exploiter in her kit, though some of the older heroes got that added onto them later. It's because of all these factors that makes Mockingbird a dangerous foe and a powerful ally. With her ability to change classes on the fly and guarantee critical hits thanks to Critical Intel, she's able to inflict nasty damage regardless of who she's fighting. What makes it even scarier is the Deadly Crits damage from Mocking Blow ontop of what ever class buff she might obtain from the fight and even the possible Pressure points from her level one, if it so pleases her. Her Empowered ISO also gives her the ability to change her class before she gets hit, making her have the ability to always be the enemies counter class in battle. It's honestly a surprise that we don't see her around more often.

Black Panther

  • Classes: Tactician
  • Preferred Costume: N/A
  • Role: Damage
  • Best Synergy With: Wolverine, Angel, Dr. Voodoo
  • Counters: Iron Fist, Rescue, Deadpool
  • Best Used In: PVE
  • Strategy: I've got to say, ever since I bought T'Challa to use in the heroic battle to unlock Sunfire, I've REALLY been enjoying him as. While he's not the strongest or best bleed based hero in the game, he's got some neat synergy all on his own, as well as being one of the only three bleed based Tacticians in the game. After two turns (Or just one, if he's lucky enough to go against a blaster), Black Panther's able to do some fun follow up and counter effects for the next few turns, making him a fairly tricky hero to hit without getting punished in return. He also offers a way to get rid of buffs as well with his level 9, and can take a few blows better then most thanks to his passive. Definitely a fun hero to have around and not a bad choice if you're not wanting to go with the top tier/overpowered heroes.

Scarlet Witch

  • Classes: Blaster
  • Preferred Costume: N/A
  • Role: Support
  • Best Synergy With: Wonder Man, Union Jack, Red Hulk
  • Counters: Black Panther, Magik, Dr. Doom
  • Best Used In: Three Birding
  • Strategy: Wanda's probably one of the more 'fun' based characters in Marvel. Her kit's not so much designed to be effective as it is designed to play hell mary on the battle field with the random buffs and debuffs she can get with her Probability field and the 70% chance of success with her Chaos Shield. What makes her good especially at lower levels is the same 20% dodge rate that drove many insane with Human Torch while also having the unique Hexed debuff, making the enemy having an even greater chance of not hitting her and even damaging themselves. Empowered ISO's help her out a bit more at higher levels, making her Chaos shield always work, though with playdoms stance on what Empowerd and Augmented ISO's should be, I would not be surprised of her Empowered got turned into Augmented later down the line. She can be fun to play with, but isn't always the most effective of combatants.

Emma Frost

  • Classes: Tactician, Infiltrator
  • Preferred Costume: Phoenix Five Emma Frost*
  • Role: Support
  • Best Synergy With: Psylocke, Cable, Havok
  • Counters: Magneto, Juggernaut, Bishop
  • Best Used In: PVP
  • Strategy: Emma is one of those characters who shows that while pure power can really take you far in the game, having powerful abilities and debilitating special effects can mean that just more. Between her Mental Anguish crippling enemies with huge damage should they do an aggressive attack, aoe Migraine to weaken the foes attacks, and being able to regenerate stamina while boosting stats for team mates, she was a tough cookie to deal with. This isn't even considering the fact that most of her attacks are Psychic and thus ignore tanks or the fact that her passive makes her very difficult to kill when it activates. Add in her Phoenix Five outfit and you've got one of the strongest supports in the game. Add in her Empower ISO to make it so her passive never goes into it's cooldown mode, and she can double as a tank as well.

Rogue

  • Classes: Generalist
  • Preferred Costume: Horseman of Famine*
  • Role: Damage
  • Best Synergy With: Ares, Psylocke, Phoenix
  • Counters: Elektra, Moonstone, Iron Fist
  • Best Used In: PVP
  • Strategy: Rogue has had an interesting history in Avengers Alliance. She shares many aspects with Mockingbird, such as being a Generalist, being able to switch her class (though this is more through her bonus then her actual class), and being able to hit fairly hard. She's been updated quite a few times too, with her skills being moved about, getting updated in general, and even gaining a new passive when she and a small group of other heroes got updated. And then came the Apocalypse SpecOps where our dear southern belle became one of the Four Horsemen. At this point in her gaming career, she was a well established danger, with her ease of getting counters and draining the foes class while still being able to hit hard and able to power up her already strong skills with her level 9, which super charged the rest of her skillset. Now? She does all that plus having some extremely nasty debuffs (Including Withered, which was exclusive to a lockbox character before this) and a passive that removes one buff from the enemy per turn. She is, simply put, a DAMN scary hero.

Gambit

  • Classes: Infiltrator
  • Preferred Costume: N/A
  • Role: Damage
  • Best Synergy With: Ares, Sabretooth, Moon Knight
  • Counters: Havok, QuickSilver, Rescue
  • Best Used In: Group Bosses
  • Strategy: The Ragin Cajun has always been favorite character for many fans, but it seems that he almost always gets the shaft... and not his own. He really hasn't had that much of a presence in TV since the 90's cartoon, he was a two bit character in that awful wolverine movie, and for him to do some good damage in the game he's got to jump through like 50 hoops. That's not to say it's impossible to do, but the time frame which he's able to do it is excruciatingly long. In most situations, the person he's working to set up against is either dead, has cleaned off his debuffs, or killed Gambit by the point where he's able to set up everything to do his massive damage combo. He was, for a short while, one of the best ways to kill Group Bosses, but I think they nerfed the strategy used to do it. At the very least Gambit offers the only AOE Buff removal in the game that won't break the bank on CP. AOE Fumbling's pretty nice as well.

Magik

  • Classes: Scrapper
  • Preferred Costume: N/A
  • Role: Damage
  • Best Synergy With: Nico Minoru, Spiral, Scarlet Witch
  • Counters: Iron Fist, Angel, Daimon Hellstorm
  • Best Used In: PVP
  • Strategy: I personally think that it's the funniest thing in the world that Illyana here has a skill set that completely and totally counters Kitty Pryde who, last I checked, was best friends with our little Limbo dancer. But back during the time when the only think that could hit a Phased Target was the Ethereal Strike ability, Magik here was the ONLY hero in the game who could fight them. No one else at the time had the ability to touch them and if you weren't around for Magik's SpecOps, you were out of luck. Then they killed Phased Tanking worse then they killed anything else in the game (A nerf that to this day I think was a bit overboard) and while this makes Magik less of a commodity then she once was, she's still by far a rather dangerous hero to fight against with her array of debuffs, dodging abilities, and extra attacks. Best way to use her is against an Infiltrator, someone who can supply her with Flanked, or someone else who can put debuffs for her to exploit on. I personally prefer the Flanked option, since once she gets her charges up, she's able to run through most enemies.

Quicksilver

  • Classes: Scrapper, Generalist
  • Preferred Costume: Blue Costume Quicksilver
  • Role: Damage
  • Best Synergy With: Juggernaut, Moonstone, Red Hulk
  • Counters: Rescue, Heimdall, Ares
  • Best Used In: PVP
  • Strategy: At first glance, Quicksilver might not seem all that powerful. He has a charge based attack that loses stacks when he gets hit, does fairly low damage to start with, and none of his abilities really seem to do much outside of pure damage which, as we've stated before, while threatening in the right place can lead to you still being fairly useless in battle. But then you notice that he goes twice in a row, something few other heroes can do. You notice he ALWAYS go first, the only time otherwise when he goes up against another Quicksilver or Loki. You notice how hard he really starts to hit with some iso's strapped to him, and if you're able to buff him up through a hero like Juggernaut? Quicksilver can hit harder then most other heroes in the game. Not only that, he's got a stun to his name, and his Empowered ISO makes it so he never worries about his Quickness stacks. That plus the fact he's a inexpensive hero compared to some others, and there's little reason not to have Quicksilver recruited.

Deadpool

  • Classes: Scrapper
  • Preferred Costume: N/A
  • Role: Damage/Tank
  • Best Synergy With: Cable, Hulk, Heimdall
  • Counters: Iceman, Emma Frost, Hercules
  • Best Used In: PVP
  • Strategy: The first PVP hero of M:AA (Well, at least the Facebook/Playdom version), Deadpool wasn't a good character. Oh, he could live a long time thanks to his healing factor thingy, and if he could ever get the extra turns/follow up attacks enough, he could do scary damage, but it just never happened and in many respects he was a joke character. Then, alongside Gambit, Rogue, and Spider-Woman he got a rework, which has catapulted him to being one of the most powerful and annoying heroes in the game. This is because they not only made it so that his buffs lasted longer, making it easier for him to get off his damage, but also changed his his buffs so they couldn't be removed what so ever and guaranteeing that he'll be able to get all of his skills off without fear. That with his ISO's that makes him basically Wolverine, able to tank and counter most attacks. While he's not unkillable, it's because of this that he went from never being used to being absolutely everywhere.

Hercules

  • Classes: Bruiser
  • Preferred Costume: N/A
  • Role: Tank
  • Best Synergy With: Heimdall, Angel, Omega Sentinel
  • Counters: Havok, Domino, Thundra
  • Best Used In: Three Birding
  • Strategy: Who put the glad in gladiator, indeed. Hercules quickly became one of my favorite heroes once I recruited him. He tanks hits, counters them, and gets pumped up from each counter. Ontop of that, he never needs to recharge with his Likes it Rough passive and once he get's all of the buffs needed, he gets Blessing of Olympus which makes all of his future attacks critical hits. Blessing of Olympus will also constantly rebuff Herc with the necessary buffs, making him devastating to fight against unless you've got way of debuffing him in some way, which sadly means he's about useless in pvp where everyone and their brother has at least one way of removing buffs. Regardless, he makes a great many multiple boss fights near mindless as you just use Gift of Battle and wrecks face.

Ghost Rider

  • Classes: Scrapper
  • Preferred Costume: N/A
  • Role: Tank
  • Best Synergy With: Daimon Hellstorm, Beast, Doctor Voodoo
  • Counters: Doctor Strange, Magik, Valkyrie
  • Best Used In: Incursions
  • Strategy: Johnny Blaze is an interesting hero. Until the introduction of Satana, there was no other hero in the game that worked around the Sin debuff, and while it has potential against long lasting enemies by leaving them without defense and buffing up Ghost Rider, he's always just took too long to really do anything. Most of the time, the heroes were dead or had killed the Rider before he could get to that sweet spot of smacking someone with his Penence stare, which is one of the hardest hitting abilities in the game. If you're planning on running the Rider, do so with the next hero in the list, as it allows him to not have to worry about people removing his sin.

Beast

  • Classes: Generalist, Infiltrator, Tactician
  • Preferred Costume: Horseman of Pestilence*
  • Role: Support
  • Best Synergy With: Ghost Rider, Captain Britain, Punisher
  • Counters: Quicksilver, Heimdall, Havok
  • Best Used In: PVP
  • Strategy: Hank is a favorite hero of mine. Not because that he's a good hero in the game, which he's not, but because I really enjoy the idea of the character. A genius character trapped inside the body of a monstrous visage with a kind heart. In his base skin, he's really only got his Grapes of Wrath that's interesting or useful with a counterattack and some buffs by his allies and anyone with Neruotrope can do that on a quick action. His Pestilence skin offers him some much needed buffs, but even then, I'm not terribly fond of his abilities. He revolves around bouncing debuffs about as well as having while preventing any ability in the game from removing them. While this does take care of Rescue and the Scroll of Angolob, I personally find it very irritating to use myself. It's probably just not my style of Play.

Cable

  • Classes: Blaster
  • Preferred Costume: N/A
  • Role: Damage
  • Best Synergy With: Hulk, Mockingbird, Daredevil
  • Counters: Magneto, Rescue, Hank Pym
  • Best Used In: PVP
  • Strategy: The final member of the five that was remade in a set (The other four being Gambit, Rogue, Spider-Woman, and Deadpool), Cable is by far one of the stronger remakes and yet, you don't really hear people talk about him all that often. I'm not sure if it's because people are still locked in the mindset of what he used to be or he's just stuck not being terribly useful because, well, blaster. I can honestly see Cable being incredibly dangerous, if only because of his Askani Arts. It puts both Flanked on the enemy giving you a follow up attack AND Targeted making all attacks from that point onward guaranteed hits and crits. That alone is a dangerous things to let run wild. Add in being a Paragon exploiter, being able to switch up and regenerate stamina in his TO mode, and just generally being able to wreck the battle field with his wide array of debuffs and supplying extra turns. Definitely a powerful hero to pick up.

Valkyrie

  • Classes: Bruiser
  • Preferred Costume: N/A
  • Role: Tank
  • Best Synergy With: Storm, Thor, Constrictor
  • Counters: Thane, Ares, Elektra
  • Best Used In: Three Birding
  • Strategy: Valkyrie is very much what I envisioned Sif should have been, a female hero who's capable of being a rather durable tank and while offering some interesting abilities. The only hero in the game to offer the Static Charge debuff naturally other then Storm, Valk's entire strategy is to actually be low on health and smack everyone with her level 1 which is a Desperation attack, growing stronger as she grows weaker. She also can resurrect other heroes through her Deathwatch and can heal herself through Escort of Souls. She's also the first bruiser in this list that doesn't have the customary 'I'm a bruiser that throws a large item at people and stuns them' that a lot of the earlier bruiser are stuck with. Grab her new A-ISO that upgrades her Deathwatch perfectly and she's pretty fun to play with.

Tigra

  • Classes: Infiltrator
  • Preferred Costume: N/A
  • Role: Damage
  • Best Synergy With: X-23, Fandral, Black Knight
  • Counters: Nico Minoru, Quicksilver, Wonder Man
  • Best Used In: Incursions
  • Strategy: If you haven't noted by now, there are a LOT of bleeding based heroes in the game. Wolverine, Sif, Black Panther, even Nightcrawler and Deadpool get into the fun with a skin and ISO respectfully. Tigra is one of the few who brings a few interesting things to the field though. She's equipped with Shred, which makes even those normally immune to bleeding victim to bleeding strategies. This makes her a deceptively tanky hero thanks to her passive, since no matter who she's fighting, they're either going to bleeding or be shredded. Tigra also shows why you always wait until you've leveled a hero to nine before you judge their effectiveness in battle, as Tigra's level nine not only gives her a powerful buff that gives her follow up attacks against bleeding targets, but bleeds every enemy on the field. Not only that, but recently Tigra's buffs were also made immune to buff removal like Deadpools, which makes her even more effective. Definitely a good hero and ones who deserves to be looked at a bit more.

Psylocke

  • Classes: Infiltrator
  • Preferred Costume: N/A
  • Role: Support
  • Best Synergy With: Emma Frost, Rogue, Captain Britain
  • Counters: Daredevil, Shatterstar, War Machine
  • Best Used In: Incursion
  • Strategy: Once considered the best infiltrator in the game, Besty isn't the Queen of PVP that she once was, but that doesn't mean you should underestimate her. She gets preemptive attacks against enemies occasionally, which become guaranteed against any and all psychic attacks. That's right, the one type of attack in the game that ignores counter attacks, tanks, and everything else is 100% retaliated by Psylocke. That aspect alone should sell her to you. Add in the ability to dodge 50% of the time and allows her allies to join in on or retaliate against attacks which also buffs up all of her other skills? It's easy to see why she was as strong as she was.

Punisher

  • Classes: Generalist
  • Preferred Costume: N/A
  • Role: Damage
  • Best Synergy With: Nightcrawler, Captain Britain, Thundra
  • Counters: Havok, Iceman, Hank Pym
  • Best Used In: PVE
  • Strategy: Personally, I never found the Punisher to be that good or interesting of a character. I always kinda saw him as a less interesting Batman who decided to kill all of his enemies, robbing him of any interesting stories or events. The idea behind him fits better as an anti-hero or even a villain which iirc correctly that's what he originally was. As a character in the game though, Punisher basically tried to one up Mockingbird by being able to control his class changes a bit better as well as changing out most of his skills AND his passive for something new when he goes to a different class. His whole set up is to get enough debuffs on enemies to then run over them with his van, which he does decently enough, though it works better with someone like Nightcrawler who can do a lot of them in one go. I honestly think he's just more trouble then he's worth in my honest opinion.

Havok

  • Classes: Blaster
  • Preferred Costume: N/A
  • Role: Damage
  • Best Synergy With: Anyone, No Really
  • Counters: Ms Marvel, Bishop, Nico Minoru
  • Best Used In: PVP
  • Strategy: Have you ever afked after you started PVP only to come back to find one of your heroes dead in a single round? Chances are you've up against what's one of the most dangerous heroes in all of Marvel: Avengers Alliance, Havok. That's because simply of Havok's lv 9 and lv 2 combo. His level 9 gives him max stacks of his passive Cosmic Energy and is a quick action, his lv 2 does more and more damage the more stacks of cosmic energy he has as well as being a paragon exploiter on top of that, though he doesn't need any debuffs on his enemies for his attack to one shot most enemies. It doesn't matter if he stuns himself afterward, he just took out a third of the teams force before the battle started. What's more is he gets extra turns, he applies exhausted to counter the class that is supposed to counter him, and his cosmic passives make him surprisingly tanky to boot. He got nerfed pretty hard recently, removing the first turn one shot combo he's got, but Havok is still Havok, and will kill of your team systematically if you don't kill him first.

Magneto

  • Classes: Tactician
  • Preferred Costume: N/A
  • Role: Damage
  • Best Synergy With: Omega Sentinel, Bishop, Sunfire
  • Counters: Thundra, Shatterstar, Iceman
  • Best Used In: Incursions
  • Strategy: The first of the lockbox heroes and the first of the villains to join up with the players, Magneto's still fairly strong despite having long since been outclassed by newer, often stronger heroes. It's primary because of his Magnetized mechanic, which only one other hero in the game shares with him, making it impossible for enemies to dodge or get crits. Magneto also gets autocriticals on them ontop of having his spells all do extra effects against these targets. What's the best thing, though, is that Magneto magnitizes enemies automaticly if they've got enough metal on them. So, for someone like Wolverine? You're neutering a LOT of his damage and power. The only thing I really dislike about him is his stun, as it's yet another 'I'm throwing something at you to stun you' ability that a LOT of heroes have. Ah, well. At least he get's one of the higher stun chances in the game against magnetized enemies.

X-23

  • Classes: Bruiser, Scrapper
  • Preferred Costume: Horseman of War*
  • Role: Damage
  • Best Synergy With: Sabertooth, Tigra, Mockingbird
  • Counters: Hank Pym, Nico Minoru, Rogue
  • Best Used In: PVP
  • Strategy: I never really knew much about X-23 other then she was a character much like Harley Quinn from Batman: The animated series in the sense that she was a character that was created for a cartoon and was added into the comics later on because of her popularity. Then one of our fellow members of the Wiki convinced me to get her. Let's just say that I was NOT disappointed. She's in many respects a better Wolverine, capable of shredding targets that resist bleeding, exploiting them better, and having a brutal strike which can outright kill low health targets. Her main feature, of course, is her Weapon X programming, which allows her to put trigger scent on someone. Once this is on them, she's got a VERY good chance of doing a follow up attack on them if they're bleeding, which considering her shred ability and her AOE bleed on her level 2, she's often attacking everyone. Add in her Horseman of War uniform which gives her Warbringer, pain on most of her skills, and the unique debuff in Blind Rage, and Laura here earns her title as the Best Bruiser in the game.

Wasp

  • Classes: Infiltrator
  • Preferred Costume: N/A
  • Role: Damage
  • Best Synergy With: Spider-Man, Hank Pym, Punisher
  • Counters: Gamora, Iron Fist, Daredevil
  • Best Used In: PVE
  • Strategy: Wasp is an interesting character to look at. She's not a support character, capable of doing damage other supports couldn't dream of, and yet her damage is a bit hard to get into that one shot kill category without something that can put a lot of debuffs on the enemy in one go of the Opportunist type. Janet's more of a 'hit and run and annoy the out of them' kind of hero, her skills mostly relying on screwing up the enemies strategy some way while making her extremely hard to hit thanks to Nimble or her interesting set up of debuffs. I feel like if she had another passive or she could stack the debilitating effects of her move set on foes a little easier, she'd be a much fiercer character to deal with. Still, there are worse heroes you could use and especially with her E-iso and the fact that Staggered is now fixed to it's new upgraded 3 round form, Wasp is constantly firing off some decent power shots to the enemy the entire fight.

Captain Britain

  • Classes: Bruiser
  • Preferred Costume: N/A
  • Role: Damage
  • Best Synergy With: Nightcrawler, Daredevil, Fandral
  • Counters: Satana, Heimdall, Rescue
  • Best Used In: PVP
  • Strategy: Showing off just how good they have it compared to us Americans, Captain Britain is a beast of a hero if you keep him away from those nasty dispelling based heroes and items. What really makes him a fun hero is the Curse of the Otherworld debuff he can offer. Unique to him, it works like a reverse Blessing of Olympus, putting constant debuffs on the foe which has a chance to heal up AND give extra turns to any team member that strikes off against it. Roar of Valor also buffs his stats like crazy, making him hit much harder then you expect while being harder to kill. And despite my earlier comment, even dispelling heroes won't keep him at bay for too long, as he can still stack up his debuffs fairly quickly.

Hank Pym

  • Classes: Tactician
  • Preferred Costume: N/A
  • Role: Damage
  • Best Synergy With: Wasp, Spider-Man, Hulk
  • Counters: Rogue, Fandral, Ares
  • Best Used In: PVP
  • Strategy: Also known as Yellowjacket, Antman, Goliath, and at least a few other hero names, Hank Pym is in all intents and purposes with the buffs he got before his rerelease a bigger, better Wasp with perhaps the strongest passive in the game should he be able to live long enough to use it. After three turns in battle, every single attack Pym is Guaranteed to hit, Guaranteed to Crit, and ignores the enemies defense. What's more is that he can share this with other characters as well, the most notable of them being the freaking Incredible Hulk. That, his array of nasty debuffs that includes Exhausted, the fact that he's a Tactician and roughly half attacks being stealthy just makes him an incredibly threatening hero to fight against.

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