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Human Form

Passive: Mental Mastery

  • Chance to preemptively counter attacks.
  • Taking less damage from Psychic attacks.

1. Psychic Tap (One Enemy, Ranged Psychic)

Special Property: Psychic Attack

  • Ignores most Avoidance, Shield, Counter, and Protect effects.

One Enemy: Mental Anguish (1 Round)

  • Takes heavy damage after performing the next offensive action.
  • Removed after any action other than a quick action.

2. Organic Diamond (Self)

Special Property: Quick Action

  • Grants an immediate free turn after use.
  • Does not trigger follow-up attacks.

Self: Diamond Body

  • Replaces Mental Mastery with Organic Diamond, allowing access of Melee rather than Psychic attacks.
  • Immune to Psychic attacks.
  • Takes less damage but fragile.

3. Unlock Potential (One Ally, 2-Round Cool-Down, Buff)

Special Property: Quick Action

  • Grants an immediate free turn after use.
  • Does not trigger follow-up attacks.

All Allies: Energize

  • Restores stamina to all allies when used.

One Ally: Potential Unlocked (1 Round)

  • Raises all stats for one round.
  • Removes debuffs when applied.

4. Mental Trauma (All Enemies, Ranged Psychic)

Special Property: Psychic Attack

  • Ignores most Avoidance, Shield, Counter, and Protect effects.

All Enemies: Migraine (2 Rounds, 70% Chance)

  • Reduces damage done on next attack.

Organic Diamond Form

Passive: Organic Diamond

  • Immune to Psychic attacks.
  • Takes less damage but fragile.

1. War Diamond (One Enemy, Melee Unarmed)

One Enemy: Stun (1 Turn, 30% Chance)

  • Loses next turn.
  • Reduced chance to dodge.

2. Organic Recovery (Self)

Special Property: Quick Action

  • Grants an immediate free turn after use.
  • Does not trigger follow-up attacks.

Self: Mental Mastery

  • Replaces Organic Diamond with Mental Mastery, allowing access of Psychic rather than Melee attacks.
  • Chance to preemptively counter attacks.
  • Taking less damage from Psychic attacks.

Self: Organic Recovery (2 Rounds)

  • Cannot turn into organic diamond form.

3. Diamond Potential (All Enemies, 2-Round Cool-Down, Melee Unarmed)

Special Property: Potential Unleashed

  • Gains extra damage while Potential Unlocked.

4. Diamonds Are Forever (Self, 3-Round Cool-Down, Buff)

Self: Diamonds Are Forever (2 Rounds)

  • Removes one or more de-buffs each turn, takes lesser damage, and becomes less fragile.

Notes

  1. Emma cannot turn back to her human form while the "Diamonds Are Forever" buff is still present.
  2. There is 20% chance for "Mental Mastery" to activate and will preemptively counter with Psychic Tap.
  3. "Organic Diamond Form" is like a second health bar for Emma. Suppose that in her human form, an attack could do 200 damage to her. While in her organic diamond form, 50 damage (25%) is negated, 100 damage (50%) is absorbed by diamond skin, and 50 damage (25%) hits Emma.
  4. While in her "Diamonds Are Forever" buff and an attack would do 200 damage to her, 100 damage (50%) is negated, 50 damage (25%) is absorbed by diamond skin, and 50 damage (25%) hits Emma. 
  5. With that, if Emma's full unharmed health is 1150, her diamond skin could only absorb 1150 damage. If her diamond skin receives more than 1150 damage, "Broken Diamond" is applied unto Emma.
  6. "Broken Diamond" lasts for 2 turns and has the following effects:
  • Loses and prevents all buffs and debuffs when applied.
  • Automatically reduces health to 1 when attacked.
  • Loses the next turns.
  • Counts as Stun.
  • Returns to full health when removed.

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