Actually everyone who plays M:AA and doesn't fit into any category below.
- "A casual gamer is someone who schedules the game around their life, while a hardcore gamer schedules their life around the game."
- The normal gameplay progress ensure that game contents remains challenging and doesn't get boring.
- Hard or even impossible to compete in PVP against not-casual gamers.
"Hardcore gaming" is an activity that involves learning every possible maneuver/ability/stage in a game not only to win, but to win efficiently, making the fewest mistakes and taking the least amount of time to win. Winning may be collecting items, downing opponents, completing missions etcetera. Winning can be any combinatio…
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In other words, what abilities did Playdom deprive of the characters to make the game more "balanced", and how they could actualize those abilities in-game (knowing the current effects). Share your ideas in comment.
Unpredictability: It is difficult for anyone to know what Deadpool will do at any given moment, given that he himself barely knows what he'll do at any given moment. This makes it difficult for most opponents to predict what he will do.
I think they could make him randomly trigger an effect(or more effects) that makes his next attack avoid the counter-attacks (including pre-emtively counter-attacks), bypassing protect and avoidance effects. The randomly created effects could be: , , .
Also he could have a passive similar …
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