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I know that Hank Pym doesn't need a rework right now as he is one fine hero, I thought of this rework that portrays better his power set and his character from the comics. I would love to hear your feedback!

Hank Pym Rework Suggestion

Heroic Age Hank Pym

Class: Tactician

Self Passive Effects:

·     Smartest Man in the Room:

o   Each round triggers a new Analysis

·     Mental Breakdown: Hank Pym has a small chance of failing to change size

·     Giant-Size:

o Bonus in Defense (+15%)

o Can’t dodge attacks

Action 1: Goliath Punch

·     Unlocked at Level 1

·     Unarmed Melee

·     Targets One Enemy

·     One enemy

o   Fumbling

o   Staggered

Action 2: Pym Particles

·     Unlocked at Level 2

·     Buff

·     1 round cooldown

·     Targets Self

·     Special Properties

o   Quick Action

o   Subtle

·     Self

o   Ant-Size

§  Grants bonus in Evasion (+15%)

§  All attacks against Hank Pym ignore defense

o   Rising up

Action 3: High Pockets

·     Unlocked at Level 6

·     Buff

·     Targets Self

·     2 rounds Cooldown

·     Self

o   Gigantic Protection (2 rounds)

§  Protect allies from single and area attacks

§  Chance to take 10% less damage from non-psychic attacks

§  High crit resistance

§  Lost when Ant-sized

Action 4: Bug Squashing

·     Unlocked at Level 9

·     Melee Unnarmed

·     Targets all enemies

·     3 rounds cooldown

·     Special Properties

o   Catastrophic

o   Deadly Crits

o   Exploit Opportunity

 

 

 

·     Ant-Size:

o Bonus in Evasion (+15%)

o All Attacks against Hank Pym ignore defense

Action 1: Growing Pains

·     Unlocked at Level 1

·     Unarmed Melee

·     Targets One Enemy

·     Special Properties

o   Stealthy

·     One enemy

o   Cornered

Exhausted

Action 2: Pym Particles

·     Unlocked at Level 2

·     Buff

·     1 round cooldown

·     Targets Self

·     Special Properties

o   Quick Action

o   Subtle

·     Self

o   Giant-size

§  Grants bonus in Defense (+15%)

§  Can’t dodge attacks

o   Rising up

Action 3: The man in the Ant-Hill

·     Unlocked at Level 6

·     Buff

·     Targets Self

·     2 rounds Cooldown

·     Self

o   Swarming (2 rounds)

§  Chance to join in an ally’s counter attack or follow up attack

§  Does 50% less damage

§  Lost when Ant-sized

Action 4: Army of Ants

·     Unlocked at Level 9

·     Ranged Summon

·     Targets all enemies

·     1 rounds cooldown

·     Special Properties

o   Stealthy

·     All enemies

o   Neutralized

o   Off-Balance

E-isos:

·     Diminutive Empowered Iso          

o   Size Matters

§  Ant-Size: 20% chance to shrink to atomic size and avoid incoming attacks

§ Giant-Size: 20% chance to grow to enormous height and take no damage

·     Scientific Empowered Iso

o   Scientist Supreme

§  25% chance to nullify Tech or Bio attacks against all allies

§  When an attack is nullified gains some stamina

The A-Isos stay the same.

New Alt-Suit

·     Yellowjacket Hank Pym

·     Class Generalist, Tactician

·     New Self Passive   

o   Flying Swashbuckler

§  Ant-Size

·     Immune to ground attacks

§  Giant-Sized

·     Reduced damage from follow-up and counter attacks

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