In the end, we value all currency in the game in gold, so that is how we will measure things.
Since 1 gold buys 2 CP then:
1 CP = 0.5 gold
Silver is a little harder to value and may vary from country to country. I am going to use American numbers here as that is where I live. Your mileage may vary.
In the game I can get 20 gold for $5 or 268,000 silver for $5 so we will assume that 20 gold = 268,000 silver for the sake of argument. If this is true 4 gold = $1 and 53600 = $1. Lastly 1 gold = 25 cents and 25 cents = 13400 silver. So:
1 gold = 13400 silver.
For every 13400 silver, we get we have 1 gold, otherwise measure it in fractions of gold.
You are welcome to provide your exchange rates for your country in the notes.
Couple of different ways to look at this. We could go the high side and say whatever the price of an item is in the store if we were going to buy it, that is what we should use. The other side is this, what would I gain if I sell it, that would be giving us the low side. If you have enough of an item then you would usually dump them for silver to train heroes so that has its merits as well.
In the end for my purposes, I will go for cost in the store if the item is available. If not (special weapons, special things like tacos and Christmas cookies) then we will go for the value of them if we were to sell them.
XP has no set value in the game. Lower level players do not value the same way as a level 300 player would. For that reason, I will not put a value on the XP earned for the 3rd star.
Like items earned, this gets tricky. While you could wait and refill the bar (and I often do), let us assume that you used the energy and then used 1 full energy refill each time you needed it. That would make energy consumption worth 5 gold.One could argue for the medium with 1 gold for 10 energy (1 fight) or 2 gold for 25 energy * 2.5 fights. If you wish to do so for your own calculations, be my guest.
For every 60 energy used after initial consumption, we will spend 5 gold.
We will 5 star each daily. After 5 stars, the recording will be stopped and tallied.
In my case, I play heroes needing leveling up. Usually a full hero and two weaker ones, and in the class needed for the villains present. While using full heroes and proper team-ups may get you to the 5th star quicker I value the XP for the hero. For that reason, you may get to 5 starts quicker and get fewer items. You will have to see what changes for you.
Since we agree that we will 5 star the daily, we can assume that we will get: 1 gold, 5 CP and 1,250 silver.
1 gold = 1 gold
1250 = .1 gold (actually it is equal to 0.093283582089552 so I am rounding up)
5 CP = 2.5 gold
Just running the daily to 5 stars we have a return on investment of 3.6 gold.
January 31, 2015 - Saturday - Lockbox day
|1/31/2015||Received||Points earned||Milestones||Value if bought||Value if sold|
|40||Enduring ISO-8 Crystal||161312||250 silver||8000 silver||400 silver|
|40||The Immobilizer||184325||1000 Silver & XP||Not available||30 silver|
|40||Focused ISO-8 Crystal||165764||13, 440 silver||680 silver|
|40||Omega Lockbox||162752||Gold||Not available||500 silver|
|40||Adroit ISO-8 Crystal||158456||18720 silver||940 silver|
|40||The Immobilizer||161178||Not available||30 silver|
|40||Mischievous Lockbox||162332||Not available||500 silver|
|40||Healthy ISO-8 Crystal||160184||5 CP||8,800 silver||440 silver|
50020 silver (totals of two columns where 2nd is used only if 1st not available) is 3.7 gold. Add to that the calculated daily value of 2.5 gold and we get 6.2 gold.
I used 320 energy or after the initial 60 I used 260 energy at a cost of 4.3 gold which we will round up to 5. 5 refills is 20 gold.
Net for the day is -13.8 gold. This was not a good day. The boxes are useless to me. I will open them. It brings us the question for future Lockbox days should I open and use that value or just leave them at the cost of the box.
For the record, the Loki Lockbox gave me Tough ISO-8 crystal and the Omega one gave me Cluster Grenade V.
February 1, 2015 - Sunday - Coin Day
|2/1/2015||Received||Points earned||Milestones||Value if bought|
|30||3 CP||144740||1250 silver||1.5 gold|
|30||3 battles||161588||xp||2 gold|
|30||3 CP||162128||1.5 gold|
|30||Large Energy||169154||gold||2 gold|
|30||3 CP||153308||1.5 gold|
|30||3 battles||148190||2 Gold|
|30||Large Energy||136880||5 CP||2 gold|
Straight forward here. 2.5 refills used so we round it to 3 at a cost of 15 gold.
Equivalent to 12.5 gold received from spins and daily value of 2.5 gold we have 14.5 gold.
Since I spent equivalent of 15 gold I have a net loss of 0.5 gold. I do not consider this a loss of epic proportions but a loss is a loss. Quicker battles with stronger heroes and team-ups could easily have turned this into a gain.
February 2, 2015 - Monday - EISO day
|'||Received||Points earned||Milestones||Value if bought||Value if sold|
|50||Stalking||169882||1250 silver||30 gold||1000 silver|
|50||Flash Bang III||168106||xp||8960 silver||450 silver|
|50||Nerve Gas III||164736||9920 silver||500 silver|
|50||Persisting||172622||agent 300+ and 1 gold||5 gold||1000 silver|
|50||First Aid Pack VI||153886||12640 silver||640 silver|
|50||Concealed Blades III||150138||9760 silver||490 silver|
|50||Flash Bang III||179098||8960 silver||450 silver|
|50||Objecting||154982||5 CP||30 gold||1000 silver|
Made a change to the assumption here. Wolverine's stalking has no purchase value since it is farmable. 1000 silver is, in my opinion, undervalued. I talked it over with Facebook friends who play the game and the suggestions were to take it at the same value of other hero specific EISO or try to calculate what it would be worth if we tried to farm it (value of energy used). The later is way to complicated. So I am going to go with a 30 gold value, what other hero specific EISOs cost.
So, yesterday I earned 65 gold plus 3.7 gold in silver value. Add this to the 2.5 and we have 71.2 gold.
I used 400 energy, taking away the 60 we have by default, we have 340 energy used. We spent the equivalent of 30 gold.
Net for the day is 41.2 gold. This is our first day where we have have gotten more that we spent.
In fairness, I got 3 EISO but I know many who got 1 or none. This most likely not a normal run of EISO day.
February 3, 2015 - Tuesday - Special consumables day
|'||Received||Points earned||Milestones||Value if bought||Value if sold|
|30||6 Shawarma||139526||1250 silver||NA||540|
|30||3 Candy Apples||156716||xp||NA||1500|
|30||3 cookies and milk||155510||NA||1500|
|30||3 Anniversary Cake||160232||NA||270|
|30||6 Jelly Beans||151358||NA||3000|
|30||3 Turkey Leg||169472||NA||750|
|30||3 Shawarma||169814||5 CP||NA||270|
Today I thought would be a loss. Total value of earned items is equal to .7 gold. Daily earnings bring that to 3.2 gold.
After taking off for the full bar we used 180 energy at a cost of 3 gold.
I actually netted 0.2 gold for today. Not a big earning. To be honest, I was surprised.
February 4, 2014 Wednesday - AISO day
|2/4/2015||Received||Points earned||Milestones||Value if bought||Value if sold|
|60||powerful radiant||131947||250 silver||30 CP||1000|
|50||manifesting||161456||1000 silver||10 gold||1000|
|50||Building (Scarlet Witch)||144370||(5 gold)||1000|
|50||Charged Artillary||150772||1 gold||20 CP||1000|
|50||charged elemental||154258||20 CP||1000|
|50||Focused Artillary||125080||5 CP||10 CP||1000|
Same problem we ran into yesterday. Character-specific AISOs are not available for purchase. Add to that the 1000 silver makes them undervalued I have to change the rules again. Looking in the store for ones that I could buy that are character-specific I find they sell for 5 to 20 gold each. I decide to take the lowest value and that is what I will use.
I have 100 CP worth of AISOs as well as 40 gold. 100 CP is 50 gold. With the gold values ones that were 90 gold. Add the 2.5 gold from daily winnings and we have 92.5 gold.
Spending. That was interesting. I had one loss that caused me to have to use another 10 and then the last run got me ever so close to the end, but not enough for the 5 star. 450 energy used after the full bar to start. That rounds up to 9 full energy at a cost of 45 gold.
Net for the day 47.5 gold. A good day.
February 5, 2014 Thursday - Weapon day
|2/5/2015||Received||Points earned||Milestones||Value if bought||Value if sold|
|50||Psyche Blaster||134884||250 silver||16 gold||200 silver|
|50||Relentless ISO-8 Crystal||147664||1000 silver||14000 silver||700 silver|
|50||Focused ISO8 Crystal||151826||xp||13440 silver||680 silver|
|50||Digital Decoy||150760||44,440 silver||2230 silver|
|50||Chatoic ISO-8 Crystal||148124||gold||24000 silver||1200 silver|
|50||Chaotic Grenade||141044||NA||30 silver|
|50||Three batles||157326||2 gold||NA|
340 Energy used over the first 60 with rounding means we used 6 full energies, so I spent 30 gold for the day.
Value if bought column gives us 71880 silver or its equivalent: 5.4 gold. When we add that to 18 gold to purchase the other items we get 23.4 gold. For the "value if sold" column one could argue that the worth of the 'Faulteater' is more than 250 silver. I would not argue that statement but have to try to work reasonable values here and I have none here. So the value is .1 gold for those two items. 3.5 gold for the stars means 27.0 gold is our take for the day.
Net loss today. -3 gold
February 6, 2015 - Friday - Weapons day 2
|2/6/2015||Received||Points earned||Milestones||Value if bought||Value if sold|
|60||Steady ISO8 Crystal||202340||1250 silver||18720 silver||940|
|40||Custom Only For Killing||296426||NA||250|
To start with, I ran the first pass fighting each one to test a theory I had about the fights. I was correct. Some fights gave XP and some did not. It was the same pattern as last week so one run verified it. Taking them in a proper order gave you maximum XP, and if you did not you left XP that could not be claimed, especially since the Boss fight was one that gave no XP. I doubt the results would have changed much.
120 energies used, 2 full ones, at a cost of 10 gold. An equivalent of 1.4 gold earned. I again run into the value problem. Custom Only for Killing has value to me as I did not have one. Glas Tam also has value. The silver cost does not reflect this. Again, no way to create a value for this that would be fair. Add the 3.5 for the 5 stars and 4.9 gold earned.
Loss of today is 5.1 gold.
Gains/Loss for the week
|gain/loss for the week:||66.5|
Overall, the experiment showed that the value of things received was more than the energy spent. In reality, as PKB points out in the comments, AISO and EISO day are what tipped the scales in favor. to get maximum bang for your buck, you should work till the 5 stars only on those days. Consumable days was a surprise. To see gain there when I expected loss was interesting to me. Next section I give some thoughts on that.
Things to think about if I do it again
In order to do this experiment again, I will need to come up with a way to put a value on limited edition items, in particular, weapons. Please give thoughts in comments.
There is only a real purchase value in consumables and ISO if I use them. I do not use crystals as I am level 300. It makes not sense. Many of the consumable I sell as soon as I get them to keep the training rooms going. Since purchase and sell price are drastically different in some cases, days like consumables day get an inflated value put on them to me. To a newer player, the values used are most likely accurate. Again, I am not sure how to fix it and I welcome comments. In the end, I had to set a standard and this was what I chose.
Comments are welcome.