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So, earlier this year a splendid cast of Chat regulars came up with an idea (mostly because we were bored, and wanted something to keep Chat alive while including everyone possible). What if past PvP Armory Items became various consumables that could be used in battle? Some of them had obvious potential, or just looked cool. Either way, it could reverse the increasing obsolescence that only offering a PvP Bonus guarantees.

This group comprised of BLUH! , Darbley , myself , Dr.Ghost , Peeping , and Regulus22 . Darbley was the official scribe of our sessions, and compiled our ideas into a blog. But now dear Darbles has moved onto other endeavors, and has given me permission to rip him off recreate and update his blog. For posterity, it can be viewed here.

Newer contributors include: BlazeWu, CrypTick Grey, IronspeedKnight, OmniWill, Pokeprof, and maybe there?

Note: Boxes with a "?" never had any ideas, or the target depends on the effects. "TBD" or "Complicated" means the final wording is still being worked out, but there is an idea behind it. It's just a bit complex...

Item Target Abilities
S.H.I.E.L.D. Comm Device
S.H.I.E.L.D. Comm Device
All Allies
All Allies
Coordinated Attack - Attacks have a chance to cause allies to join in the attackCoordinated Attack - Attacks have a chance to cause allies to join in the attack
 Coordinated Attack
Sting Blaster Prototype
Sting Blaster Prototype
One Enemy
One Enemy
Impaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue
 Impaired and
Weakened (3 rounds) - Attack reduced by 25%Weakened (3 rounds) - Attack reduced by 25%
 Weakened
Vita-Mon Mk I
Vita-Mon MK I
One Ally
One Ally
Restores health over time (2 Rounds).
Hellfire Club Mask
Hellfire Club Mask
Self
Self
Unable to be afflicted by targeting effects.
Depleted Iso-8
Depleted Iso-8
One Enemy
One Enemy
Contamination - Causes Poisoned Chance to cause Weakened, Dizzy, and SlowedContamination - Causes Poisoned Chance to cause Weakened, Dizzy, and Slowed
 Contamination and
Zap-8 Withdrawal (15 turns) - Suffering withdrawal from Zap-8; Greatly reduces all statsZap-8 Withdrawal (15 turns) - Suffering withdrawal from Zap-8; Greatly reduces all stats
 Zap-8 Withdrawal
Fermionic Manipulator
Fermionic Manipulator
All
All
Allies:
Energize - Restores stamina to all party members when usedEnergize - Restores stamina to all party members when used
 Energize
Enemies:
Bifurcation (1 turn) - Reduces an enemy's remaining health by a fraction; Has reduced effect against bosses and playersBifurcation (1 turn) - Reduces an enemy's remaining health by a fraction; Has reduced effect against bosses and players
 Bifurcation
WWII Captain America Shield Replica
WWII Captain America Shield Replica
One Ally
One Ally
Shield Guard (1 round) - Protects allies from single-target or area attacks; Counters attacks with Shield BashShield Guard (1 round) - Protects allies from single-target or area attacks; Counters attacks with Shield Bash
 Shield Guard
Spider-Tracer
Spider-Tracer
One Enemy
One Enemy
Target Focus (2 turns) - Increases damage taken by the next single-target attackTarget Focus (2 turns) - Increases damage taken by the next single-target attack
 Target Focus, attacks against this target gain
True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects
 True Strike (2 Rounds).
Iron Man Power Band Replica
Iron Man Power Band Replica
All Enemies
All Enemies
Immediately triggers
Call for Backup - Chance when an ally attacks or is attacked to summon remote-controlled Iron Man armorsCall for Backup - Chance when an ally attacks or is attacked to summon remote-controlled Iron Man armors
 Call for Backup.
Shivering Sphere
Shivering Sphere
One Enemy
One Enemy
Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning
 Chilled and
Cower - 20% Chance for attacks to fail and cower in fear; Can only occur once per roundCower - 20% Chance for attacks to fail and cower in fear; Can only occur once per round
 Cower
Arctic Helm
Arctic Helm
One Ally
One Ally
Frozen - Ice Giants are immune to being chilled, but vulnerable to fireFrozen - Ice Giants are immune to being chilled, but vulnerable to fire
 Frozen
Infinite Ice of Jotunheim
Infinite Ice of Jotunheim
All Enemies
All Enemies
Deathfrost (2 rounds) - Losing Stamina every turn; Evasion loweredDeathfrost (2 rounds) - Losing Stamina every turn; Evasion lowered
 Deathfrost and
Frozen (2 rounds) - Attacks against this target are guaranteed to hitFrozen (2 rounds) - Attacks against this target are guaranteed to hit
 Frozen
Sentinel Head
Sentinel Head
All Enemies
All Enemies
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%
 Exposed and
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun (40% Chance)
Sentinel Hand
Sentinel Hand
One Ally
One Ally
Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
 Mutant Detector and deals extra damage against mutants.
Mastermold Cypher
Mastermold Cypher
One Ally
One Ally
Grants
Mechanical Body (2 rounds) - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks; Susceptible to EMP grenadesMechanical Body (2 rounds) - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks; Susceptible to EMP grenades
 Mechanical Body
A.I.M. Radiation Mask
A.I.M. Radiation Mask
One Ally
One Ally
Removes and prevents application of
Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
 Radiation Exposure, and reduces incoming Energy attack damage by 25% (2 rounds).
A.I.M. Perpetual Motion Machine
A.I.M. Perpetual Motion Machine
One Ally
One Ally
3x
Quickness - Increases Accuracy and Evasion by 10%; Consumes one Quickness to counter attacks; This effect can be applied up to 5 timesQuickness - Increases Accuracy and Evasion by 10%; Consumes one Quickness to counter attacks; This effect can be applied up to 5 times
 Quickness
A.I.M. EMP Grenade Prototype Blueprints
A.I.M. EMP Grenade Prototype Blueprints
One Enemy
One Enemy
Distraction (1 round) - Next attack has a high chance to missDistraction (1 round) - Next attack has a high chance to miss
 Distraction and a chance for
Fried Circuits (1 round) - Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks.Fried Circuits (1 round) - Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks.
 Fried Circuits /
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun
Red Shinobi Shozoku
Red Shinobi Shozoku
One Ally
One Ally
The next attack gains
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy,
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points, and a chance of
Internal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with BleedingInternal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with Bleeding
 Internal Bleeding
Snakeroot Seal
Snakeroot Seal
One Ally
One Ally
Gains
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter and a chance to counter (2 Rounds).
Shard of Dominion
Shard of Dominion
All Enemies
All Enemies
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
 Disoriented and
Mind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effectMind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effect
 Mind Control
Cloak of Levitation
Cloak of Levitation
One Ally
One Ally
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
 Flying
Scroll of Watoomb
Scroll of Watoomb
All
All
Allies:
Teresing Boost (2 turns) - Restores a small amount of health every turnTeresing Boost (2 turns) - Restores a small amount of health every turn
 Teresing Boost
Enemies:
Dark Void (2 rounds) - Taking Magic damage every turn; Accuracy reducedDark Void (2 rounds) - Taking Magic damage every turn; Accuracy reduced
 Dark Void
Black Mirror
Black Mirror
All Enemies
All Enemies
Cursed Mirror (2 turns) - Attacking heals the target instead of harmingCursed Mirror (2 turns) - Attacking heals the target instead of harming
 Cursed Mirror
Crown of Blindness
Crown of Blindness
One Enemy
One Enemy
Blinded - Next single-target attack has a 50% chance to missBlinded - Next single-target attack has a 50% chance to miss
 Blinded, followed by
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
 Disoriented the next round.
Silvermane Silver Lighter
Silvermane Silver Lighter
One Enemy
One Enemy
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning and
Hobbled - Attacks cannot be StealthyHobbled - Attacks cannot be Stealthy
 Hobbled
Nefaria Casino Chip
Nefaria Casino Chip
One Ally
One Ally
Get Lucky - Chance to manipulate probability, dodging attacks, countering attacks, following-up attacks, ignoring enemy defense, or avoiding debuffs; Chance to make Hold Up a Quick ActionGet Lucky - Chance to manipulate probability, dodging attacks, countering attacks, following-up attacks, ignoring enemy defense, or avoiding debuffs; Chance to make Hold Up a Quick Action
 Get Lucky (2 Rounds) and
Stroke of Luck (expires next round) - Greatly Increases stats for this turnStroke of Luck (expires next round) - Greatly Increases stats for this turn
 Stroke of Luck
Occular Scanner
Occular Scanner
One Ally
One Ally
Immune to
Blinded - Next single-target attack has a 50% chance to missBlinded - Next single-target attack has a 50% chance to miss
 Blinded,
Distraction (1 round) - Next attack has a high chance to missDistraction (1 round) - Next attack has a high chance to miss
 Distraction, similar effects (2 Rounds).
Mesodermal Augmentation
Mesodermal Augmentation
One Ally
One Ally
Strengthened (3 rounds) - Attack increased by 25%Strengthened (3 rounds) - Attack increased by 25%
 Strengthened, chance to apply
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%
 Exposed on next attack.
Mental Amplifier
Mental Amplifier
One Ally
One Ally
Increases stats for Psychic attacks.
Hive Parasite
Hive Parasite
One Ally
One Ally
Mind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effectMind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effect
 Mind Control
Target is restored to 25% Health when KOed.
Target is restored to 50% Health if KOed by an Ally.
Bottle of Bub
Bottle of Bub
One Ally
One Ally
Drunken Master - Chance to stumble out of the way of attacks.Drunken Master - Chance to stumble out of the way of attacks.
 Drunken Master
Chance to cause
Staggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effectsStaggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effects
 Staggered upon expiration (Hangovers...)
Hive Death Spore
Hive Death Spore
One Enemy
One Enemy
Poisoned (2 turns) - Taking damage every turn; Attack reducedPoisoned (2 turns) - Taking damage every turn; Attack reduced
 Poisoned, chance of
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding, and reduced chance to crit for 2 Rounds.
Dust of Death
Dust of Death
All Enemies
All Enemies
Withered - Reduces damage done by 10%; This effect can be applied 3 timesWithered - Reduces damage done by 10%; This effect can be applied 3 times
 Withered, chance of
Poisoned (2 turns) - Taking damage every turn; Attack reducedPoisoned (2 turns) - Taking damage every turn; Attack reduced
 Poisoned
HYDRA Badge
HYDRA Badge
One Ally
One Ally
"Hail Hydra!" (expires next round) - Protects allies from single target or area attacks; Blocking grants a chance to Avoid attacks; Counters attacks"Hail Hydra!" (expires next round) - Protects allies from single target or area attacks; Blocking grants a chance to Avoid attacks; Counters attacks
 "Hail Hydra!"
Heart Shaped Herb
Heart Shaped Herb
One Ally
One Ally
Restores 25% Health and Stamina, chance for extra turn
Terrigen Crystals
Terrigen Crystals
All
All
Probability Field - Creates random buffs on all allies and random debuffs on all enemiesProbability Field - Creates random buffs on all allies and random debuffs on all enemies
 Probability Field
Ruby Quartz Fragment
Ruby Quartz Fragment
One Ally
One Ally
Chance to perform a preemptive counter against Kinetic attacks.
Avoids attacks that are countered in this way.
Doombot Processor
Doombot Processor
One Ally
One Ally
Increases damage dealt by Magic and Tech attacks.
Uru Nugget
Uru Nugget
One Ally
One Ally
Heavy Metal - Immune to Bleeding, Burning, and Chilled; Very high crit resistanceHeavy Metal - Immune to Bleeding, Burning, and Chilled; Very high crit resistance
 Heavy Metal
Pym Particle Capsule
Pym Particle Capsule
One Ally
One Ally
Nimble (2 rounds) - 50% chance to avoid melee and ranged attacksNimble (2 rounds) - 50% chance to avoid melee and ranged attacks
 Nimble and
Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened
 Rising Up
Punisher T-Shirt
Punisher T-Shirt
One Ally
One Ally
Always Prepared - Gains a random buff at the start of each roundAlways Prepared - Gains a random buff at the start of each round
 Always Prepared (2 Rounds?)
Diamond Cutter
Diamond Cutter
One Enemy
One Enemy
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding /
Shred (3 rounds) - Reduces Attack and Defense; Increases damage taken while Bleeding; Counts as Bleeding but is not removed by effects that remove Bleeding; This effect can be applied 3 timesShred (3 rounds) - Reduces Attack and Defense; Increases damage taken while Bleeding; Counts as Bleeding but is not removed by effects that remove Bleeding; This effect can be applied 3 times
 Shred and
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%
 Exposed
Kree Bracers
Kree Bracers
One Ally
One Ally
Kree Speed (expires next round) - Taking two actions after a full roundKree Speed (expires next round) - Taking two actions after a full round
 Kree Speed
Thermite Torch
Thermite Torch
One Enemy
One Enemy
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning and
Melt Armor (2 turns) - All attacks against this target ignore defenseMelt Armor (2 turns) - All attacks against this target ignore defense
 Melt Armor
Hydra Signet Ring
Hydra Signet Ring
One Ally
One Ally
HYDRA Tactics Training - Each round triggers new TacticsHYDRA Tactics Training - Each round triggers new Tactics
 HYDRA Tactics Training
Asteroid Fragment
Asteroid Fragment
One Ally
One Ally
Cosmic Absorption - Takes half damage from Energy, Radiation, and Fire attacks; Generate Cosmic Energy every turn; Nearby Energy attacks generate one Cosmic EnergyCosmic Absorption - Takes half damage from Energy, Radiation, and Fire attacks; Generate Cosmic Energy every turn; Nearby Energy attacks generate one Cosmic Energy
 Cosmic Absorption (2 Rounds)
Goblin Serum
Goblin Serum
One Ally
One Ally
Increased Attack and Evasion (2 Rounds). May cause
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
 Disoriented /
Mind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effectMind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effect
 Mind Control
Empty Extremis Injector
Empty Extremis Injector
One Ally
One Ally
Extremis - Chance to gain an Extra Turn and Unstable Power when attacked by a hero with BurningExtremis - Chance to gain an Extra Turn and Unstable Power when attacked by a hero with Burning
 Extremis (2 Rounds)
Jet-Powered Roller Skates
Jet-Powered Roller Skates
One Ally
One Ally
Afterburners - Grants an extra turnAfterburners - Grants an extra turn
 Afterburners,
Pretty Cool Guy - Deadpool and 31,337 others like thisPretty Cool Guy - Deadpool and 31,337 others like this
 Pretty Cool Guy, more TBD
Demon Horn
Demon Horn
One Enemy
One Enemy
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding, chance for
Soulfire (2 rounds) - Taking magic damage every turn; Removes beneficial statuses when appliedSoulfire (2 rounds) - Taking magic damage every turn; Removes beneficial statuses when applied
 Soulfire
Limited Edition Watch
Limited Edition Watch
One Ally
One Ally
Time Displacement - Occasionally jumps into the future, randomly gaining a free attack during an enemy's turnTime Displacement - Occasionally jumps into the future, randomly gaining a free attack during an enemy's turn
 Time Displacement (2 Rounds)
Hero Mask
Hero Mask
One Ally
One Ally
Leather Jacket - Always in styleLeather Jacket - Always in style
 Leather Jacket and
Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened
 Rising Up
Rebreather
Rebreather
One Ally
One Ally
Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target
 Remove Debuffs and restores Stamina.
Superpower Shackles
Superpower Shackles
One Enemy
One Enemy
Depower (1 round) - The next offensive action no longer applies harmful or beneficial effectsDepower (1 round) - The next offensive action no longer applies harmful or beneficial effects
 Depower,
Too Far (1 turn) - Unable to use Ranged abilities.Too Far (1 turn) - Unable to use Ranged abilities.
 Too Far,
Unhelpful (1 turn) - Unable to use Buff abilities.Unhelpful (1 turn) - Unable to use Buff abilities.
 Unhelpful, and
Unoffensive (1 turn) - Unable to use Debuff abilities.Unoffensive (1 turn) - Unable to use Debuff abilities.
 Unoffensive
Utility Belt
Utility Belt
One Ally
One Ally
Quartermaster - Chance to use a random item before an attackQuartermaster - Chance to use a random item before an attack
 Quartermaster (2 Rounds)
Grim Talisman
Grim Talisman
One Ally
One Ally
Restores Health to 50% when KOed, but all stats are reduced for 2 Rounds.
A.I.M. Shield Generator
A.I.M. Shield Generator
All Allies
All Allies
A.I.MA.I.M
 A.I.M. Personal Shield
Stygian Idol
Stygian Idol
One Ally
One Ally
Soul's Wrath - Applies Soulfire on next attack.Soul's Wrath - Applies Soulfire on next attack.
 Soul's Wrath
Wakandan Insignia
Wakandan Insignia
One Ally
One Ally
Attacks gain Vibranium for 2 Rounds.
Teleporter Beacon
Teleporter Beacon
One Ally
One Ally
Teleport - Chance to teleport to Avoid incoming attacksTeleport - Chance to teleport to Avoid incoming attacks
 Teleport (2 Rounds)
Liquid Superconductor
Liquid Superconductor
All Enemies
All Enemies
Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.
 Static Charge
Deadpool Corps Ring
Deadpool Corps Ring
One Ally
One Ally
Preemptively applies
Nerfed - Used to be cool, but now it sucksNerfed - Used to be cool, but now it sucks
 Nerfed to attacker the next time they or an Ally is attacked (1 Round).
Chance to apply
Buggy - Did the devs even test this?!Buggy - Did the devs even test this?!
 Buggy to one attacker.
Bound Grimoire
Bound Grimoire
All Enemies
All Enemies
Dark Void (2 rounds) - Taking Magic damage every turn; Accuracy reducedDark Void (2 rounds) - Taking Magic damage every turn; Accuracy reduced
 Dark Void
Netheranium Ingot
Netheranium Ingot
One Ally
One Ally
Netheranium Spire - 50% chance to nullify magic attacks against all allies; Restores Stamina and gains Burning and Dark Void after nullifying a magic attackNetheranium Spire - 50% chance to nullify magic attacks against all allies; Restores Stamina and gains Burning and Dark Void after nullifying a magic attack
 Netheranium Spire
Universal Pathogen
Universal Pathogen
All
All
Poisoned (2 turns) - Taking damage every turn; Attack reducedPoisoned (2 turns) - Taking damage every turn; Attack reduced
 Poisoned
Chance for Allies to take reduced damage from
Poisoned (2 turns) - Taking damage every turn; Attack reducedPoisoned (2 turns) - Taking damage every turn; Attack reduced
 Poisoned.
Pansophic Talisman
Pansophic Talisman
One Ally
One Ally
The Eternal Vigilant - Chance to prevent enemy attacksThe Eternal Vigilant - Chance to prevent enemy attacks
 The Eternal Vigilant
Chalice of Wisdom
Chalice of Wisdom
One Ally
One Ally
Critical Thinking - Attacks have a chance to cause Weak Point, making the next attack a critCritical Thinking - Attacks have a chance to cause Weak Point, making the next attack a crit
 Critical Thinking (3 Rounds)
Chance to cause
Staggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effectsStaggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effects
 Staggered upon expiration (Hangovers...)
Tankard of Power
Tankard of Power
One Ally
One Ally
Focused (3 turns) - Accuracy increased by 25%Focused (3 turns) - Accuracy increased by 25%
 Focused and
Strengthened (3 rounds) - Attack increased by 25%Strengthened (3 rounds) - Attack increased by 25%
 Strengthened
Chance to cause
Staggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effectsStaggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effects
 Staggered upon expiration (Hangovers...)
Flagon of Courage
Flagon of Courage
One Ally
One Ally
Fortified (3 turns) - Defense increased by 25%Fortified (3 turns) - Defense increased by 25%
 Fortified and
Strengthened (3 rounds) - Attack increased by 25%Strengthened (3 rounds) - Attack increased by 25%
 Strengthened
Chance to cause
Staggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effectsStaggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effects
 Staggered upon expiration (Hangovers...)
Excessive Ammo
Excessive Ammo
One Ally
One Ally
Ranged attacks gain
Follow-up Attack - Has a chance to perform a second attack when attackingFollow-up Attack - Has a chance to perform a second attack when attacking
 Follow-up Attack (2 Rounds).
If the Follow-up Attack triggers, it preemptively applies
Weak Point (2 turns) - The next attack against this target is guaranteed to hit and critWeak Point (2 turns) - The next attack against this target is guaranteed to hit and crit
 Weak Point to the target.
Muzzle De-suppressor
Muzzle De-suppressor
One Enemy
One Enemy
Lock-On (3 turns) - Taking additional damage from ranged attacksLock-On (3 turns) - Taking additional damage from ranged attacks
 Lock-On and
Weak Point (2 turns) - The next attack against this target is guaranteed to hit and critWeak Point (2 turns) - The next attack against this target is guaranteed to hit and crit
 Weak Point
Weapon Core
Weapon Core
One Ally
One Ally
Energy attack stats are increased and have a chance to apply
Melt Armor (2 turns) - All attacks against this target ignore defenseMelt Armor (2 turns) - All attacks against this target ignore defense
 Melt Armor.
Sim Data Chip
Sim Data Chip
All Allies
All Allies
Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened
 Rising Up and
Tech Upgrade (3 rounds) - Technology attacks do extra damageTech Upgrade (3 rounds) - Technology attacks do extra damage
 Tech Upgrade
Body Scan Monitors
Body Scan Monitors
All Allies
All Allies
Remote Vitals Monitoring - S.H.I.E.L.DRemote Vitals Monitoring - S.H.I.E.L.D
 Remote Vitals Monitoring
Phase Projector
Phase Projector
All Allies
All Allies
Mirror Images (1 round) - Illusions grant a chance to Avoid the next 2 single-target attacksMirror Images (1 round) - Illusions grant a chance to Avoid the next 2 single-target attacks
 Mirror Images, chance for
Mirror Field - Absorbs damage, harming the attackerMirror Field - Absorbs damage, harming the attacker
 Mirror Field.
Lethal Hand Wraps
Lethal Hand Wraps
One Ally
One Ally
Melee attacks gain
Combo Setup (3 turns) - The next unarmed attack against this target deals extra damageCombo Setup (3 turns) - The next unarmed attack against this target deals extra damage
 Combo Setup, 25% chance to apply
Wide-Open - Taking additional damage from melee attackWide-Open - Taking additional damage from melee attack
 Wide-Open (2 Rounds)
If the target has
Combo Setup (3 turns) - The next unarmed attack against this target deals extra damageCombo Setup (3 turns) - The next unarmed attack against this target deals extra damage
 Combo Setup, the next Melee attack on that target gains
Exploits Combos - Deals extra damage against targets with Combot SetupExploits Combos - Deals extra damage against targets with Combot Setup
 Exploits Combos.
Medallion of Wisdom
Medallion of Wisdom
One Ally
One Ally
Smartest Man in the Room - Each round triggers a new AnalysisSmartest Man in the Room - Each round triggers a new Analysis
 Smartest Man in the Room
Mysterious Space Relic
Mysterious Space Relic
One Ally
One Ally
Calculated Response - Chance to take reduced damage and resist crits from attacksCalculated Response - Chance to take reduced damage and resist crits from attacks
 Calculated Response (2 Rounds) and
Time to Think (3 turns) - Performs a large Psychic attack on all enemies after 3 roundsTime to Think (3 turns) - Performs a large Psychic attack on all enemies after 3 rounds
 Time to Think
Monster's Jaw
Monster's Jaw
One Enemy
One Enemy
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding,
Hobbled - Attacks cannot be StealthyHobbled - Attacks cannot be Stealthy
 Hobbled,
Immobilized (1 round) - Unable to use Melee abilities.Immobilized (1 round) - Unable to use Melee abilities.
 Immobilized,
and
Ravaged (3 turns) - Takes increased damage from BleedingRavaged (3 turns) - Takes increased damage from Bleeding
 Ravaged.
Nova Corps Badge of Honor
Nova Corps Badge of Honor
One Ally
One Ally
Nova Force Control and Nova Force Mastery
Lost Kree Helmet
Lost Kree Helmet
One Ally
One Ally
Regeneration (3 turns) - Restoring health every turnRegeneration (3 turns) - Restoring health every turn
 Regeneration and
Strengthened (3 rounds) - Attack increased by 25%Strengthened (3 rounds) - Attack increased by 25%
 Strengthened
Accursed Helm
Accursed Helm
One Ally
One Ally
Escort of Souls - Gains health when an ally is KO'ed or is saved by DeathwatchEscort of Souls - Gains health when an ally is KO'ed or is saved by Deathwatch
 Escort of Souls and
Curse of the Otherworld - Attacks against this target have a chance to grant an Extra Turn and restore healthCurse of the Otherworld - Attacks against this target have a chance to grant an Extra Turn and restore health
 Curse of the Otherworld
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