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Bishop Icon 1 Bishop Articles and Topics:


Bruisericon  Uncanny Bishop
Bishop-Uncanny
Base Stats
Health: Bar01 Bar01 Bar01 Bar01 Bar02   7868
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02   7153
Attack: Bar01 Bar01 Bar01 Bar01 Bar02   1574
Defense: Bar01 Bar01 Bar01 Bar01 Bar02   1574
Accuracy: Bar01 Bar01 Bar02 Bar02 Bar02   1288
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02   1144
Effects:
Cost and Requirements:
Gender: Agent Male Gender Male
Carries Metal? Yes
Organization/s:

X-Force, Xmen Logo X-Men

Bio:
The "M" branded over Lucas Bishop's eye is a stark reminder of the apocalyptic future he comes from. In his world, the Sentinels had imprisoned the entire mutant populace and set their sights on the rest of humanity. Bishop traveled through time to prevent the same fate from befalling our own timeline. with his mutant ability to absorb energy and redirect it into concussive blasts, he seems well-equipped to succeed.

Bishop-Headhunter Headhunter Bishop-Cyberkinetic Crash Cyberkinetic Crash Level 2
Stamina Cost: 8% Stamina Cost: 13%
Target: One Enemy Target: One Enemy
Total Damage: 933 - 1209 Total Damage: 367 - 513
Cooldown: N/A Cooldown: N/A
# of Hits: 3 # of Hits: 1
Hit/Critical: 82% / 7% Hit/Critical: 82% / 7%
Type: Ranged Gun Energy Tech Type: Melee Unarmed Tech

Special Properties

Effect BG 1 BlueEffect Icon 116
 Boon Buster

One Enemy

Effect BG 1 RedEffect Icon 018
 Lock-On (3 rounds)

One Enemy

Effect BG 2 RedEffect Icon 157
 Downgrade (1 round)
Effect BG 1 RedEffect Icon 027
 Short Circuit (1 turn)

Self

Effect BG 3 GreenEffect Icon 165
 Potential Energy
Bishop-Focus Energy Focus Energy Level 6 Bishop-Dead or Alive Dead or Alive Level 9
Stamina Cost: n/a Stamina Cost: 18%
Target: Self Target: All Enemies
Total Damage: n/a Total Damage: 501 - 703
Cooldown: N/A Cooldown: N/A
# of Hits: N/A # of Hits: 1
Hit/Critical: N/A Hit/Critical: 82% / 7%
Type: n/a Type: Ranged Gun Tech

Special Properties

Effect BG 1 BlueEffect Icon 005
 Free Action
Effect BG 1 BlueEffect Icon 025
 Subtle
Effect BG 1 BlueEffect Icon 165
 Locked Potential

Self

Effect BG 2 BlueEffect Icon 012
 Focus Energy

All Enemies

Effect BG 1 RedEffect Icon 018
 Weak Point (2 rounds)

All Allies

Effect BG 1 GreenEffect Icon 157
 Tech Upgrade (3 rounds)

Bishop-Concussive Blast Concussive Blast Bishop-Inner Force Inner Force Level 2
Stamina Cost: 25% Stamina Cost: 20%
Target: One Enemy Target: Self
Total Damage: 1370 - 1919 Total Damage: n/a
Cooldown: N/A Cooldown: 2 Rounds
# of Hits: 1 # of Hits: 1
Hit/Critical: 91% / 29% Hit/Critical: 82% / 7%
Type: Ranged Kinetic Type: Buff

Special Properties

Effect BG 1 BlueEffect Icon 165
 Unleashed Potential

Special Properties

Effect BG 1 BlueEffect Icon 022
 Full Potential
Effect BG 1 BlueEffect Icon 165
 Unleashed Potential

Self

Effect BG 1 GreenEffect Icon 022
 Realized Potential
Bishop-Channeled Energy Channeled Energy Level 6 Bishop-Accelerated Healing Accelerated Healing Level 9
Stamina Cost: 30% Stamina Cost: 15%
Target: All Enemies Target: Self
Total Damage: 747 - 1120 Total Damage: n/a
Cooldown: N/A Cooldown: 3 Rounds
# of Hits: 1 # of Hits: 1
Hit/Critical: 97% / 16% Hit/Critical: 82% / 7%
Type: Ranged Kinetic Type: Buff Heal

Special Properties

Effect BG 1 BlueEffect Icon 165
 Unleashed Potential

Special Properties

Effect BG 1 BlueEffect Icon 165
 Unleashed Potential

Self

Effect BG 1 GreenEffect Icon 007
 Accelerated Potential
Bishop-No Limits No Limits Recharge Notes:
 Bishop's Bishop-No Limits No Limits Ability is separate from Agent Recharge Recharge.
Stamina Cost: No Cost
Target: Self
Total Damage: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Effect BG 1 BlueEffect Icon 005
 Free Action
Effect BG 1 BlueEffect Icon 025
 Subtle

Self

Effect BG 2 BlueEffect Icon 121
 Run and Gun


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.

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