Rescue has been nerfed. They removed the Reconstruction Matrix's ability to remove harmful status effects. That should lead to people abandoning her in PVP in droves since it makes her much easier to kill. They also dropped her Panacea Effect down to a 70% chance to remove effects rather than removing one every single round.
Some of the changes made sense. Like not applying magnatized to EVERYTHING especially when the attack is supposed to avoid protect effects. However, I am not sure why they took away the remove harmful effects. That does not make a lot of sense to me. The Panacea Effect being lowered to 70% I think is a good move.
At the very least it should mean that Rescue battles aren't ridiculously long and drawn out now. I think the lowering the Panacea Effect to 70% is absolutely a good thing. It still goes off most of the time but at least now it has a chance of not going off. I think I might have kept the remove harmful effects but taken away the immunity application when the effects were removed.
I doubt it will lead to her losing a lot of popularity to be honest, Reconstruction Matrix is still a powerful healing tool, her Panancia Response passive is still one of the most dependable debuff removals (especially if the only debuff you have is stunned) and she is still an amazingly effective protector thanks to her L2. The short sighted may abandon using her, but honestly Reconstruction Matrix was never the sell-point about using her for me.
It was for balance. Rescue was just plain annoying to deal with. With her nerf, she will be easier to deal with. I hated the fact that Rescue could still apply magnetized even to Stealthy attacks. I think the remove buffs effect from RM was eliminated fro two reasons: Somewhat redundant with Panacea and the fact that it could remove all the debuffs from your team. Combine with her LV9, made debuffs against the team with Rescue almost non-existent.
I think her nerf case will be similar to Emma. Even after a number of nerfs. she is still a somewhat viable hero on PvP. Rescue will probably remain in heavy usage until a true Stallbreaker is introduced: A hero that can completely destroy defense. Sure you have Omega Sentinel (Scrapper) and Juggernant but even then, her usage hasn't fallen. Once there are too many heros wll defense breaking capabilities. Rescue will be too weak for the meta.
She was always easy to deal with, just annoying to deal with. I never had an issue taking her out, I only had an issue trying to take her out in less than 15 minutes depending upon the teamup and agent loadout.
Probably a good thing, the one thing I will say is that I'm not really a fan of balancing by probability. From a game design perspective its easy, but in reality it doesn't really make a lot of sense. I think these nerfs were reasonable, and probably a good thing. I still think that rescue is a force to be reckoned with, but this may be able to let attrition teams stick their head back into the game.
The loss of her DOT removal was reason enough to dump her from my PVP team. My strategy was to apply DOTs to the opponents using Iron Patriot and the Agent, while removing any that the opposition applies using Rescue. That strategy has been smashed to bits now.
In my opinion...the Dot-Removal isn't/wasn't the Problem with Rescue...
Here Protector Protocol has a 1 Round Cooldown...what should mean...next Round it can't be used again....but somehow...she can....maybe cause Flyby Attack in first use as "Free Action" fake an additional Round...which make Protector Protocol use every round.
That's what's so bugging about...just get Protocol of from her with some Action...and just TAAATTAAAA....protecting again
To me, the one change I don't welcome is the removal of DOT effects with RM; it just goes against the very purpose of the character, and while I can get behind all the other changes, they could've at least given it a percentage like pnacea response, or have it remove just 1 status...
Yeah, getting rid of all DoT removal was overkill. I think PD tends to go over the top sometimes, though from what I've read about the early days of Emma, I could see their reasoning. That doesn't justify coming down so hard with the nerf bat, but at least I see where they are coming from.
I was a bit annoyed by this at first because I had a strategy with her as the center-piece for awhile, but my strategy changed and she stopped being part of it a little bit before the nerf. While I thought from the patch that she had been hit hard, I decided to play her today to see how she handled post-nerf, and it's not terrible at all, sure Panancia Response is not 100% anymore and is down to 70%, but that is still a very high likelihood to proc, and sure the Reconstruction Matrix no longer removes DoTs, or grant a buff to resist them if applicable, but honestly all the scrolls out there and Rescues tended to make those resistances and shield not very long lasting. All in all she is still one of the best defenses in the game and the nerf did not destroy her usefulness.
I actually disagree with most that the dot removal was too much. She already removes a debuff every round, even with the 70%, it still happens almost all the time and RM alone got rid of 50% of the hero possibilities to be used.
That was always my biggest problem with her. Not that she was overpowered or that I couldnt' deal with her, just that she shut down too many heros and too many combos.
Now you can actually possibly run a DoT team of any sort and it may possibly work instead of her using one ability and spitting in the face of any people who use DoTs.
it's not good enough she needs to be nerfed more. Fights with Rescue are still annoying and still take forever.( and yes I can kill Rescue and don't need tips in killing her I do a good enough job as is) The nerf is no were even close to being good enough for people to stop using her. Make her a stamina hog and remove most of her quick actions, make recon matrix only apply to one party member and that would be enough