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Cul Borson Icon Cul Borson Articles and Topics:
  • Overview


Cul Borson
Gender: Agent Male Gender Male
Carries Metal? No
Organization: Asgardian Task Icon Asgardians, The Worthy

Chapter 11 - Mission 5
Class: Tacticianicon Tactician
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Initiative: 0
Effects:
Takes 2 actions every round.

Chapter 12 - Mission 3
Class: Tacticianicon Tactician
Health: Bar01 Bar01 Bar01 Bar01 Bar01  6
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
Cul Borson, the Firstborn of Bor, assumed the throne of Asgard and reigned with fear, forcing his brother, Odin, to usurp the throne and imprison him within Midgard. Now the Serpent seeks to destroy his former prison with fear and the might of his Worthy.
Appearances
First Marvel: Avengers Alliance Appearance: Chapter 6 - When Opportunity Knocks: Mission 4 - Harvester of Souls (Dialogue)
Chapter 11 - Rise of the Serpent: Mission 5 - Forging Alliances (Combat)
First Comic Appearance: Fear Itself Vol. 1 #1 (June, 2011) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Chapter 11 - Mission 5, Chapter 12 - Mission 3
Special Operations Appearances
Missions: None
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

Chapter 11 - Mission 5
Ability Type Target # of Hits Cooldown Effects
Hammer Strike
(default counter / follow-up)
Melee One Enemy 1 n/a One Enemy
Contusion - Chance to apply Ravaged and Internal Bleeding
 Contusion
Fear - Chance for attacks to fail and cower in fear; Can only occur once per roundFear - Chance for attacks to fail and cower in fear; Can only occur once per round
 Fear
Summon Draugr Melee Summon One Enemy 1 n/a Special Properties
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack
One Enemy
Deathfrost (2 rounds) - Losing Stamina every turn; Evasion loweredDeathfrost (2 rounds) - Losing Stamina every turn; Evasion lowered
 Deathfrost
Fear - Chance for attacks to fail and cower in fear; Can only occur once per roundFear - Chance for attacks to fail and cower in fear; Can only occur once per round
 Fear
Fear Discharge Ranged Magic One Enemy 1 2 rounds Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.
 Exploit Attrition
Exploit Fear -Exploit Fear -
 Exploit Fear
Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded
 Exploit Opportunity
Fear Blast Ranged Magic All Enemies 1 3 rounds All Enemies
Dark Forces - Chance to cause a harmful Dark effect, including Apprehension, Bane, Dark Void, Doom, Falter, Sin, and ShadowgraftDark Forces - Chance to cause a harmful Dark effect, including Apprehension, Bane, Dark Void, Doom, Falter, Sin, and Shadowgraft
 Dark Forces
Consume Fear Ranged Magic All Enemies 1 3 rounds All Enemies
Off-balance (1 round) - Removes and prevents Counter-Attack effectsOff-balance (1 round) - Removes and prevents Counter-Attack effects
 Off-balance
Winded (1 Round) - Removes and prevents Follow-Up attacksWinded (1 Round) - Removes and prevents Follow-Up attacks
 Winded
Fear - Chance for attacks to fail and cower in fear; Can only occur once per roundFear - Chance for attacks to fail and cower in fear; Can only occur once per round
 Fear
Self
Heal - Restores some healthHeal - Restores some health
 Heal
This Ends Now n/a All Enemies 1 n/a Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
All Enemies
At Death's Door - Brought to the brink of deathAt Death's Door - Brought to the brink of death
 At Death's Door
Self
Removes this character from the battle.
Strength of Fear n/a All Enemies 1 2 rounds Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
All Enemies
At Death's Door - Brought to the brink of deathAt Death's Door - Brought to the brink of death
 At Death's Door
Flee n/a Self 1 n/a Self
Removes this character from the battle.

Chapter 12 - Mission 3
Ability Type Target # of Hits Cooldown Effects
Hammer Strike
(default counter / follow-up)
Melee One Enemy 1 n/a One Enemy
Contusion - Chance to apply Ravaged and Internal Bleeding
 Contusion
Fear - Chance for attacks to fail and cower in fear; Can only occur once per roundFear - Chance for attacks to fail and cower in fear; Can only occur once per round
 Fear
Summon Draugr Melee Summon One Enemy 1 n/a Special Properties
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack
One Enemy
Deathfrost (2 rounds) - Losing Stamina every turn; Evasion loweredDeathfrost (2 rounds) - Losing Stamina every turn; Evasion lowered
 Deathfrost
Fear - Chance for attacks to fail and cower in fear; Can only occur once per roundFear - Chance for attacks to fail and cower in fear; Can only occur once per round
 Fear
Fear Discharge Ranged Magic One Enemy 1 2 rounds Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.
 Exploit Attrition
Exploit Fear -Exploit Fear -
 Exploit Fear
Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded
 Exploit Opportunity
Fear Blast Ranged Magic All Enemies 1 3 rounds All Enemies
Dark Forces - Chance to cause a harmful Dark effect, including Apprehension, Bane, Dark Void, Doom, Falter, Sin, and ShadowgraftDark Forces - Chance to cause a harmful Dark effect, including Apprehension, Bane, Dark Void, Doom, Falter, Sin, and Shadowgraft
 Dark Forces
Consume Fear Ranged Magic All Enemies 1 3 rounds All Enemies
Off-balance (1 round) - Removes and prevents Counter-Attack effectsOff-balance (1 round) - Removes and prevents Counter-Attack effects
 Off-balance
Winded (1 Round) - Removes and prevents Follow-Up attacksWinded (1 Round) - Removes and prevents Follow-Up attacks
 Winded
Fear - Chance for attacks to fail and cower in fear; Can only occur once per roundFear - Chance for attacks to fail and cower in fear; Can only occur once per round
 Fear
Self
Heal - Restores some healthHeal - Restores some health
 Heal
Laser Breath Ranged Energy All Enemies 1 n/a Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.
 Exploit Attrition
Exploit Fear -Exploit Fear -
 Exploit Fear
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits
 High Crits
Cannot be interrupted.
Bite Melee All Enemies 1 2 rounds Special Properties
Cannot be interrupted.
All Enemies
Endemic (1 round) - •  Suppresses most effects that prevent or remove debuffsEndemic (1 round) - •  Suppresses most effects that prevent or remove debuffs
 Endemic
Biofeedback (2 turns) - Bioelectric energy deals damage every turn; Counts as poisonBiofeedback (2 turns) - Bioelectric energy deals damage every turn; Counts as poison
 Biofeedback
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding x3
Tail Strike Melee All Enemies 1 4 rounds Special Properties
Cannot be interrupted.
All Enemies
Off-balance (1 round) - Removes and prevents Counter-Attack effectsOff-balance (1 round) - Removes and prevents Counter-Attack effects
 Off-balance
Straining (2 rounds) - Losing Stamina every round or after performing hostile actions; Lowers Evasion; This effect can be applied 3 timesStraining (2 rounds) - Losing Stamina every round or after performing hostile actions; Lowers Evasion; This effect can be applied 3 times
 Straining
Impaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue
 Impaired
Bellowing Roar Ranged All Enemies 1 3 rounds Special Properties
Cannot be interrupted.
All Enemies
Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
 Opportunist

Gallery[]

For all Images, Artworks, and Icons, see Cul Borson/Gallery.



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