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Tactical Force Icon Tactical Force Articles and Topics:
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Tactical Force
Gender: Agent Male Gender Male
Carries Metal? Yes
Organization: Hydra Marvel XP Hydra, Hydra Marvel XP Hydra Four

Class: Tacticianicon Tactician
Health: Bar01 Bar01 Bar02 Bar02 Bar02  2
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02  2
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02  2
Effects:

Bio:
HYDRA spent millions of dollars and years of training an evil counterpart to Iron Man. Tactical Force doesn't care much for his code name, and prefers to be called Karl instead. He also liked "Death Incarnate," but that name was already taken.
Appearances
First Marvel: Avengers Alliance Appearance: Chapter 5 - Gods & Monsters: Premium Mission: Hydra Assemble!
First Comic Appearance: Amazing Spider-Man #519 (June, 2005) (Marvel Database Page)
Story Appearances
Season 1: Chapter 5 - Mission 6, Chapter 12 - Mission 2
Season 2: Chapter 2 - Mission 3 (Heroic Battle), Chapter 5 - Mission 6, Chapter 9 - Mission 6
Special Operations Appearances
Missions: Spec Ops 7 - Mission 3, Spec Ops 17 - Mission 2
Other Appearances
Daily Missions: Free For All - All Heroes (4)
Simulator: Villain Archive, Simulator Basics

Actions[]

Action Type Target # of Hits Cooldown Effects
Repulsive Ray
(default counter / follow-up)
Energy Ranged Tech One Enemy 2 n/a
Lock-On (3 turns) - Taking additional damage from ranged attacksLock-On (3 turns) - Taking additional damage from ranged attacks
 Lock-On
Ideological Shield Buff Self n/a 4 rounds
Ideological Shield (3 turns) - Shield effect absorbs incoming damageIdeological Shield (3 turns) - Shield effect absorbs incoming damage
 Ideological Shield
Rocket Barrage Explosion Ranged All Enemies 1 2 rounds
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
HateBeam Energy Ranged Tech One Enemy 1 n/a
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploits Shields - Bypasses and deals extra damage against targets that are protected by ShieldsExploits Shields - Bypasses and deals extra damage against targets that are protected by Shields
 Exploits Shields
Hatebeam Focus - Increases the damage of Hatebeam; Removed if Hatebeam is not fired every turnHatebeam Focus - Increases the damage of Hatebeam; Removed if Hatebeam is not fired every turn
 Hatebeam Focus

Action Type Target # of Hits Cooldown Effects
Repulsive Ray
(default counter / follow-up)
Energy Ranged Tech One Enemy 2 n/a
Ideological Shield Buff Self n/a 4 rounds
Ideological Shield (3 turns) - Shield effect absorbs incoming damageIdeological Shield (3 turns) - Shield effect absorbs incoming damage
 Ideological Shield
Rocket Barrage Explosion Ranged All Enemies 1 2 rounds
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
HateBeam Energy Ranged Tech One Enemy 1 n/a
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploits Shields - Bypasses and deals extra damage against targets that are protected by ShieldsExploits Shields - Bypasses and deals extra damage against targets that are protected by Shields
 Exploits Shields
Hatebeam Focus - Increases the damage of Hatebeam; Removed if Hatebeam is not fired every turnHatebeam Focus - Increases the damage of Hatebeam; Removed if Hatebeam is not fired every turn
 Hatebeam Focus

Gallery[]

For all Images, Artworks, and Icons, see Tactical Force/Gallery.



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