- Protects allies from melee attacks
- Reduces damage received from counter-attacks by 50% for all allies
- Melee attacks do 40% less damage and cannot crit
- Counts as Impaired
- Cancelled by Impaired or Restrain
- The next unarmed attack against this target deals extra damage
(expires next round)
- Drains Health and Stamina from attackers when attacked by non-psychic, melee attacks
|Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items|
|Due to the stats having a difference between players depending on their Agent's Level and Equipment,|
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.
Editors must refrain from changing the stats if this is not their Agent setup.
For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.