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Supergiant Icon Supergiant Articles and Topics:
  • Overview


Supergiant
Gender: Agent Female Gender Female
Carries Metal? No
Organization: The Black Order

Class: Infiltratoricon Infiltrator
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar02 Bar02 Bar02  2
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Effects:

Bio:
Mysterious and unstable, Supergiant is a psychic parasite, feeding on intellect and controlling the minds of her victims.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Infinity: Mission 3 - In Search of Thane (Dialogue)
First Comic Appearance: Infinity Vol. 1 #1 (October, 2013) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 13 - Mission 3 (Dialogue), Spec Ops 20 - Mission 1, Spec Ops 20 - Mission 3, Spec Ops 23 - Mission 1, Spec Ops 23 - Mission 2 (Epic Boss), Spec Ops 23 - Mission 3
Other Appearances
Daily Missions: Powers - Tech, Teamwork - Asgardians (2)
Simulator: Villain Archive

Actions[]

Action Type Target # of Hits Cooldown Effects
Mindbender Psychic Ranged All Enemies 5 4 rounds Special Properties
Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit..
 Guaranteed Hit
Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack
All Enemies
Weak Mind (3 rounds) - Increases the damage taken by Psychic attacks and effectsWeak Mind (3 rounds) - Increases the damage taken by Psychic attacks and effects
 Weak Mind
Migraine (2 rounds) - Reduces damage on next attackMigraine (2 rounds) - Reduces damage on next attack
 Migraine
Mental Parasite
(default counter / follow-up)
Psychic Ranged One Enemy 1 1 round Special Properties
Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack
One Enemy
Mind Games (1 round) - Chance to cause damage and debuffs before performing the next actionMind Games (1 round) - Chance to cause damage and debuffs before performing the next action
 Mind Games
Mind and Matter Melee One Enemy 2 1 round One Enemy
Reduced Potential (2 rounds) - Chance to Lock Out Melee, Ranged, Buff, or Debuff AbilitiesReduced Potential (2 rounds) - Chance to Lock Out Melee, Ranged, Buff, or Debuff Abilities
 Reduced Potential
Mind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effectMind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effect
 Mind Control
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
 Disoriented

Gallery[]

For all Images, Artworks, and Icons, see Supergiant/Gallery.



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