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StarkTech
Description: • All four StarkTech Set weapons together
Ram's Horn Ram's Horn Stark Resilient Stark Resilient
Lasercutter Lasercutter Second Amendment Second Amendment
Availability and Requirements:
Store
Gold icon Cost: 192
Limited Edition Dates:
January 31, 2014 - February 4, 2014
July 3, 2014 - July 7, 2014
September 17, 2015 - September 22, 2015

128 Gold icon
December 1, 2015 - December 8, 2015
How They WorkNotes


The StarkTech Set is a Gear Set associated with Special Operations - Extremis.

Gear[]

Ram's Horn[]

StarkTech Set - 1 of 4

Ram's Horn
Ram's Horn
Ranged Gun Tech Explosion
Power Lvl: Agent level +5
Stamina: 22%
Target: All Enemies
Damage: 389 - 471
Cooldown:

Starts Cooled down 2 Rounds

PVP Bonus:  +129 OFF
+129 DEF
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
Starktech Synergy - If Agent has the Second Amendment, gains Remove Buffs and starting cooldown is removedStarktech Synergy - If Agent has the Second Amendment, gains Remove Buffs and starting cooldown is removed


Stark Resilient[]

StarkTech Set - 2 of 4

Stark Resilient
Stark Resilient
Ranged Tech
Gun Explosion
Power Lvl: Agent level +5
Stamina: 22%
Target: One Enemy
Damage: 589 - 708
Cooldown:

(Starts Cooled down) 2 Rounds

PVP Bonus:  +129 OFF
+129 DEF
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits
Starktech Synergy - If Agent has the Ram's Horn, gains Paragon Exploiter and starting cooldown is removedStarktech Synergy - If Agent has the Ram's Horn, gains Paragon Exploiter and starting cooldown is removed


Lasercutter[]

StarkTech Set - 3 of 4

Lasercutter
Lasercutter
Ranged Energy Tech
Power Lvl: Agent level +10
Stamina: 33%%
Target: All Enemies
Damage: 515 - 613
Cooldown:

(Starts Cooled down) 2 Rounds

PVP Bonus:  +3351 OFF
+1669 DEF
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Combustible - Attack against Burning targets are guaranteed to critCombustible - Attack against Burning targets are guaranteed to crit
Starktech Synergy - If Agent has the Stark Resilient, gains Stealthy and starting cooldown is removed; Does not trigger counter-attacks or protect abilitiesStarktech Synergy - If Agent has the Stark Resilient, gains Stealthy and starting cooldown is removed; Does not trigger counter-attacks or protect abilities
Melt Armor (2 turns) - All attacks against this target ignore defenseMelt Armor (2 turns) - All attacks against this target ignore defense
Shield Breaker (1 round) - Removes and prevents new shieldsShield Breaker (1 round) - Removes and prevents new shields


Second Amendment[]

StarkTech Set - 4 of 4

Second Amendment
Second Amendment
Ranged Tech
Power Lvl: Agent level +5
Stamina: 22%
Target: All Enemies
Damage: 469 - 566
Hit/Crit: 100% / 8%
Cooldown:

2 Rounds
Starts cooled down

PVP Bonus:  +129 OFF
+129 DEF
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Starktech Synergy - If Agent has the Lasercutter, gains 60% chance to stun and starting cooldown is removedStarktech Synergy - If Agent has the Lasercutter, gains 60% chance to stun and starting cooldown is removed
Weakened (3 rounds) - Attack reduced by 25%Weakened (3 rounds) - Attack reduced by 25%
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%


How They Work[]

Item Advantages Disadvantages
Ram's Horn Gains Remove Buffs and the starting cooldown is removed if the agent has Second Amendment equipped.

Applies Bleeding and Burning to all enemies

Two round cooldown and starts Cooled Down

Does not gains Remove Buffs unless equipped with Second Amendment.

Stark Resilient Gains Paragon Exploiter and the starting cooldown is removed if the agent has Ram's Horn equipped

True Strike attack with a high critical chance

Two round cooldown and starts Cooled Down

Does not gains Paragon Exploiter unless equipped with Ram's Horn.

Lasercutter Gains Stealthy and the starting cooldown is removed if the agent has Stark Resilient equipped.

Applies Shield Breaker and Melt Armor to all enemies Always crits against Burning targets

Two round cooldown and starts Cooled Down

Does not gains Stealthy unless equipped with Stark Resilient.

Second Amendment Gains 60% to Stun and the starting cooldown is removed if the agent has Lasercutter equipped.

Catastrophic attack that applies Weakened and Dizzy to all enemies

Two round cooldown and starts Cooled Down

Does not gains 60% to Stun unless equipped with Lasercutter.





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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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