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Star-Lord/Patch History

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August 29, 2014 Patch Notes

Bug and Balance Fix

August 27, 2014 Patch Notes

New Uniform: Modern Star-Lord

  • Class: Tactician/Blaster
    • All Allies: United Front
      • Attacks have a chance to cause allies to join in on single-target attacks
      • Allies have a chance to retaliate when an ally is hit by single-target attacks
      • Increases Accuracy, Attack, Defense, and Evasion

August 21, 2014

Undocumented Fixes

  • Action 4-3: Rocks Fall
    • Removed starts cooled down
  • Action 4-4: Lit Up
    • Removed starts cooled down

August 15, 2014 Patch Notes

BUG AND BALANCE FIXES:

  • Damage from Star-Lord's Trick Shot has been slightly reduced

August 7, 2014 Patch Notes

Bug Fixes

  • Modified Star-Lord’s That's Just Rude and Show-Off tooltips on Trick Shot to add neglected status effects triggered by those effects
  • That's Just Rude and Show-Off now do a pop-up when triggered, this effect does not occur when fast combat is active
  • Star-Lord's I Have A Plan will only have a chance to trigger if an ally is successfully attacked or if an ally makes a successful attack

July 30, 2014 Patch Notes

Release

  • Spec Ops 20 reward
  • Bio – Abducted from Earth as a child and raised by space pirates, Peter Quill grew up to be kind of a jerk. Luckily, he found a team of other jerks in need of a leader: the Guardians of the Galaxy. When he's not hitting on alien girls or trying to convince people that he's famous, he can occasionally be found saving the galaxy.
  • Class: Infiltrator
    • Passives
      • I Have A Plan
        • Chance to grant an Extra Turn and a Morale Boost when an ally attacks or is attacked
      • Leather Jacket
        • Always in style
      • Legendary Outlaw
        • Chance to counter-attack enemies with Opportunity Debuffs that attack an ally
        • Chance increases if an ally is another member of the Guardians of the Galaxy, affects Guardian Uniforms only
  • Action 1: Spray and Pray
    • Unlocked at Level 1
    • Ranged, Gun
    • Targets All Enemy
    • All Enemies
      • Impaired
        • Attacks do 20% less damage and cannot crit
      • Cornered
        • Removes and prevents Protect effects
    • All Allies
      • Rising Up
        • Has a chance to gain Focused, Fortified, Agile or Strengthened
  • Action 2: Trick Shot
    • Unlocked at Level 2
    • Ranged, Gun
    • Targets One Enemy
    • Special Properties
      • Wild Shots
        • Has a low chance to hit
      • Show-Off
        • Chance to add a second hit, Pain, and Off-Balance
      • That's Just Rude
        • Chance for a guaranteed hit and add a third hit, Pain, and Exhausted
    • One Enemy
      • Stun
        • 10% chance
        • Loses next turn
        • Reduced chance to dodge
      • Staggered
        • Cannot dodge most attacks
        • Ignores most Avoidance effects
      • Pain
        • Increases damage taken by 8%
        • This effect stacks up to 3 times
  • Action 3: Quantum Leap
    • Unlocked at Level 6
    • Melee, Ranged, Gun
    • Targets One Enemy
    • Special Properties
      • Stealthy
        • Does not trigger counter-attacks or protect abilities
    • One Enemy
      • Hobbled
        • Attacks cannot be Stealthy
      • Fumbling
        • Single-target attacks provoke a counter-attack
      • Winded
        • Removes and prevents Follow-Up attacks
  • Action 4: Element Gun
    • Unlocked at Level 9
    • Special Properties
  • Action 4-1: Hot Shot
    • Ranged, Fire
    • Targets One Enemy
    • One Enemy
      • Burning
        • Taking damage every turn
        • Defense reduced
        • Cancelled by chilled
      • Neutralized
        • Removes and prevents stat increasing effects
  • Action 4-2: Cold Snap
    • Ranged, Ice
    • Targets One Enemy
    • 1 Round Cooldown
    • One Enemy
      • Chilled
        • Taking damage every turn
        • Evasion reduced
        • Cancelled by burning
      • Demise
        • Removes Doom, causing it to trigger immediately
  • Action 4-3: Rocks Fall
    • Summon
    • Targets All Enemy
    • 2 Round Cooldown
    • Starts Cooled Down
    • Special Properties
    • All Enemies
      • Fatal Blow
        • Defeats normal enemies with less than 30% health
        • Greatly damages bosses with less than 30% health
  • Action 4-4: Lit Up
    • Ranged, Electric
    • Targets One Enemy
    • Special Properties
      • Exploit Opportunity
        • Deals increased damage against targets with Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered or Winded
      • Exploits Bleeds
        • Deals extra damage against Bleeding targets
      • Paragon Exploiter
        • Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened



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