Marvel: Avengers Alliance Wiki
Register
Advertisement
Star-Lord Icon 1 Star-Lord Articles and Topics:


Infiltratoricon  Guardian Star-Lord
Star-Lord
Base Stats
Health: Bar01 Bar01 Bar02 Bar02 Bar02   117
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02   143
Attack: Bar01 Bar01 Bar02 Bar02 Bar02   23
Defense: Bar01 Bar01 Bar02 Bar02 Bar02   23
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02   31
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02   29
Effects:
Cost and Requirements:
Gender: Agent Male Gender Male
Carries Metal? No
Organization/s:

Guardian Insignia Guardians of the Galaxy

Bio:
Abducted from Earth as a child and raised by space pirates, Peter Quill grew up to be kind of a jerk. Luckily, he found a team of other jerks in need of a leader: the Guardians of the Galaxy. When he's not hitting on alien girls or trying to convince people that he's famous, he can occasionally be found saving the galaxy.
Spray and Pray Spray and Pray
Stamina Cost: 11%
Target: All Enemies
Total Damage: 284 - 372
Cooldown: n/a
# of Hits: 4
Hit/Critical: 94% / 22%
Type: Ranged Gun

All Enemies

Impaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue
 Impaired (1 round)
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 Cornered (1 round)

All Allies

Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened
 Rising Up
Trick Shot Trick Shot Level 2
Stamina Cost: 13%
Target: One Enemy
Total Damage: n/a
Cooldown: n/a
# of Hits: 1
Hit/Critical: 77% / 18%
Type: Ranged Gun

Special Properties

Wild Shots - Has a low chance to hitWild Shots - Has a low chance to hit
 Wild Shots
Show-Off - Chance to add a second hit, Pain, Off-Balance, and increases the chance to StunShow-Off - Chance to add a second hit, Pain, Off-Balance, and increases the chance to Stun
 Show-Off
That's Just Rude - Chance for a guaranteed hit and adds a third hit, Pain, Perfect Shot, Exhausted, and increases the chance to StunThat's Just Rude - Chance for a guaranteed hit and adds a third hit, Pain, Perfect Shot, Exhausted, and increases the chance to Stun
 That's Just Rude

One Enemy

Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun (10% chance)
Staggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effectsStaggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effects
 Staggered
Pain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 timesPain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 times
 Pain
Quantum Leap Quantum Leap Level 6
Stamina Cost: 28%
Target: One Enemy
Total Damage: n/a
Cooldown: n/a
# of Hits: 2
Hit/Critical: 94% / 22%
Type: Melee Ranged Gun

Special Properties

Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy

One Enemy

Fumbling (1 round) - Single-target attacks provoke a counter-attackFumbling (1 round) - Single-target attacks provoke a counter-attack
 Fumbling
Hobbled - Attacks cannot be StealthyHobbled - Attacks cannot be Stealthy
 Hobbled
Winded (1 Round) - Removes and prevents Follow-Up attacksWinded (1 Round) - Removes and prevents Follow-Up attacks
 Winded

Element Gun Element Gun Level 9
Stamina Cost: n/a
Target: n/a
Total Damage: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function

Hot Shot Hot Shot Level 9
Stamina Cost: 19%
Target: One Enemy
Total Damage: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 94% / 22%
Type: Ranged Fire

One Enemy

Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Neutralized - Removes and prevents stat increasing effectsNeutralized - Removes and prevents stat increasing effects
 Neutralized

Cold Snap Cold Snap Level 9
Stamina Cost: 19%
Target: One Enemy
Total Damage: n/a
Cooldown: 1 Round
# of Hits: 1
Hit/Critical: 94% / 22%
Type: Ranged Ice

One Enemy

Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning
 Chilled
Demise (1 round) - Causes Doom to trigger immediately; Prevents Doom from being appliedDemise (1 round) - Causes Doom to trigger immediately; Prevents Doom from being applied
 Demise

{{{name2d}}} Rocks Fall Level 9
Stamina Cost: 19%
Target: All Enemies
Total Damage: n/a
Cooldown: 2 Rounds
# of Hits: 3
Hit/Critical: 100% / 71%
Type: Summon

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits
 High Crits
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack

All Enemies

Fatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% healthFatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% health
 Fatal Blow

Lit Up Lit Up Level 9
Stamina Cost: 19%
Target: One Enemy
Total Damage: n/a
Cooldown: 3 Rounds
# of Hits: n/a
Hit/Critical: 94% / 22%
Type: Ranged Electric

Special Properties

Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded
 Exploit Opportunity
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets
 Exploits Bleeds
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter



For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.

Blastericon Tacticianicon  Modern Star-Lord
Star-Lord
Base Stats
Health: Bar01 Bar01 Bar02 Bar02 Bar02   6438
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02   7868
Attack: Bar01 Bar01 Bar02 Bar02 Bar02   1288
Defense: Bar01 Bar01 Bar02 Bar02 Bar02   1288
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01   1717
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02   1574
Effects:
Cost and Requirements:
  • Guardian Star-Lord
  • Blastericon Blaster - 65 Command point icon Command Points (August 27, 2014 - Present)
  • Blaster Combo (Guardian Star-Lord and Modern Star-Lord) - 106 Gold icon (November 9, 2013 - November 13, 2013)
  • Tactician Combo (Guardian Star-Lord and Modern Star-Lord) - 106 Gold icon (November 9, 2013 - November 13, 2013)
Gender: Agent Male Gender Male
Carries Metal? No
Organization/s:

Guardian Insignia Guardians of the Galaxy

Bio:
Abducted from Earth as a child and raised by space pirates, Peter Quill grew up to be kind of a jerk. Luckily, he found a team of other jerks in need of a leader: the Guardians of the Galaxy. When he's not hitting on alien girls or trying to convince people that he's famous, he can occasionally be found saving the galaxy.
Spray and Pray Spray and Pray
Stamina Cost: 11%
Target: All Enemies
Total Damage: 284 - 372
Cooldown: n/a
# of Hits: 4
Hit/Critical: 94% / 22%
Type: Ranged Gun

All Enemies

Impaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue
 Impaired (1 round)
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 Cornered (1 round)

All Allies

Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened
 Rising Up
Trick Shot Trick Shot Level 2
Stamina Cost: 14%
Target: One Enemy
Total Damage: 609 - 852
Cooldown: n/a
# of Hits: 1
Hit/Critical: 77% / 41%
Type: Ranged Gun

Special Properties

Wild Shots - Has a low chance to hitWild Shots - Has a low chance to hit
 Wild Shots
Show-Off - Chance to add a second hit, Pain, Off-Balance, and increases the chance to StunShow-Off - Chance to add a second hit, Pain, Off-Balance, and increases the chance to Stun
 Show-Off
That's Just Rude - Chance for a guaranteed hit and adds a third hit, Pain, Perfect Shot, Exhausted, and increases the chance to StunThat's Just Rude - Chance for a guaranteed hit and adds a third hit, Pain, Perfect Shot, Exhausted, and increases the chance to Stun
 That's Just Rude

One Enemy

Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun (1 turn) (10% chance)
Staggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effectsStaggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effects
 Staggered (3 rounds)
Pain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 timesPain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 times
 Pain (3 rounds)
Quantum Leap Quantum Leap Level 6
Stamina Cost: 27%
Target: One Enemy
Total Damage: 912 - 1182
Cooldown: n/a
# of Hits: 2
Hit/Critical: 94% / 22%
Type: Melee Ranged Gun

Special Properties

Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy

One Enemy

Fumbling (1 round) - Single-target attacks provoke a counter-attackFumbling (1 round) - Single-target attacks provoke a counter-attack
 Fumbling (1 round)
Hobbled - Attacks cannot be StealthyHobbled - Attacks cannot be Stealthy
 Hobbled (1 round)
Winded (1 Round) - Removes and prevents Follow-Up attacksWinded (1 Round) - Removes and prevents Follow-Up attacks
 Winded (1 round)

Element Gun Element Gun Level 9
Stamina Cost: n/a
Target: n/a
Total Damage: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function

Hot Shot Hot Shot Level 9
Stamina Cost: 18%
Target: One Enemy
Total Damage: 656 - 787
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 94% / 22%
Type: Ranged Fire

One Enemy

Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning (2 rounds)
Neutralized - Removes and prevents stat increasing effectsNeutralized - Removes and prevents stat increasing effects
 Neutralized (1 round)

Cold Snap Cold Snap Level 9
Stamina Cost: 18%
Target: One Enemy
Total Damage: 520 - 623
Cooldown: 1 Round
# of Hits: 1
Hit/Critical: 94% / 22%
Type: Ranged Ice

One Enemy

Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning
 Chilled (2 rounds)
Demise (1 round) - Causes Doom to trigger immediately; Prevents Doom from being appliedDemise (1 round) - Causes Doom to trigger immediately; Prevents Doom from being applied
 Demise (1 round)

{{{name2d}}} Rocks Fall Level 9
Stamina Cost: 18%
Target: All Enemies
Total Damage: 126 - 246
Cooldown: 2 Rounds
# of Hits: 3
Hit/Critical: 100% / 71%
Type: Summon

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits
 High Crits
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack

All Enemies

Fatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% healthFatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% health
 Fatal Blow

Lit Up Lit Up Level 9
Stamina Cost: 18%
Target: One Enemy
Total Damage: 643 - 773
Cooldown: 3 Rounds
# of Hits: n/a
Hit/Critical: 94% / 22%
Type: Ranged Electric

Special Properties

Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded
 Exploit Opportunity
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets
 Exploits Bleeds
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter



For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Modern Star-Lord Unlocked Originally worn while Star-Lord was the leader of a covert strike force he called the Dirty Dozen, this uniform was modified to its current version when Star-Lord formed the Guardians of the Galaxy.


Character-Restricted Empowered ISO-8[]

  • None.

Character-Restricted Augmented ISO-8[]

  • None.

Patch History[]

Team-Up Bonuses[]

For a complete list of Star-Lord's Team-Up Bonuses, see Star-Lord/Team-Up Bonuses.

Star-Lord has the following Team-Up Bonuses:

  • Anti-Precog: Characters against Precognitive Justice
  • Average Joes: Heroes without superpowers or supersuits
  • Big Mouth: Heroes that like to mouth off
  • Cancerverse Collapse: Richard Rider and Star-Lord
  • Close Counsel: Mantis and Star-Lord
  • Close Encounters: Earthlings that have origins or powers granted by extraterrestrials
  • Cubed: Wielders of the Cosmic Cube
  • Dance-off, Bro: Star-Lord and Ronan
  • Far Far Away: Heroes from space
  • Flirt: Heroes who are known to be flirtatious
  • Fully Armed: Heroes with an arsenal of weapons
  • Guardians of the Galaxy: Heroes who are current or former members of the Guardians of the Galaxy
  • Hot Stuff: Heroes who use fire attacks
  • Keys to the Kingdom: Heroes who are heirs to a throne
  • Kleptomaniac: Heroes who are heroic thieves
  • Ladies Man: Heroes who are known casanovas.
  • Orphanage: Orphaned Heroes
  • Rock Stars: Heroes with rock theme attack names
  • Safety First: Heroes who wear a helmet


Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Star-Lord/Gallery.

Advertisement