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Spiral Icon 1 Spiral Articles and Topics:
This article is about the playable hero. For the Enemy version, see Robo Spiral.


November 12, 2013 Patch NotesEdit

Adjustment

October 1, 2013 Patch NotesEdit

  • Bio: Once a talented stuntwoman named Rita Wayword, Spiral was kidnapped and genetically transformed into a six-armed assassin by extra-dimensional aliens. The experience damaged her sanity but granted her potent magical abilities. Though both her motives and loyalty are questionable, Spiral’s powers are such that having her as an ally is worth the risk...simply to avoid making her an enemy.
  • Class: Infiltrator
  • Self-Passive: Dancing Queen
    • Chance to avoid an enemy's or ally's attack
    • Gains an extra turn when an attack is dodged this way but only once per round
  • Level 1: Cut Loose
  • Level 2: Flashbolt
    • One enemy
    • Ranged, Magic
    • Stealthy
      • Does not trigger counter-attacks or protect abilities
    • Target Debuff: Bane
      • Takes additional damage from magic attacks and effects
      • Lasts 3 Rounds
    • Target Debuff: Depower
      • Actions no longer apply statuses
      • Lasts 1 Round
    • Babe With the Power
      • Replaces current dance with Dance Magic Dance
  • Level 6: Macabre Fandango (Dance)
    • All Enemies
    • 2 Round Cooldown
    • Ranged, Magic, Buff, Debuff
    • Subtle
      • Does not trigger most status effects
    • Target Debuff: Pressure Points
      • Has a chance to cause Dizzy, Exposed, Slowed, or Weakened
    • Team Buff: Rising Up
      • Has a chance to gain Focused, Fortified, Agile, or Strengthened
  • Level 9: Time Spiral
    • One Enemy
    • 2 Round Cooldown
    • Ranged, Magic
    • Stun (60% Chance)
      • Loses next turn
      • Reduced chance to dodge
      • Lasts 1 Turn
    • Exhausted
      • Cannot take extra turns
      • Quick Actions become normal actions
      • Lasts 1 Round
    • Grants Spiral Sixty-Four Rotations
      • Replaces current dance with Fouetté en Tournant
  • Sword Dance (Dance)
    • Dance
    • All Enemies
    • 2 Round Cooldown
    • Melee, Magic
    • Stealthy
      • Does not trigger counter-attacks or protect abilities
    • Target Debuff: Weak Point
      • The next attack against this target is guaranteed to hit and crit
      • Lasts 2 Rounds
    • Self Buff: Mirror Image
      • High chance to Avoid the next two single-target attacks
      • Lasts 4 Rounds
  • Dance Magic Dance (Dance)
  • Fouetté en Tournant (Dance)
    • All Enemies
    • 2 Round Cooldown
    • Ranged, Magic
    • Subtle
      • Does not trigger most status effects
    • Target Debuff: Disoriented
      • Has a chance of attacking allies
      • Lasts 1 Round
    • Team Buff: Epiphany
      • The next attack is guaranteed to be a critical hit
      • Lasts 2 Rounds


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