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March 28, 2016 Patch Notes[]
New Lockbox Hero: Shocker[]
Bio: High school dropout Herman Schultz was actually a talented engineer who fell into a life of crime. When Super Heroes began to appear regularly in New York, he decided to arm himself with his own invention, a pair of gauntlets that shoot high frequency blasts of air. Using these new gauntlets and designing a Super Villain persona as the Shocker, he defeated his new nemesis, Spider-Man, who had already been weakened in a previous confrontation with the Lizard. With his ego boosted, Shocker came into conflict with Spider-Man numerous times usually as a henchman for the Maggia. Shocker continued working for the Maggia until he was caught and imprisoned at Ryker's. He accepted an offer from S.H.I.E.L.D. in order to shorten his sentence.
- Class: Blaster
- Passive 1: Protective Vibrational Field
- 50% chance to avoid Melee attacks
- Passive 2: Pyrrhic Victory
- Chance to counter enemies and apply Collapsing Infrastructure
- Passive 3: Sinister Six
- Other former Sinister Six members gain Making Waves
- Passive 1: Protective Vibrational Field
- Action 1: Shocking
- Unlocked at Level 1
- Targets One Enemy
- Type: Melee, Sonic
- Special Properties
- Hemorrhaging Attack
- Causes all applications of Bleeding to trigger
- Hemorrhaging Attack
- One Enemy
- Action 2: Alternate Frequency
- Unlocked at Level 2
- Special Properties
- Multi-Function
- Can be used to perform different actions
- Action 2a: High Frequency
- Targets One Enemy
- Type: Ranged, Sonic
- One Enemy
- Disoriented (1 round)
- Single-target attacks have a chance of hitting allies
- Removed after attacking an ally
- Internal Bleeding x2
- Taking damage every round or after performing hostile actions
- Cannot be removed
- Counts as and stacks with Bleeding
- Disoriented (1 round)
- Action 2b: Low Frequency
- Targets One Enemy
- Type: Ranged, Sonic
- One Enemy
- Resonating (1 round)
- Removes beneficial status effects from the target and prevents the next one applied
- Purged (2 rounds)
- Removes effects from Class bonuses
- Prevents this character from gaining Class benefits
- Deals damage when removed by status removal effect
- Resonating (1 round)
- Action 3: Shocker Smash
- Unlocked at Level 6
- Targets All Enemies
- 3 Round Cooldown
- Type: Sonic, Ground
- Special Properties
- Ground Attack
- Ignores most protect and Avoidance effects
- Ground Attack
- All Enemies
- Collapsing Infrastructure (2 rounds)
- Deals damage each round
- Stacks are increased by Ground attacks
- Stacks up to 5 removed by status removal effects
- Cannot be removed by status removal effects
- Shell Shocked (1 round)
- Takes damage after using an offensive action
- Chance to take damage after using a counter-attack or follow-up
- Weakened (3 rounds)
- Attack reduced by 25%
- Dizzy (3 rounds)
- Accuracy reduced by 25%
- Collapsing Infrastructure (2 rounds)
- Action 4: Shocker Mobile
- Unlocked at Level 9
- Targets All Enemies
- Type: Melee
- Special Properties
- Car-tastrophic
- Can't be Protected against
- Ignores most Avoidance effects
- Guaranteed to hit
- Exploits Bleeds
- Deals extra damage against Bleeding targets
- Paragon Exploiter
- Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened
- Stealthy
- Does not trigger counter-attacks or protect abilities
- Car-tastrophic