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This article is about the playable hero. For the Enemy version, see Shocker/Boss.

March 28, 2016 Patch NotesEdit

New Lockbox Hero: ShockerEdit

Bio: High school dropout Herman Schultz was actually a talented engineer who fell into a life of crime. When Super Heroes began to appear regularly in New York, he decided to arm himself with his own invention, a pair of gauntlets that shoot high frequency blasts of air. Using these new gauntlets and designing a Super Villain persona as the Shocker, he defeated his new nemesis, Spider-Man, who had already been weakened in a previous confrontation with the Lizard. With his ego boosted, Shocker came into conflict with Spider-Man numerous times usually as a henchman for the Maggia. Shocker continued working for the Maggia until he was caught and imprisoned at Ryker's. He accepted an offer from S.H.I.E.L.D. in order to shorten his sentence.

  • Action 1: Shocking
    • Unlocked at Level 1
    • Targets One Enemy
    • Type: Melee, Sonic
    • Special Properties
    • One Enemy
      • Exposed (3 rounds)
        • Defense reduced by 25%
      • Slowed (3 rounds)
        • Evasion reduced by 25%
  • Action 2: Alternate Frequency
    • Unlocked at Level 2
    • Special Properties
    • Multi-Function
      • Can be used to perform different actions
    • Action 2a: High Frequency
      • Targets One Enemy
      • Type: Ranged, Sonic
      • One Enemy
        • Disoriented (1 round)
          • Single-target attacks have a chance of hitting allies
          • Removed after attacking an ally
        • Internal Bleeding x2
          • Taking damage every round or after performing hostile actions
          • Cannot be removed
          • Counts as and stacks with Bleeding
    • Action 2b: Low Frequency
      • Targets One Enemy
      • Type: Ranged, Sonic
      • One Enemy
        • Resonating (1 round)
          • Removes beneficial status effects from the target and prevents the next one applied
        • Purged (2 rounds)
          • Removes effects from Class bonuses
          • Prevents this character from gaining Class benefits
          • Deals damage when removed by status removal effect
  • Action 3: Shocker Smash
    • Unlocked at Level 6
    • Targets All Enemies
    • 3 Round Cooldown
    • Type: Sonic, Ground
    • Special Properties
    • All Enemies
      • Collapsing Infrastructure (2 rounds)
        • Deals damage each round
        • Stacks are increased by Ground attacks
        • Stacks up to 5 removed by status removal effects
        • Cannot be removed by status removal effects
      • Shell Shocked (1 round)
        • Takes damage after using an offensive action
        • Chance to take damage after using a counter-attack or follow-up
      • Weakened (3 rounds)
        • Attack reduced by 25%
      • Dizzy (3 rounds)
        • Accuracy reduced by 25%
  • Action 4: Shocker Mobile
    • Unlocked at Level 9
    • Targets All Enemies
    • Type: Melee
    • Special Properties
      • Car-tastrophic
        • Can't be Protected against
        • Ignores most Avoidance effects
        • Guaranteed to hit
      • Exploits Bleeds
        • Deals extra damage against Bleeding targets
      • Paragon Exploiter
        • Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened
      • Stealthy
        • Does not trigger counter-attacks or protect abilities

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