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Shocker Icon Shocker Articles and Topics:


Shocker
Gender: Agent Male Gender Male
Carries Metal? No
Organization: Masters of Evil, Sinister Six, Thunderbolts Logo Thunderbolts, Villains for Hire

Class: Blastericon Blaster
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02  2
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar02 Bar02 Bar02  2
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  3
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
Herman Schultz was just a career criminal until he built his own battle suit that could generate shockwaves. He defeated a weakened Spider-Man in their first encounter, gaining increasing notoriety.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Jessica Jones: Mission 2 - Suspicious Serum
First Comic Appearance: Amazing Spider-Man Vol. 1 #46 (March, 1967) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 31 - Mission 2, Spec Ops 31 - Mission 3, Spec Ops 33 - Mission 3
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

Ability Type Target # of Hits Cooldown Effects
Shocking! Ranged Sonic One Enemy 1 n/a Special Properties
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets
 Exploits Bleeds
Exploits Delirium - Deals extra damage against targets with Disoriented, Mind Control, and PossessedExploits Delirium - Deals extra damage against targets with Disoriented, Mind Control, and Possessed
 Exploits Delirium
Exploits Dizzy - Deals extra damage against Dizzy targetsExploits Dizzy - Deals extra damage against Dizzy targets
 Exploits Dizzy
High Frequency Ranged Sonic One Enemy 1 n/a One Enemy
Internal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with BleedingInternal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with Bleeding
 Internal Bleeding x3
Low Frequency
(default counter / follow-up)
Ranged Sonic One Enemy 1 n/a One Enemy
Resonating (1 round) - Removes beneficial status effects from the target and prevents the next one appliedResonating (1 round) - Removes beneficial status effects from the target and prevents the next one applied
 Resonating
Shocker Mobile Melee All Enemies 1 2 rounds
Starts cooled down
(1 round)
Special Properties
Car-tastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCar-tastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Car-tastrophic
All Enemies
Shell Shocked (1 round) - Takes damage after using an offensive action; Chance to take damage after using a counter-attack or follow-upShell Shocked (1 round) - Takes damage after using an offensive action; Chance to take damage after using a counter-attack or follow-up
 Shell Shocked
Shocker Smash Ground Sonic All Enemies 1 2 rounds Special Properties
Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects
 Ground Attack
All Enemies
Collapsing Infrastructure (2 rounds) - Deals damage each round; Stacks are increased by Ground attacks; Stacks up to 5 times; Cannot be removed by status removal effectsCollapsing Infrastructure (2 rounds) - Deals damage each round; Stacks are increased by Ground attacks; Stacks up to 5 times; Cannot be removed by status removal effects
 Collapsing Infrastructure
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%
 Dizzy
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
 Disoriented

Gallery[]

For all Images, Artworks, and Icons, see Shocker/Gallery.



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