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Infiltratoricon  Classic Shanna the She-Devil
Shanna
Base Stats
Health: Bar01 Bar01 Bar02 Bar02 Bar02   117
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02   156
Attack: Bar01 Bar01 Bar01 Bar02 Bar02   26
Defense: Bar01 Bar02 Bar02 Bar02 Bar02   21
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02   31
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02   29
Effects:
Cost and Requirements:
Gender: Agent Female Gender Female
Carries Metal? No
Organization/s:

Savage Land

Bio:
Born in the jungles of Zaire, Shanna O'Hara learned to survive even in the deadliest of environments. Her abilities only increased when she was resurrected with the life force of the Savage Land, giving her the strength and speed of a dozen men.
Spear Vault Spear Vault
Stamina Cost: 6%
Target: One Enemy
Total Damage: n/a
Cooldown: n/a
# of Hits: 1
Hit/Critical: 94% / 22%
Type: Unarmed Melee

One Enemy

Winded (1 Round) - Removes and prevents Follow-Up attacksWinded (1 Round) - Removes and prevents Follow-Up attacks
 Winded
Hobbled - Attacks cannot be StealthyHobbled - Attacks cannot be Stealthy
 Hobbled
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 Cornered

Savage Toxins Savage Toxins Level 2
Stamina Cost: No Cost
Target: n/a
Total Damage: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function

One Enemy

Poisoned (2 turns) - Taking damage every turn; Attack reducedPoisoned (2 turns) - Taking damage every turn; Attack reduced
 Poisoned
Torpid (1 round) - Psychic damage reduced by 40%; Counts as Poison for attacks for the purpose of attacksTorpid (1 round) - Psychic damage reduced by 40%; Counts as Poison for attacks for the purpose of attacks
 Torpid

Scorpion's Sting Scorpion's Sting Level 2
Stamina Cost: 8%
Target: One Enemy
Total Damage: n/a
Cooldown: 1 Round
# of Hits: 3
Hit/Critical: 94% / 22%
Type: Melee Slashing

One Enemy

Neutralized - Removes and prevents stat increasing effectsNeutralized - Removes and prevents stat increasing effects
 Neutralized
Poisoned (2 turns) - Taking damage every turn; Attack reducedPoisoned (2 turns) - Taking damage every turn; Attack reduced
 Poisoned
Woozy (1 round) - Ranged damage reduced by 40%; Counts as Poison for attacks for the purpose of attacksWoozy (1 round) - Ranged damage reduced by 40%; Counts as Poison for attacks for the purpose of attacks
 Woozy

Self

Tiger's Fury - *Increases Attack and Defense *This effect increases when attacked *Stacks up to two timesTiger's Fury - *Increases Attack and Defense *This effect increases when attacked *Stacks up to two times
 Tiger's Fury

Pinning Prick Pinning Prick Level 2
Stamina Cost: 8%
Target: One Enemy
Total Damage: n/a
Cooldown: 1 Round
# of Hits: 3
Hit/Critical: 94% / 22%
Type: Melee Slashing

One Enemy

Staggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effectsStaggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effects
 Staggered
Enfeebled (1 round) - Melee damage reduced by 40%; Counts as Poison for attacks for the purpose of attacksEnfeebled (1 round) - Melee damage reduced by 40%; Counts as Poison for attacks for the purpose of attacks
 Enfeebled
Poisoned (2 turns) - Taking damage every turn; Attack reducedPoisoned (2 turns) - Taking damage every turn; Attack reduced
 Poisoned

Self

Nimble (2 rounds) - 50% chance to avoid melee and ranged attacksNimble (2 rounds) - 50% chance to avoid melee and ranged attacks
 Nimble

Serpent Strike Serpent Strike Level 2
Stamina Cost: 8%
Target: One Enemy
Total Damage: n/a
Cooldown: 1 Round
# of Hits: 3
Hit/Critical: 94% / 22%
Type: Melee Slashing

One Enemy

Poisoned (2 turns) - Taking damage every turn; Attack reducedPoisoned (2 turns) - Taking damage every turn; Attack reduced
 Poisoned
Torpid (1 round) - Psychic damage reduced by 40%; Counts as Poison for attacks for the purpose of attacksTorpid (1 round) - Psychic damage reduced by 40%; Counts as Poison for attacks for the purpose of attacks
 Torpid
Off-balance (1 round) - Removes and prevents Counter-Attack effectsOff-balance (1 round) - Removes and prevents Counter-Attack effects
 Off-balance

Self

Berserker (2 rounds) - Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacksBerserker (2 rounds) - Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacks
 Berserker

Nature's Bounty Nature's Bounty Level 6
Stamina Cost: 12%
Target: One Ally
Total Damage: n/a
Cooldown: 3 Rounds
# of Hits: n/a
Hit/Critical: 100%
Type: Buff Heal

One Ally

Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target
 Remove Debuffs

Self

Gaining Ground - Taking 2 actions after a full roundGaining Ground - Taking 2 actions after a full round
 Gaining Ground
{{{name2}}} Off the Vine Level 9
Stamina Cost: 21%
Target: One Enemy
Total Damage: n/a
Cooldown: 1 Round
# of Hits: 3
Hit/Critical: 94% / 22%
Type: Melee Slashing

Special Properties

Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy

One Enemy

Flanked (1 round) - Single-target attacks against this target grant a follow-up attackFlanked (1 round) - Single-target attacks against this target grant a follow-up attack
 Flanked
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
 Disoriented



For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Character-Restricted Empowered ISO-8[]

  • None

Character-Restricted Augmented ISO-8[]

Patch History[]

Team Up Bonuses[]

For a complete list of Shanna's Team-Up Bonuses, see Shanna/Team-Up Bonuses.

Shanna has the following Team-Up Bonuses:

  • Anti-Precog: Characters against Precognitive Justice
  • Bless the Rains: Heroes that have lived in Africa
  • Crowded: Heroes who have more than one personality at one point
  • Distaff Counterpart: Female counterparts of male heroes
  • Dr.: Heroes with Doctorates
  • Dr. Doolittle: Heroes who can talk fluently with another species
  • Heart of the Jungle: Ka-Zar and Shanna
  • Savages Savages: Heroes that have feral tendencies
  • Stick It: Heroes that use pole weapons
  • Swingers: Heroes that swing into action
  • Toxic Personality: Characters known for using poisons


Gallery[]

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