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For the Effect, see Self-sacrifice
For other uses, see Sacrifice

The Self Sacrifice Set
Description: • All four Self-Sacrifice weapons together
Hoarfrost Mace Hoarfrost Mace Barrowguard Barrowguard
Monstrosity Monstrosity Roar of the North Roar of the North
Availability and Requirements:
Store
Gold icon Cost: 179
Limited Edition Dates:
October 28, 2013 - November 7, 2013

128 Gold icon
November 30, 2015 - December 4, 2015
How They WorkNotes


Self-Sacrifice is a Gear set associated with Special Operations - The Wild Hunt.


Gear[]

Hoarfrost Mace[]

Self-Sacrifice - 1 of 4

Hoarfrost Mace
Hoarfrost Mace
Melee Ice
Power Lvl: Agent level
Stamina: 22%
Target: One Enemy
Damage: 719 - 860
Hit/Crit: 82% / 7%
PVP Bonus:  +148 OFF
+137 DEF
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Fortitude - Resistance to being knocked out by damage over time effects.Fortitude - Resistance to being knocked out by damage over time effects.
Sacrifice - Protects allies from single target attacks; Grants allies Sacrificial Strength when reduced to 0 HPSacrifice - Protects allies from single target attacks; Grants allies Sacrificial Strength when reduced to 0 HP


Barrowguard[]

Self-Sacrifice - 2 of 4

Barrowguard
Barrowguard
Ice Melee Magic
Power Lvl: Agent level +5
Stamina: 20%%
Target: One Enemy
Damage: Customized
Hit/Crit: 97% / 34%
PVP Bonus:  +1035 OFF
+1294 DEF
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Thirteenth Charm - Revives the Agent with 25% health and debuffs removed when KO'ed; Grants Wisdom on revive; Removes the cooldown from Roar of the North on revive; Only triggers every 3 rounds, cannot stackThirteenth Charm - Revives the Agent with 25% health and debuffs removed when KO'ed; Grants Wisdom on revive; Removes the cooldown from Roar of the North on revive; Only triggers every 3 rounds, cannot stack
Fortitude - Resistance to being knocked out by damage over time effects.Fortitude - Resistance to being knocked out by damage over time effects.
Barrowguard - Restores health when attackingBarrowguard - Restores health when attacking


Monstrosity[]

Self-Sacrifice - 3 of 4

Monstrosity
Monstrosity
Debuff Tech
Power Lvl: Agent level +5
Stamina: 11%
Target: All Enemies
Hit/Crit: 82% / 7%
PVP Bonus:  +148 OFF
+137 DEF
Stun Resist - Chance to resist Stun statusesStun Resist - Chance to resist Stun statuses
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack


Roar of the North[]

Self-Sacrifice - 4 of 4

Roar of the North
Roar of the North
Ranged Gun
Power Lvl: Agent level
Stamina: 11%
Target: One Enemy
Damage: 4294 - 5152
Hit/Crit: 82% / 7%
PVP Bonus:  +148 OFF
+137 DEF
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Slow Reload - Deals extra damage but lose next turnSlow Reload - Deals extra damage but lose next turn
Cool Down (1 round) - Can not fire CryonizerCool Down (1 round) - Can not fire Cryonizer
Kicks Like a Mule (2 turns) - Lose next turnKicks Like a Mule (2 turns) - Lose next turn


How They Work[]

Item Disadvantages Advantages
Hoarfrost Mace Medium-low damage, Single-target attack, Puts agent in harm's way Protects allies, Prevents agent from dying once and massively empowers allies
Barrowguard Single-target attack, puts agent in harm's way, only restores health if attack hits opponent Prevents K.O., restores health, resistance to damage over time effects (i.e. Poison, Chilled, Dark Void, etc.), eliminates Roar of the North's cooldown
Monstrosity No damage, Does not affect Roar of the North's cooldown Reduces all enemies' stats, Agent cannot be stunned, Prevents Roar of the North from skipping Agent's turn
Roar of the North Cannot be used on the first turn, Skips next turn on use, Can only be used every other turn, Single-target attack, Low critical Extremely Massive Damage, High accuracy


Notes[]

  • This is the first and one of the only two Gear sets to not have the "Set" suffix on their Gear Set name. The other is 40th Century Man.





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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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