|The following info box is incomplete and requires the areas to be filled. If you wish, please examine the table and add anything missing. Remove this notice upon completion.|
Missing: Damage, Hit/Crit
- Power is set by Agent Level when acquired.
- Gains extra additional follow-up attacks as HP is reduced.
- Could be obtained during Special Operations - The Wild Hunt and Fanged Lockboxes.
- This gear is based on the Executioner and his abilities.
- When an Agent's HP is about 25% or lower, will strike about 2-9 times using this weapon (depends on how low Agent's HP is).
- BUG FIXES
|Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items|
|Due to the stats having a difference between players depending on their Agent's Level and Equipment,|
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.
Editors must refrain from changing the stats if this is not their Agent setup.
For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.