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Scientist
Organization: A.I.M.

Class: Bruisericon Bruiser
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02  2
Effects:

None

Description:
The AIM Scientist is a quick learner and can adapt to combat situations by constantly increasing his Defense, as well as the Defense of his research team.
Appearances
First Marvel: Avengers Alliance Appearance: Chapter 1 - The Pulse: Mission 4 - Designed Only for Killing
First Comic Appearance: None
Story Appearances
Season 1: Chapter 1 - Mission 4, Chapter 5 - Mission 2, Chapter 8 - Mission 1, Chapter 9 - Mission 4, Chapter 10 - Mission 3
Season 2:
Special Operations Appearances
Missions: Spec Ops 1 - Mission 1, Spec Ops 7 - Mission 1, Spec Ops 8 - Mission 2, Spec Ops 13 - Mission 1
Other Appearances
Daily Missions: Classy - Bruisers, Standard - All Heroes (7)
Simulator: None

Abilities[]

Special Operations - Follow The Leader

Ability Type Target # of Hits Cooldown Effect/s
Cripple Melee One Enemy 1 - One Enemy
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed
"Fire in the Hole!" Melee All Allies 1 3 Rounds All Allies
Taking Cover (2 turns) - High chance to Avoid next attack.Taking Cover (2 turns) - High chance to Avoid next attack.
 Taking Cover
Miniature Tactical Warhead Ranged Tech Radiation All Enemies 1 2 Rounds
Rocket Shotgun Ranged All Enemies 1 2 Rounds

Special Operations - Follow The Leader

Ability Type Target # of Hits Cooldown Effect/s
"Fire in the Hole!" Melee All Allies 1 3 Rounds All Allies
Taking Cover (2 turns) - High chance to Avoid next attack.Taking Cover (2 turns) - High chance to Avoid next attack.
 Taking Cover
Blinding Blast Melee Energy One Enemy 1 - One Enemy
Blinded - Next single-target attack has a 50% chance to missBlinded - Next single-target attack has a 50% chance to miss
 Blinded
Miniature Tactical Warhead Ranged Tech Radiation All Enemies 1 2 Rounds All Enemies
Radiation Fatigue (2 rounds) - Taking extra damage from radiation attacksRadiation Fatigue (2 rounds) - Taking extra damage from radiation attacks
 Radiation Fatigue
Gamma Exposure - Nearby Energy attacks may apply Radiation ExposureGamma Exposure - Nearby Energy attacks may apply Radiation Exposure
 Gamma Exposure
Rocket Shotgun Ranged All Enemies 1 2 Rounds


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