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October 16, 2014 Patch Notes[]
Bug & Balance Fixes:
- Statuses
- Full of Doom, Gladiatorial Carnage, Tiger's Fury, Mental Coordination, Valor, Quickness, Divine Inspiration, Morale Boost, and Grit can now be removed by Neutralized
May 19, 2014 Patch Notes[]
Lockbox Reward Hero: Sandman (New Hero)
Bio: William baker used to be a small-time crook. After escaping from prison, he fled to an irradiated beach near a nuclear testing facility. The radioactive sand fused with his body, allowing him to change shape, scatter and reform himself, and withstand almost any attack. Originally a prime member of Spider-Man’s gallery of rogues, the Sandman has recently attempted to overcome his inglorious past and become a hero.
- Class: Bruiser
- Self Passive:
- Form of Sand
- Immune to Attrition, Electricity, and Ground attacks
- Vulnerable to Fire and Water
- Shifting Sands
- Gains Grit every turn
- Increases Attack, Defense, Accuracy, and Evasion
- Stacks up to 5 times
- Chance to gain Dust in the Wind, reducing damage, counter-attacking, and gaining Grit after being attacked
- Gains Grit every turn
- Form of Sand
- Self Passive:
- Action 1: Pound
- Unlocked at Level 1
- Melee Unarmed
- One Enemy
- Cornered
- Removes and prevents Protect effects
- Off-balance
- Removes and prevents Counter-attack effects
- Cornered
- Self
- Grit
- Increases Attack, Defense, Accuracy, and Evasion
- Stacks up to 5 times
- Grit
- Action 2: Gathering Sand
- Unlocked at Level 2
- Buff
- Special Properties
- Quick Action
- Self
- Rising Up
- Has a chance to gain Focused, Fortified, Agile, or Strengthened
- Rising Up
- Sand Disperse
- 50% chance to Avoid attacks
- Action 3: Hammering Blow
- Unlocked at Level 6
- Unarmed Melee
- Special Properties
- Finest Hour!
- Deals extra damage while Agile, Focused, Fortified, Strengthened, Shielded, or Healing
- True Grit
- Consumes all stacks of Grit to deal extra damage
- Finest Hour!
- Action 4: Sand Spikes
- Unlocked at Level 9
- Ground
- Special Properties
- Catastrophic
- Can’t be Protected against
- Ignores most Avoidance effects
- Guaranteed to hit
- Ground Attack
- Ignores most protect and Avoidance effects
- True Grit
- Consumes all stacks of Grit to deal extra damage
- Catastrophic
- All Enemies
- Pressure Points
- Has a chance to cause Dizzy, Exposed, Slowed, or Weakened
- Blinded
- Next single-target attack has a 50% chance to miss
- Pressure Points