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Effects[]
- Power is set by Agent level when acquired
- Deals extra damage but lose next turn
Cool Down (1 round)
- Can not fire Roar of the North
Kicks Like a Mule (2 turns)
- Lose next turn
Notes[]
- Only obtainable during Special Operations - The Wild Hunt.
- The "Sacrifice" in this gear set refers to losing a turn. (Kicks Like a Mule)
- The Agent does not gain Kicks Like a Mule if an enemy dodges the attack.
- This Gear has the highest base damage yet in the game.
v · eEquipment |
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Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items |
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Due to the stats having a difference between players depending on their Agent's Level and Equipment, Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats. Editors must refrain from changing the stats if this is not their Agent setup. For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear. | |