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This Gear is Reforgeable
Ring of Denak
Ring of Denak

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level
Stamina: 22%
Target: All Enemies
Cooldown:

2 Rounds

Hit / Critical: 100% / 8%
PVP Bonus:  +9036 OFF
 +9036 DEF
Type: Debuff Magic
Description:

• Demons of Denak!

Availability and Requirements:
Season 2: Chapter 8 - Mission 5
Boss Reward (Challenge Mode)
Silver-icon Sell: 250
This Gear is a part of:

Mission Gear

Tooltip
Ring of Denak 

Debuff Magic
All Enemies
+9036 OFF   +9036 DEF

Ring of Denak
Pwr Lvl: Agent level Stamina: 22%
Damage: (?) Hit/Crit: 100% / 8%
Hits: n/a Cooldown: 2 Rounds
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
Corrupting Influence - Characters that perform a hostile action gain Sin; Increases damage done while affected by Sin.Corrupting Influence - Characters that perform a hostile action gain Sin; Increases damage done while affected by Sin.
Bane (3 turns) - Taking additional damage from Magic attacks and effectsBane (3 turns) - Taking additional damage from Magic attacks and effects
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times

Effects[]


Special Properties

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects

 Ethereal Strike

  • Ignores Avoidance and Incorporeal effects
Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger

 Hemorrhaging Attack

  • Causes all applications of Bleeding to trigger
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities

 Stealthy

  • Does not trigger counter-attacks or protect abilities
Corrupting Influence - Characters that perform a hostile action gain Sin; Increases damage done while affected by Sin.Corrupting Influence - Characters that perform a hostile action gain Sin; Increases damage done while affected by Sin.

 Corrupting Influence

  • Characters that perform a hostile action gain Sin
  • Increases damage done while affected by Sin


All Enemies

Bane (3 turns) - Taking additional damage from Magic attacks and effectsBane (3 turns) - Taking additional damage from Magic attacks and effects

 Bane (3 rounds)

  • Taking additional damage from Magic attacks and effects
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times

 Bleeding (3 rounds)

  • Taking damage every round or after performing hostile actions
  • This effect can be applied 3 times

Other Versions[]

Icon Name
Ring of Balthak Ring of Balthak
Similar-Looking Gear
Ring of Cyttorak Ring of Cyttorak
Similar-Looking Gear
Ring of Ikkon Ring of Ikkon
Similar-Looking Gear
Ring of Ikthalon Ring of Ikthalon
Normal Mode Gear Version
Ring of The Faltine Ring of The Faltine
Similar-Looking Gear
Ring of Valtorr Ring of Valtorr
Similar-Looking Gear

Notes[]



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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