Research can be conducted to unlock more items and weapons for purchase in the store (though some of these may drop or be rewarded during missions before they are actually unlocked). More advanced research is unlocked by leveling up and completing previous research. Research is unlocked at level 3 after finishing the second mission in Chapter 1.
Research will cost silver, as well as S.H.I.E.L.D. Points. Each research topic also has a built-in waiting period, which can be shortened by paying gold. The more advanced the topic, the longer the waiting period.
- Advanced Targeting
- Composite Arms
- Frag Grenade I
- Demolitions I
- Marksman Training I
- Smoothbore Firearms
- Tactical Pistol
- Advanced Blades
- Experimental Katara Tech - also requires Unarmed Combat I
- Energy Blades - also requires Force Manipulators
- Durability I
- Kinetic Projection
- Unarmed Combat I
- Pyrotechnics I
- Riot Control I
- Rejuvenating Energy
- First Aid I
- Electrolytes I
- Healing Factor I
- Flexibility I
- PvP Bonus Expansion I
- It was revealed that, along with the launch of Season 2, new filters will be added to the Research page, making it easier for players to find a specific research.
|Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items|
|Due to the stats having a difference between players depending on their Agent's Level and Equipment,|
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.
Editors must refrain from changing the stats if this is not their Agent setup.
For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.