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Red Skull[]

Red Skull
Gender: Agent Male Gender Male
Carries Metal? No
Organization: Hydra Marvel XP Hydra

Class: Tacticianicon Tactician
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  3
Effects:

Bio:
Johann Schmidt's notorious skills in torture, espionage, and assassination made him the most feared operative of the Nazi regime. He is utterly devoid of morality or mercy, an inhuman embodiment of fascist evil. Newly resurrected by the Syndicate, the Red Skull has rededicated himself to his vision of a world crushed beneath his reign.
Appearances
First Marvel: Avengers Alliance Appearance: Chapter 10 - Mission 6 (Dialogue)
First Comic Appearance: Captain America Comics #5 (August, 1941)
Story Appearances
Season 1: Chapter 10 - Mission 6 (Dialogue), Chapter 11 - Mission 6, Chapter 12 - Mission 5
Season 2: Chapter 2 - Mission 4,Chapter 8 - Mission 1
Special Operations Appearances
Missions: Special Operations - So Shall Ye Reap: Group Boss, Spec Ops 17 - Mission 3
Other Appearances
Daily Missions: None
Simulator: Villain Archive

Abilities[]

Mission 1.11.6

Ability Type Target # of Hit Effect
Cosmic Cube Destruction Ranged All 1
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Cosmic Cube Cleanse Ranged All Enemies 1
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Remove Buffs - Removes beneficial status effects from the targetRemove Buffs - Removes beneficial status effects from the target
 Remove Buffs
Gunshot Ranged One Enemy 1
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Rapid Fire Ranged One Enemy 4
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Cosmic Rift Magic All 1
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Cosmic Divide (1 round) - Automatically dodge most attacks from targets without Cosmic Divide; Can be damaged by targets inflicted with Cosmic Divide; While active, attack is increased, but the target takes damage each turnCosmic Divide (1 round) - Automatically dodge most attacks from targets without Cosmic Divide; Can be damaged by targets inflicted with Cosmic Divide; While active, attack is increased, but the target takes damage each turn
 Cosmic Divide

Mission 1.12.5

Ability Type Target # of Hits Cooldown Effects
Cosmic Cube Destruction Ranged All 1 2 rounds
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Cosmic Cube Cleanse Ranged All Enemies 1 2 rounds
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Remove Buffs - Removes beneficial status effects from the targetRemove Buffs - Removes beneficial status effects from the target
 Remove Buffs
Gunshot
(default counter / follow-up)
Ranged One Enemy 1 n/a
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Rapid Fire Ranged One Enemy 4 2 rounds
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Redshift Buff Magic One Ally n/a 3 rounds
Cosmic Acceleration (3 rounds) - Taking extra turnsCosmic Acceleration (3 rounds) - Taking extra turns
 Cosmic Acceleration
Cosmic Reinforcement Buff Magic One Ally n/a 3 rounds
Cosmic Reinforcement - Increased DefenseCosmic Reinforcement - Increased Defense
 Cosmic Reinforcement
Cosmic Field Buff Magic All Allies n/a 3 rounds
Cosmic Field (3 rounds) - Shield effect absorbs incoming damageCosmic Field (3 rounds) - Shield effect absorbs incoming damage
 Cosmic Field
Cosmic Stasis Debuff Magic One Enemy 1 4 rounds
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Cosmic Stasis (3 rounds) - Target is protected in Cosmic Stasis, preventing damage and removing debuffs; Cannot use abilities or be hit; Target is left extremely vulnerable when Cosmic Stasis is removedCosmic Stasis (3 rounds) - Target is protected in Cosmic Stasis, preventing damage and removing debuffs; Cannot use abilities or be hit; Target is left extremely vulnerable when Cosmic Stasis is removed
 Cosmic Stasis

Assist Captain America

Ability Type Target # of Hits Cooldown Effects
Cosmic Cube Destruction Ranged All 1 2 rounds
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Cosmic Cube Cleanse Ranged All Enemies 1 2 rounds
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Remove Buffs - Removes beneficial status effects from the targetRemove Buffs - Removes beneficial status effects from the target
 Remove Buffs
Gunshot
(default counter / follow-up)
Ranged One Enemy 1 n/a
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Rapid Fire Ranged One Enemy 4 2 rounds
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Redshift Buff Magic One Ally n/a 3 rounds
Cosmic Acceleration (3 rounds) - Taking extra turnsCosmic Acceleration (3 rounds) - Taking extra turns
 Cosmic Acceleration
Cosmic Reinforcement Buff Magic One Ally n/a 3 rounds
Cosmic Reinforcement - Increased DefenseCosmic Reinforcement - Increased Defense
 Cosmic Reinforcement
Cosmic Field Buff Magic All Allies n/a 3 rounds
Cosmic Field (3 rounds) - Shield effect absorbs incoming damageCosmic Field (3 rounds) - Shield effect absorbs incoming damage
 Cosmic Field
Cosmic Stasis Debuff Magic One Enemy 1 4 rounds
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Cosmic Stasis (3 rounds) - Target is protected in Cosmic Stasis, preventing damage and removing debuffs; Cannot use abilities or be hit; Target is left extremely vulnerable when Cosmic Stasis is removedCosmic Stasis (3 rounds) - Target is protected in Cosmic Stasis, preventing damage and removing debuffs; Cannot use abilities or be hit; Target is left extremely vulnerable when Cosmic Stasis is removed
 Cosmic Stasis


Captain America Fights Alone

Ability Type Target # of Hits Cooldown Effects
Gunshot
(default counter / follow-up)
Ranged One Enemy 1 n/a
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Rapid Fire Ranged One Enemy 4 2 rounds
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Cosmic Reinforcement Buff Magic One Ally n/a 3 rounds
Cosmic Reinforcement - Increased DefenseCosmic Reinforcement - Increased Defense
 Cosmic Reinforcement
Critical Mass Debuff Magic Self n/a 3 rounds
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Critical Mass (3 rounds) - Red Skull's attacks are guaranteed to be critical hitsCritical Mass (3 rounds) - Red Skull's attacks are guaranteed to be critical hits
 Critical Mass
Energize Buff Magic Self n/a 3 rounds
Energize/Red Skull - Buffs Attack and Defense every time attackedEnergize/Red Skull - Buffs Attack and Defense every time attacked
 Energize
Charging Cosmic Efflux Buff Magic Self n/a 2 rounds
Cosmic Efflux - Preparing to Unlease a wave of harmful debuffsCosmic Efflux - Preparing to Unlease a wave of harmful debuffs
 Cosmic Efflux
Cosmic Efflux
(requires Cosmic Efflux)
Debuff Magic Ranged All Enemies 1 2 rounds
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
 Opportunist
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points
Chaos Shot - Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation ExposureChaos Shot - Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure
 Chaos Shot

Red Skull[]

Red Skull
Gender: Agent Male Gender Male
Carries Metal? No
Organization: Hydra Marvel XP Hydra

Class: Bruisericon Bruiser
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Effects:

Bio:
Johann Schmidt's notorious skills in torture, espionage, and assassination made him the most feared operative of the Nazi regime. He is utterly devoid of morality or mercy, an inhuman embodiment of fascist evil. Newly resurrected by the Syndicate, the Red Skull has rededicated himself to his vision of a world crushed beneath his reign.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - So Shall Ye Reap: Group Boss (Only Appearance)
First Comic Appearance: Captain America Comics #5 (August, 1941)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Special Operations - So Shall Ye Reap: Group Boss (Only Appearance)
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

SO10 Group Boss

Ability Type Target # of Hits Effect
Gunshot Ranged One Enemy 1
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Cosmic Bolts Ranged All Enemies 1
Distraction (1 round) - Next attack has a high chance to missDistraction (1 round) - Next attack has a high chance to miss
 Distraction
Cosmic Quake Ranged All Enemies 1
Staggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effectsStaggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effects
 Staggered
Energize Magic Buff Self 1
Energize/Red Skull - Buffs Attack and Defense every time attackedEnergize/Red Skull - Buffs Attack and Defense every time attacked
 Energize
Crippling Blow - One Enemy 1
Impaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue
 Impaired
Penetrating Vision - One Enemy 1
Targeted (1 turn) - Attacks against this target are guaranteed to hit and critTargeted (1 turn) - Attacks against this target are guaranteed to hit and crit
 Targeted
Lay Waste - One Enemy 1
Buff Blocker (1 round) - Removes beneficial status effects from the target and prevents new applicationsBuff Blocker (1 round) - Removes beneficial status effects from the target and prevents new applications
 Buff Blocker
Blight Debuff One Enemy 1
Hobbled - Attacks cannot be StealthyHobbled - Attacks cannot be Stealthy
 Hobbled
Stasis Trap Magic Buff Self 1
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Stasis Trap - See DisambiguationStasis Trap - See Disambiguation
 Stasis Trap
Infinite Gaze Debuff One Enemy 1
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
Cosmic Tracking (2 rounds) - Removes and prevents Counter-Attack effects and attacks may be pre-counteredCosmic Tracking (2 rounds) - Removes and prevents Counter-Attack effects and attacks may be pre-countered
 Cosmic Tracking
Summon Heal - 1 Summons Hydra Vanguard, Hydra Judicator, or Hydra Rampart.
Tactical Shift: Tactician - Self 1
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy

Red Skull[]

Red Skull
Gender: Agent Male Gender Male
Carries Metal? No
Organization: Hydra Marvel XP Hydra

Class: Blastericon Blaster
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Effects:

Bio:
Johann Schmidt's notorious skills in torture, espionage, and assassination made him the most feared operative of the Nazi regime. He is utterly devoid of morality or mercy, an inhuman embodiment of fascist evil. Newly resurrected by the Syndicate, the Red Skull has rededicated himself to his vision of a world crushed beneath his reign.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - So Shall Ye Reap: Group Boss (Only Appearance)
First Comic Appearance: Captain America Comics #5 (August, 1941)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Special Operations - So Shall Ye Reap: Group Boss (Only Appearance)
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

SO10 Group Boss

Ability Type Target # of Hits Effect
Gunshot Ranged One Enemy 1
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Charged Strike Ice Ranged All Enemies 1
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning
 Chilled
Charged Strike Fire Energy Ranged Explosion All Enemies 1
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits
 High Crits
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Cosmic Focus Buff Self 1
Focus Shield (2 rounds) - Red Skull is channeling the power of the Cosmic Cube for an icy attack; Cosmic Focus can be interrupted by removing the Focus Shield; While Focus Shield is active, attacks are countered with ChilledFocus Shield (2 rounds) - Red Skull is channeling the power of the Cosmic Cube for an icy attack; Cosmic Focus can be interrupted by removing the Focus Shield; While Focus Shield is active, attacks are countered with Chilled
 Focus Shield
Mind Control Buff Self 1
Controller's Shield (2 rounds) - Mind Controlled can be released early if Red Skull receives damageController's Shield (2 rounds) - Mind Controlled can be released early if Red Skull receives damage
 Controller's Shield
Enervate Ranged One Enemy 1
Winded (1 Round) - Removes and prevents Follow-Up attacksWinded (1 Round) - Removes and prevents Follow-Up attacks
 Winded
Summon Heal - 1 Summons Hydra Vanguard, Hydra Judicator, or Hydra Rampart.
Summon Heal - 1 Summons Hydra Vanguard, Hydra Judicator, or Hydra Rampart.
Lay Waste - One Enemy 1
Buff Blocker (1 round) - Removes beneficial status effects from the target and prevents new applicationsBuff Blocker (1 round) - Removes beneficial status effects from the target and prevents new applications
 Buff Blocker
Tactical Shift: Infiltrator - Self 1
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy

Red Skull[]

Red Skull
Gender: Agent Male Gender Male
Carries Metal? No
Organization: Hydra Marvel XP Hydra

Class: Tacticianicon Tactician
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Effects:

Bio:
Johann Schmidt's notorious skills in torture, espionage, and assassination made him the most feared operative of the Nazi regime. He is utterly devoid of morality or mercy, an inhuman embodiment of fascist evil. Newly resurrected by the Syndicate, the Red Skull has rededicated himself to his vision of a world crushed beneath his reign.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - So Shall Ye Reap: Group Boss (Only Appearance)
First Comic Appearance: Captain America Comics #5 (August, 1941)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Special Operations - So Shall Ye Reap: Group Boss (Only Appearance)
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

SO10 Group Boss

Ability Type Target # of Hits Effect
Gunshot Ranged One Enemy 1
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Redshift Magic Buff One Ally 1
Cosmic Acceleration (3 rounds) - Taking extra turnsCosmic Acceleration (3 rounds) - Taking extra turns
 Cosmic Acceleration
Vengeance Buff Self 1
Cosmic Vengeance - Next attacker to hit Red Skull becomes the focus of his upcoming attacksCosmic Vengeance - Next attacker to hit Red Skull becomes the focus of his upcoming attacks
 Cosmic Vengeance
Power of Fear Debuff One Enemy 1
Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack
 Intimidated
Rapid Fire Ranged One Enemy 4
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Blight Debuff One Enemy 1
Hobbled - Attacks cannot be StealthyHobbled - Attacks cannot be Stealthy
 Hobbled
Stasis Trap Buff Magic Self 1
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Stasis Trap - See DisambiguationStasis Trap - See Disambiguation
 Stasis Trap
Infinite Gaze Debuff One Enemy 1
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy
Cosmic Tracking (2 rounds) - Removes and prevents Counter-Attack effects and attacks may be pre-counteredCosmic Tracking (2 rounds) - Removes and prevents Counter-Attack effects and attacks may be pre-countered
 Cosmic Tracking
Tactical Shift: Scrapper - Self 1
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy

Red Skull[]

Red Skull
Gender: Agent Male Gender Male
Carries Metal? No
Organization: Hydra Marvel XP Hydra

Class: Infiltratoricon Infiltrator
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Effects:

Bio:
Johann Schmidt's notorious skills in torture, espionage, and assassination made him the most feared operative of the Nazi regime. He is utterly devoid of morality or mercy, an inhuman embodiment of fascist evil. Newly resurrected by the Syndicate, the Red Skull has rededicated himself to his vision of a world crushed beneath his reign.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - So Shall Ye Reap: Group Boss (Only Appearance)
First Comic Appearance: Captain America Comics #5 (August, 1941)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Special Operations - So Shall Ye Reap: Group Boss (Only Appearance)
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

SO10 Group Boss

Ability Type Target # of Hits Effect
Gunshot Ranged One Enemy 1
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Mind Control Buff Debuff Self 1
Mind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effectMind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effect
 Mind Control to all enemies
Controller's Shield (2 rounds) - Mind Controlled can be released early if Red Skull receives damageController's Shield (2 rounds) - Mind Controlled can be released early if Red Skull receives damage
 Controller's Shield
Mind Control Released All Enemies 1 Removes
Mind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effectMind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effect
 Mind Control
from all enemies
Enervate Ranged One Enemy 1
Winded (1 Round) - Removes and prevents Follow-Up attacksWinded (1 Round) - Removes and prevents Follow-Up attacks
 Winded
Energize Buff Magic One Enemy 1
Energize/Red Skull - Buffs Attack and Defense every time attackedEnergize/Red Skull - Buffs Attack and Defense every time attacked
 Energize
Crippling Blow - One Enemy 1
Impaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue
 Impaired
Penetrating Vision - One Enemy 1
Targeted (1 turn) - Attacks against this target are guaranteed to hit and critTargeted (1 turn) - Attacks against this target are guaranteed to hit and crit
 Targeted
Lay Waste - One Enemy 1
Buff Blocker (1 round) - Removes beneficial status effects from the target and prevents new applicationsBuff Blocker (1 round) - Removes beneficial status effects from the target and prevents new applications
 Buff Blocker
Summon Heal - 1 Summons Hydra Vanguard, Hydra Judicator, or Hydra Rampart.
Tactical Shift: Bruiser - Self 1
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy

Red Skull[]

Red Skull
Gender: Agent Male Gender Male
Carries Metal? No
Organization: Hydra Marvel XP Hydra

Class: Scrappericon Scrapper
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Effects:

Bio:
Johann Schmidt's notorious skills in torture, espionage, and assassination made him the most feared operative of the Nazi regime. He is utterly devoid of morality or mercy, an inhuman embodiment of fascist evil. Newly resurrected by the Syndicate, the Red Skull has rededicated himself to his vision of a world crushed beneath his reign.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - So Shall Ye Reap: Group Boss (Only Appearance)
First Comic Appearance: Captain America Comics #5 (August, 1941)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Special Operations - So Shall Ye Reap: Group Boss (Only Appearance)
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

SO10 Group Boss

Ability Type Target # of Hits Effect
Redshift Magic Buff One Enemy 1
Cosmic Acceleration (3 rounds) - Taking extra turnsCosmic Acceleration (3 rounds) - Taking extra turns
 Cosmic Acceleration
Charged Strike Ranged Ice All Enemies 1
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning
 Chilled
Charged Strike Fire Energy Ranged Explosion All Enemies 1
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits
 High Crits
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Cosmic Focus Buff Self 1
Focus Shield (2 rounds) - Red Skull is channeling the power of the Cosmic Cube for an icy attack; Cosmic Focus can be interrupted by removing the Focus Shield; While Focus Shield is active, attacks are countered with ChilledFocus Shield (2 rounds) - Red Skull is channeling the power of the Cosmic Cube for an icy attack; Cosmic Focus can be interrupted by removing the Focus Shield; While Focus Shield is active, attacks are countered with Chilled
 Focus Shield
Vengeance Buff Self 1
Cosmic Vengeance - Next attacker to hit Red Skull becomes the focus of his upcoming attacksCosmic Vengeance - Next attacker to hit Red Skull becomes the focus of his upcoming attacks
 Cosmic Vengeance
Power of Fear Debuff One Enemy 1
Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack
 Intimidated
Rapid Fire Ranged One Enemy 4
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Summon Heal - 1 Summons Hydra Vanguard, Hydra Judicator, or Hydra Rampart.
Lay Waste - One Enemy 1
Buff Blocker (1 round) - Removes beneficial status effects from the target and prevents new applicationsBuff Blocker (1 round) - Removes beneficial status effects from the target and prevents new applications
 Buff Blocker
Gunshot Ranged One Enemy 1
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Tactical Shift: Blaster - Self 1
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy

Gallery[]

For all Images, Artworks, and Icons, see Red Skull/Gallery.



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