- Grants other two party members an extra turn
- Only one extra turn may be taken each round
Quick Action Version
- Quantum Jumper no longer grants an extra turn to the Agent that uses it.
- Cooldown reduced to 2 rounds
- The Agent will no longer gain an extra turn after the first time the Quantum Jumper is used
- Quantum Jumper now starts with a 1 round cooldown.
|Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items|
|Due to the stats having a difference between players depending on their Agent's Level and Equipment,|
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.
Editors must refrain from changing the stats if this is not their Agent setup.
For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.