|
April 25, 2014 Patch Notes[]
Adjustments & Bug Fixes
- Passive Evasion Effects
- Fixed an issue that was causing a character with the passive evasion effect to miss when attacking using a preemptive counter
- Fixed an issue where allies were causing the evade to trigger
- Fixed an issue that caused allies to evade beneficial actions
- The above adjustments have been applied to the following:
- Fleet-footed (Punisher)
November 27, 2013 Patch Notes[]
Hero Bug Fixes and Balance Changes
- Class change moves are now a multi-action
November 12, 2013 Patch Notes[]
Adjustment
- Hidden in Smoke was updated and now has a 50% chance to proc
October 1, 2013 Patch Notes[]
Punisher Fix
- Counters should now proc the same for all characters
February 7, 2013 Patch Notes[]
Punisher Fix
- Punisher’s The Migrant is now tagged appropriately
January 31, 2013 Patch Notes[]
Punisher Revealed
Generalist[]
- Passive - Always Prepared
- Gains a random buff at the start of each round
- 1. CFJ-15 Assault Rifle
- Single Target
- Range
- Target Focus
- Increases damage taken by the next single-target attack
- Lock-On
- Taking additional damage from ranged attacks
- 2. Walking Armory
- Self Buff
- No Cooldown
- Quick Action
- Changes Punisher’s Class and Passive Ability
- Swaps Weapons and gains new Abilities
- 3. Frag Grenade
- 4. Battle Van
- AOE
- Melee
- 2 Round Cooldown
- Intimidated
- Reduces Attack, Accuracy, and Evasion
- Paragon Exploiter
Alternate Class! Tactician[]
- Passive - Urban Warfare
- Chance to join in on an ally's attack
- Chance to retaliate when an ally is hit by single-target attacks
- 1. Dual WMI J'Woo
- 3. Proximity Mine
- Single Target
- Range
- 2 Round Cooldown
- Stealthy
- Does not trigger counter-attacks or protect abilities
- Proximity Mine
- Surrounded by motion-detecting explosives
- Detonates if any offensive action is taken
- Does not detonate on attacks that can't be countered
Alternate Class! Infiltrator[]
- Passive - Fleet-footed
- Chance to dodge melee attacks
- 1. CE-3 Sniper Rifle
- Single Target
- Range
- Always Hits
- 100% chance to hit...usually
- High Crits
- Increased chance of critical hits
- Off-balance
- Removes and prevents Counter-Attack effects
- Weakened
- 2 Round Cooldown
- Hidden in Smoke
- Concealment grants a chance to Avoid single-target attacks
Alternate Class! Scrapper[]
- Passive - Eye for an Eye
- Counters melee attacks with Combat Dagger
- Counters ranged attacks with a Tangler Grenade
- 1. Stoker Z-F Combat Dagger
- 3. Tangler Grenade
Alternate Class! Bruiser[]
- Passive - Bulletproof Jacket
- Takes reduced damage from Ranged attacks
- 1. Reforged Batstone 2.357
- 3. EMP Grenade
- AOE
- Range
- 2 Round Cooldown
- Fried Circuits
- Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks
Alternate Class! Blaster[]
- Passive - Adrenaline Rush
- Gains a stack of Adrenaline when attacking or being attacked
- Adrenaline
- Increases attack and accuracy
- This affect can be applied up to 5 times
- 1. The Migrant
- Single Target
- Range
- Target Focus
- Increases damage taken by the next single-target attack
- Lock-On
- Taking additional damage from ranged attacks
- 3. Nerve Gas
January 10, 2013 Patch Notes[]
Punisher Announcement
- Adamantium League Reward - Season 4
- Class: Generalist
- Punisher is prepared for everything, and that means having a weapon for every job. By accessing his walking arsenal, Punisher can change to any class - even Generalist.
- Each time Punisher changes class, he gains access to a new weapon and grenade attack, as well as a different passive appropriate to that class.
- Punisher is something of a lone wolf, so don’t expect much in terms of team play from him.