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Punisher/Patch History

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April 25, 2014 Patch Notes

Adjustments & Bug Fixes

  • Passive Evasion Effects
    • Fixed an issue that was causing a character with the passive evasion effect to miss when attacking using a preemptive counter
    • Fixed an issue where allies were causing the evade to trigger
    • Fixed an issue that caused allies to evade beneficial actions
    • The above adjustments have been applied to the following:

November 27, 2013 Patch Notes

Hero Bug Fixes and Balance Changes

  • Class change moves are now a multi-action

November 12, 2013 Patch Notes

Adjustment

October 1, 2013 Patch Notes

Punisher Fix

  • Counters should now proc the same for all characters

February 7, 2013 Patch Notes

Punisher Fix

  • Punisher’s The Migrant is now tagged appropriately

January 31, 2013 Patch Notes

Punisher Revealed

Generalist

  • Passive - Always Prepared
    • Gains a random buff at the start of each round
  • 1. CFJ-15 Assault Rifle
    • Single Target
    • Range
    • Target Focus
      • Increases damage taken by the next single-target attack
    • Lock-On
      • Taking additional damage from ranged attacks
  • 2. Walking Armory
    • Self Buff
    • No Cooldown
    • Quick Action
    • Changes Punisher’s Class and Passive Ability
    • Swaps Weapons and gains new Abilities
  • 3. Frag Grenade
    • Single Target
    • Range
    • Shrapnel
      • Targets not hit by the initial attack gain Bleeding
      • Targets with Bleeding take damage every round or after performing hostile actions
      • Applies Shred if the target/s are immune to Bleeding
      • Shred reduces Defense
      • Both effects can be applied 3 times
  • 4. Battle Van

Alternate Class! Tactician

  • Passive - Urban Warfare
    • Chance to join in on an ally's attack
    • Chance to retaliate when an ally is hit by single-target attacks
  • 1. Dual WMI J'Woo
    • Single Target
    • Range
    • Cornered
      • Removes and prevents Protect effects
    • Dizzy
      • Accuracy reduced by 25%
  • 3. Proximity Mine
    • Single Target
    • Range
    • 2 Round Cooldown
    • Stealthy
      • Does not trigger counter-attacks or protect abilities
    • Proximity Mine
      • Surrounded by motion-detecting explosives
      • Detonates if any offensive action is taken
      • Does not detonate on attacks that can't be countered

Alternate Class! Infiltrator

  • Passive - Fleet-footed
    • Chance to dodge melee attacks
  • 1. CE-3 Sniper Rifle

Alternate Class! Scrapper

  • Passive - Eye for an Eye
    • Counters melee attacks with Combat Dagger
    • Counters ranged attacks with a Tangler Grenade
  • 1. Stoker Z-F Combat Dagger
    • Single Target
    • Melee, Slashing
    • Bleeding
      • Taking damage every round or after performing hostile actions
      • This effect can be applied 3 times
    • Ravaged
      • Takes increased damage from Bleeding
  • 3. Tangler Grenade
    • Single Target
    • Range
    • 2 Round Cooldown
    • Webbed
      • Reduces Attack and Defense
    • Stun
      • Loses next turn
      • Reduced chance to dodge

Alternate Class! Bruiser

  • Passive - Bulletproof Jacket
    • Takes reduced damage from Ranged attacks
  • 1. Reforged Batstone 2.357
    • AOE
    • Range
    • Exposed
      • Defense reduced by 25%
    • Staggered
      • Greatly reduced chance to dodge the next attack
  • 3. EMP Grenade
    • AOE
    • Range
    • 2 Round Cooldown
    • Fried Circuits
      • Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks

Alternate Class! Blaster

  • Passive - Adrenaline Rush
    • Gains a stack of Adrenaline when attacking or being attacked 
    • Adrenaline
      • ​Increases attack and accuracy
      • This affect can be applied up to 5 times
  • 1. The Migrant
    • Single Target
    • Range
    • Target Focus
      • Increases damage taken by the next single-target attack
    • Lock-On
      • Taking additional damage from ranged attacks
  • 3. Nerve Gas
    • AOE
    • Range
    • 2 Round Cooldown
    • Poisoned
      • Taking damage every turn
      • Attack reduced
    • Blinded
      • Reduced accuracy on next attack

January 10, 2013 Patch Notes

Punisher Announcement

  • Adamantium League Reward - Season 4
  • Class: Generalist
  • Punisher is prepared for everything, and that means having a weapon for every job. By accessing his walking arsenal, Punisher can change to any class - even Generalist.
  • Each time Punisher changes class, he gains access to a new weapon and grenade attack, as well as a different passive appropriate to that class.
  • Punisher is something of a lone wolf, so don’t expect much in terms of team play from him.


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