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Prototype Psychic Amplifier
Prototype Psychic Amplifier

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level
Stamina: 11%
Target: All Allies
Cooldown:

2 Rounds
Starts cooled down

PVP Bonus:  +3157 OFF
 +3157 DEF
Type: Buff
Availability and Requirements:
Season 2: Chapter 5 - Mission 4
Boss Reward
Silver-icon Sell: 250
This Gear is a part of:

Mission Gear

Tooltip
Prototype Psychic Amplifier 

Buff
All Allies
+3157 OFF   +3157 DEF

Prototype Psychic Amplifier
Pwr Lvl: Agent level Stamina: 11%
Damage: n/a Hit/Crit: n/a
Hits: n/a Cooldown: 2 Rounds
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Effect BG 1 GreenEffect Icon 022
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EffectsEdit


Special Properties

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 Customized
  • Power is set by Agent level when acquired

All Allies

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 Potential Unleashed
(1 round)
30% chance
  • Raises all stats for one round
  • Removes debuffs when applies
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 Energize
  • Restores stamina to all party members when used

Other VersionsEdit

Icon Name
Psychic Amplifier Psychic Amplifier
Challenge Mode Gear Version


NotesEdit

Patch NotesEdit

  • June 19, 2014 Patch Notes
    • Reduced the chance of Potential Unleashed and Energize being applied to the team to 30% (from 60%) and added an initial cooldown to the Psychic Amplifier
  • July 10, 2014 Patch Notes
    • Undocumented Change
      • Increased the chance of Potential Unleashed to 60% and Energize being applied to the team to 100%
  • July 11, 2014
    • Undocumented Change
      • Reduced the chance of Potential Unleashed being applied to the team to 30%
  • September 19, 2014 Patch Notes
    • BUG AND BALANCE FIXES:
      • Psychic Amplifier and Prototype Psychic Amplifier will appropriately start cooled down as intended



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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