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Power Armor

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This article is about the enemy. For the Agent Uniforms, see Uniforms.

Power Armor
Organization: Hydra Marvel XP Hydra
Power Armor
Class: Generalisticon Generalist

Health: Bar01 Bar01 Bar02 Bar02 Bar02
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02
Attack: Bar01 Bar01 Bar01 Bar01 Bar02
Defense: Bar01 Bar01 Bar01 Bar01 Bar02
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02

Health: Bar01 Bar01 Bar01 Bar01 Bar02
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02
Attack: Bar01 Bar01 Bar01 Bar01 Bar02
Defense: Bar01 Bar01 Bar01 Bar01 Bar02
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02


Effects:

Effect Icon 021 Green Mechanical Body

  • Cannot be afflicted with Bleeding or Poison
  • Immune to Bio attacks
  • Susceptible to EMP grenades

Effect Icon 048 Green Protect

  • Protects allies from single-target attacks

Effect Icon 015 Green Charge Up

  • Powers up every turn
  • Powers up when attacking
  • Powers up when attacked
Bio:
The latest in stolen Stark Industries technology mixed with the vile destruction of Hydra. The Hydra Power Armor makes a rock concert's laser light show look like a child's play.

Appearances

First Appearance: Welcome to S.H.I.E.L.D.
Story Appearances
Season 1: Welcome to S.H.I.E.L.D., Chapter 1 - Mission 3, Chapter 1 - Mission 6, Chapter 11 - Mission 3,
Chapter 12 - Mission 2
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 10 - Mission 1, Spec Ops 10 - Mission 3, Spec Ops 17 - Mission 1, Spec Ops 17 - Mission 3

Abilities

Ability Type Target # of Hits Effect
Cutting Torch
(default counter / follow-up)
Energy Ranged Gear enemy 1
Hurl Ranged Gear enemy 1 Chance to Effect BG 1 RedEffect Icon 010 Stun
Plasma Overload Energy Ranged Gear all enemies 1


See also

Gallery


Notes


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