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November 27, 2013 Patch Notes[]
Hero Bug Fixes and Balance Changes
- Class change moves are now a multi-action
October 1, 2013 Patch Notes[]
Omega Sentinel Fix
- Counters should now proc the same for all characters
July 18, 2013 Patch Notes[]
Omega Sentinel Fix
- Omega Sentinel now correctly Exploits Protection and Shields while Selene Protocol is active
July 5, 2013 Patch Notes[]
Omega Sentinel Adjustment
- Omega Sentinel’s Selene Protocol now displays Exploits Protection and Exploits Shields
June 19, 2013[]
Undocumented Change
- Omega Sentinel's Neural Disruptors doesn't grants Stun anymore
June 7, 2013 Patch Notes[]
Omega Sentinel Fix
- Omega Sentinel’s AI has been adjusted to prevent looping class changes
May 21, 2013 Patch Notes[]
Related Change
- "Exhausted" now properly prevents all kinds of extra turns and prevents extra turns from triggering (in the case of permanent extra turns)
- Omega Sentinel extra turns
April 23, 2013 Patch Notes[]
Omega Sentinel Fix and Adjustment
- HE Targeting Laser
- Fixed a bug with Eos Passive not reducing damage properly
- Fixed a bug where Plasma Torch and Penetrator Darts were performing the wrong number of hit animations
- Fixed a bug with Selene Protocol applying its benefits to enemies
- Fixed a bug that miscalculated the damage output for some of Omega Sentinel’s attacks
- Fixed a bug where Nanoheal Array was not being blocked by the Despair debuff
April 5, 2013 Patch Notes[]
Omega Sentinel Release
- Collection Reward Hero
- Class: Scrapper, Bruiser, or Tactician
- Passives:
- Flying
- Immune to ground attacks
- Overclocked
- Take 2 actions every round
- Flying
- Scrapper Mode
- Passive: Selene Protocol
- Attacks gain Exploits Protection and Exploits Shields
- 1. Plasma Knife
- One Enemy
- Melee, Energy, Explosive
- Ignore Defense
- Damage ignores enemy’s defense stat
- Attacks penetrate Shield statuses
- Deadly Crits
- Deals extra damage on critical hits
- 2. Change Protocol
- Self
- Buff
- Quick Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Subtle
- Does not trigger most status effects
- Eos Protocol
- Change class to Bruiser
- Takes significantly less damage from Counter-Attacks
- Takes significantly less damage from Follow-Up Attacks
- 3. Plasma Torch
- All Enemies
- Range, Energy, Fire, Tech, Explosive
- Strengthened
- Grants Strengthened to all allies
- Attack increased by 25%
- Lasts 3 Rounds
- Burning
- Taking damage every turn
- Defense reduced
- Cancelled by Chilled
- Lasts 2 Rounds
- 4. Plasma Blast
- One Enemy
- Range, Energy, Tech, Explosive
- Finest Hour!
- Deals extra damage while Agile, Focused, Fortified, or Strengthened
- 1 Round Cooldown
- Bruiser Mode
- Passive: Eos Protocol
- Takes significantly less damage from Counter-Attacks
- Takes significantly less damage from Follow-Up Attacks
- 1. Penetrator Darts
- All Enemies
- Ranged, Gun
- Biofeedback
- Bioelectric energy deals damage every turn
- Counts as poison
- Lasts 2 Rounds
- 2. Change Protocol
- Self
- Buff
- Quick Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Subtle
- Does not trigger most status effects
- Helios Protocol
- Change class to Tactician
- Chance to join in on an ally’s attack
- Chance to retaliate when an ally is hit by single-target attacks
- 3. Defense Array
- Self
- Buff, Tech
- Defense Array
- Protects allies from single-target or area attacks
- Lasts 1 Round
- Fortified
- Grants Fortified to all allies
- Defense increased by 25%
- Lasts 3 Rounds
- 2 Round Cooldown
- 4. Nanoheal Array
- All Allies
- Heal, Tech
- Restorative Nanobots
- Restores health every turn and removes harmful effects
- Lasts 1 Round
- 3 Round Cooldown
- Passive: Selene Protocol
- Tactician Mode
- Passive: Helios Protocol
- Chance to join in on an ally’s attack
- Chance to retaliate when an ally is hit by single-target attacks
- 1. HE Targeting Laser
- One Enemy
- Ranged, Energy, Tech, Explosive
- True Strike
- Ignores most Avoidance effects
- Targeted
- Attacks against this target are guaranteed to hit and crit
- Lasts 1 Round
- Focused
- Grants Focused to all allies
- Accuracy increased by 25%
- Lasts 3 Rounds
- 2. Change Protocol
- Self
- Buff
- Quick Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Subtle
- Does not trigger most status effects
- Selene Protocol
- Change class to Scrapper
- Attacks deal extra damage to enemies with Protect or Shields
- 3. Hologram Array
- All Allies
- Buff, Tech
- Mirror Images
- Illusions grant a chance to avoid the next 2 single-target attacks
- Lasts 1 Round
- Agile
- Evasion increased by 25%
- Lasts 3 Rounds
- 2 Round Cooldown
- 4. Neural Disruptors
- One Enemy
- Ranged, Electric, Energy, Tech
- Disoriented
- Has a chance of attacking allies
- Lasts 1 Round
- Passive: Helios Protocol