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Omega Sentinel/Patch History

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Omega Sentinel Icon 1 Omega Sentinel Articles and Topics:
This article is about the playable hero. For the Enemy version, see Omega Sentinel/Boss.


November 27, 2013 Patch Notes

Hero Bug Fixes and Balance Changes

  • Class change moves are now a multi-action

October 1, 2013 Patch Notes

Omega Sentinel Fix

  • Counters should now proc the same for all characters

July 18, 2013 Patch Notes

Omega Sentinel Fix

July 5, 2013 Patch Notes

Omega Sentinel Adjustment

June 19, 2013

Undocumented Change

  • Omega Sentinel's Neural Disruptors doesn't grants
    Effect BG 1 RedEffect Icon 010
     Stun anymore

June 7, 2013 Patch Notes

Omega Sentinel Fix

  • Omega Sentinel’s AI has been adjusted to prevent looping class changes

May 21, 2013 Patch Notes

Related Change

  • "Exhausted" now properly prevents all kinds of extra turns and prevents extra turns from triggering (in the case of permanent extra turns)

April 23, 2013 Patch Notes

Omega Sentinel Fix and Adjustment

  • HE Targeting Laser
    • The targeting animation has been removed
    • Now applies the Targeted debuff after the attack instead of before
    • Now applies Targeted when part of a counter-attack or a follow-up attack
    • Stamina cost has been reduced
  • Fixed a bug with Eos Passive not reducing damage properly
  • Fixed a bug where Plasma Torch and Penetrator Darts were performing the wrong number of hit animations
  • Fixed a bug with Selene Protocol applying its benefits to enemies
  • Fixed a bug that miscalculated the damage output for some of Omega Sentinel’s attacks
  • Fixed a bug where Nanoheal Array was not being blocked by the Despair debuff

April 5, 2013 Patch Notes

Omega Sentinel Release

  • Collection Reward Hero
  • Class: Scrapper, Bruiser, or Tactician
  • Passives:
  • Scrapper Mode
    • Passive: Selene Protocol
      • Attacks gain Exploits Protection and Exploits Shields
    • 1. Plasma Knife
      • One Enemy
      • Melee, Energy, Explosive
      • Ignore Defense
        • Damage ignores enemy’s defense stat
        • Attacks penetrate Shield statuses
      • Deadly Crits
        • Deals extra damage on critical hits
    • 2. Change Protocol
      • Self
      • Buff
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
      • Subtle
        • Does not trigger most status effects
      • Eos Protocol
        • Change class to Bruiser
        • Takes significantly less damage from Counter-Attacks
        • Takes significantly less damage from Follow-Up Attacks
    • 3. Plasma Torch
      • All Enemies
      • Range, Energy, Fire, Tech, Explosive
      • Strengthened
        • Grants Strengthened to all allies
        • Attack increased by 25%
        • Lasts 3 Rounds
      • Burning
        • Taking damage every turn
        • Defense reduced
        • Cancelled by Chilled
        • Lasts 2 Rounds
    • 4. Plasma Blast
      • One Enemy
      • Range, Energy, Tech, Explosive
      • Finest Hour!
        • Deals extra damage while Agile, Focused, Fortified, or Strengthened
      • 1 Round Cooldown
    • Bruiser Mode
    • Passive: Eos Protocol
      • Takes significantly less damage from Counter-Attacks
      • Takes significantly less damage from Follow-Up Attacks
    • 1. Penetrator Darts
      • All Enemies
      • Ranged, Gun
      • Biofeedback
        • Bioelectric energy deals damage every turn
        • Counts as poison
        • Lasts 2 Rounds
    • 2. Change Protocol
      • Self
      • Buff
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
      • Subtle
        • Does not trigger most status effects
      • Helios Protocol
        • Change class to Tactician
        • Chance to join in on an ally’s attack
        • Chance to retaliate when an ally is hit by single-target attacks
    • 3. Defense Array
      • Self
      • Buff, Tech
      • Defense Array
        • Protects allies from single-target or area attacks
        • Lasts 1 Round
      • Fortified
        • Grants Fortified to all allies
        • Defense increased by 25%
        • Lasts 3 Rounds
      • 2 Round Cooldown
    • 4. Nanoheal Array
      • All Allies
      • Heal, Tech
      • Restorative Nanobots
        • Restores health every turn and removes harmful effects
        • Lasts 1 Round
      • 3 Round Cooldown
  • Tactician Mode
    • Passive: Helios Protocol
      • Chance to join in on an ally’s attack
      • Chance to retaliate when an ally is hit by single-target attacks
    • 1. HE Targeting Laser
      • One Enemy
      • Ranged, Energy, Tech, Explosive
      • True Strike
        • Ignores most Avoidance effects
      • Targeted
        • Attacks against this target are guaranteed to hit and crit
        • Lasts 1 Round
      • Focused
        • Grants Focused to all allies
        • Accuracy increased by 25%
        • Lasts 3 Rounds
    • 2. Change Protocol
      • Self
      • Buff
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
      • Subtle
        • Does not trigger most status effects
      • Selene Protocol
        • Change class to Scrapper
        • Attacks deal extra damage to enemies with Protect or Shields
    • 3. Hologram Array
      • All Allies
      • Buff, Tech
      • Mirror Images
        • Illusions grant a chance to avoid the next 2 single-target attacks
        • Lasts 1 Round
      • Agile
        • Evasion increased by 25%
        • Lasts 3 Rounds
      • 2 Round Cooldown
    • 4. Neural Disruptors
      • One Enemy
      • Ranged, Electric, Energy, Tech
      • Disoriented
        • Has a chance of attacking allies
        • Lasts 1 Round


Start a Discussion Discussions about Omega Sentinel/Patch History

  • Omega Sentinel PVP OFFLINE AI

    2 messages
    • Does her class change work in PVP when the server is fighting a battle? or does she stick to 1 class and 1 weapon?
    • I fought her once, he changed to Bruiser mode and used the healing and protect abilities, then she died before round 2...

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