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Omega Sentinel Icon Omega Sentinel Articles and Topics:
  • Overview
This article is about the Boss. For the playable Hero version, see Omega Sentinel/Hero.


Omega Sentinel
Gender: Agent Female Gender Female
Carries Metal? Yes
Organization: Sentinels, Xmen Logo X-Men

S1 8.4
Class: Scrappericon Scrapper
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Effects:
Takes 3 actions every round.

S1 11.3; SO 2.2
Class: Blastericon Blaster
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Effects:
Takes 3 actions every round.

SO 15.2
Class: Scrappericon Scrapper
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  3
Effects:
Takes 2 actions every round.

Appearances
First Marvel: Avengers Alliance Appearance: Chapter 8 - Dark Rites: Mission 4 - Quis Custodiet
First Comic Appearance: X-Men Unlimited #27 (June, 2000) (Marvel Database Page)
Story Appearances
Season 1: Chapter 8 - Mission 4, Chapter 11 - Mission 3
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 2 - Mission 2, Spec Ops 15 - Mission 2
Other Appearances
Daily Missions: None
Simulator: Villain Archive

Actions[]

Action Type Target # of Hits Effects
Defense Array Buff Tech Self n/a
Defense Array - Protects allies from single target or area attacksDefense Array - Protects allies from single target or area attacks
 Defense Array
Fortified (3 turns) - Defense increased by 25%Fortified (3 turns) - Defense increased by 25%
 Fortified
HE Targeting Laser Energy Explosion Ranged Tech One Enemy 1
True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects
 True Strike
Targeted (1 turn) - Attacks against this target are guaranteed to hit and critTargeted (1 turn) - Attacks against this target are guaranteed to hit and crit
 Targeted
Focused (3 turns) - Accuracy increased by 25%Focused (3 turns) - Accuracy increased by 25%
 Focused
Hologram Array Buff Tech All Allies n/a
Mirror Images (1 round) - Illusions grant a chance to Avoid the next 2 single-target attacksMirror Images (1 round) - Illusions grant a chance to Avoid the next 2 single-target attacks
 Mirror Images
Agile (3 rounds) - Evasion increased by 25%Agile (3 rounds) - Evasion increased by 25%
 Agile
Nanoheal Array Heal Tech All Allies n/a
Restorative Nanobots - Restores health every turn; Removes harmful effects when first appliedRestorative Nanobots - Restores health every turn; Removes harmful effects when first applied
 Restorative Nanobots
Neural Disruptors Electric Energy Ranged Tech One Enemy 1
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
 Disoriented
Penetrator Darts Gun Ranged All Enemies 4
Biofeedback (2 turns) - Bioelectric energy deals damage every turn; Counts as poisonBiofeedback (2 turns) - Bioelectric energy deals damage every turn; Counts as poison
 Biofeedback
Plasma Blast Energy Explosion Ranged Tech One Enemy 1
Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened
 Finest Hour!
Plasma Knife Energy Explosion Melee One Enemy 1
Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses
 Ignore Defense
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Plasma Torch Energy Explosion Fire Ranged Tech All Enemies 4
Strengthened (3 rounds) - Attack increased by 25%Strengthened (3 rounds) - Attack increased by 25%
 Strengthened
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Bruiser Protocol n/a Self n/a
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Eos Protocol - Change class to Bruiser; Takes significantly less damage from Counter-Attacks; Takes significantly less damage from Follow-Up AttacksEos Protocol - Change class to Bruiser; Takes significantly less damage from Counter-Attacks; Takes significantly less damage from Follow-Up Attacks
 Eos Protocol
Note: Does not change class
Scrapper Protocol n/a Self n/a
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Selene Protocol - Change class to Scrapper; Attacks gain Exploits Protection and Exploits ShieldsSelene Protocol - Change class to Scrapper; Attacks gain Exploits Protection and Exploits Shields
 Selene Protocol
Note: Does not change class
Tactician Protocol n/a Self n/a
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Helios Protocol - Change class to Tactician; Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacksHelios Protocol - Change class to Tactician; Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacks
 Helios Protocol
Note: Does not change class
Change Protocol n/a Self n/a
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Eos Protocol - Change class to Bruiser; Takes significantly less damage from Counter-Attacks; Takes significantly less damage from Follow-Up AttacksEos Protocol - Change class to Bruiser; Takes significantly less damage from Counter-Attacks; Takes significantly less damage from Follow-Up Attacks
 Eos Protocol
Changes class to Bruiser
Change Protocol n/a Self n/a
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Selene Protocol - Change class to Scrapper; Attacks gain Exploits Protection and Exploits ShieldsSelene Protocol - Change class to Scrapper; Attacks gain Exploits Protection and Exploits Shields
 Selene Protocol
Changes class to Scrapper
Change Protocol n/a Self n/a
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Helios Protocol - Change class to Tactician; Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacksHelios Protocol - Change class to Tactician; Chance to join in on an ally's attack; Chance to retaliate when an ally is hit by single-target attacks
 Helios Protocol
Changes class to Tactician

Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Omega Sentinel/Gallery.



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