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Spec Op 31: Jessica JonesEdit

A gang war erupts in Hell's Kitchen after Boomerang picks a fight with the Shocker, sending a message from the Owl. Receiving this message loud and clear, Kingpin takes to the streets to settle this dispute personally, further escalating the danger. Jessica Jones leads a S.H.I.E.L.D. response team to get the streets back under control.

FeaturesEdit

Spec Op 31 features Jessica Jones and Boomerang.

DatesEdit

Start: 11/24/2015
End: 12/21/2015 @ 14:00 Pacific (21:00 UTC)

RewardsEdit

DetailsEdit

Spec Op 31 Reward Hero: Jessica JonesEdit

Bio – The same accident that left Jessica Jones in a coma and killed her parents was also responsible for giving her amazing strength. Shortly after deciding to become a hero, she became a victim of the Purple Man's mind control. Jessica eventually broke free from his control, but remained traumatized by the long term experience. With her hero days behind her, Jessica opened Alias Investigations and became a private detective, working with locals like Matt Murdock, Luke Cage and Heroes for Hire. Jessica and Luke eventually turned a fling into a thing, and ended up married with a daughter. Jessica has recently been kept busy helping Luke lead various teams like the Mighty Avengers.

  • Class: Bruiser
    • Passive
      • Private Eye
        • Chance to apply Target Focus on enemies when they perform an action
        • Chance to gain Fatal Intel when enemies perform an action
    • Passive
      • Short Fuse
        • Chance to gain Combat Awareness when attacked
  • Action 1: Bar Room Brawl
    • Unlocked at Level 1
    • Target One Enemy
    • Type: Melee, Unarmed
    • One Enemy
      • Combo Setup (2 rounds)
        • The next unarmed attack against this target deals extra damage
      • Wide-Open (3 rounds)
        • Taking additional damage from melee attacks
      • Targeted (1 round)
        • Attacks against this target are guaranteed to hit a crit
    • Self
      • Grit
        • Increases Attack, Defense, Accuracy and Evasion
        • Stacks up to 5 times
  • Action 2: Leap of Faith
    • Unlocked at Level 2
    • Target One Enemy
    • Type: Melee, Unarmed
    • Special Properties
      • Stealthy
        • Does not trigger counter-attacks or protect abilities
    • One Enemy
      • Flanked (1 round)
        • Single-target attacks against this target grant a follow-up attack
      • Off-balance (1 round)
        • Removes and prevents Counter-Attack effects
  • Action 3: I'm Resourceful
    • Unlocked at Level 6
    • Targets One Enemy
    • Multi-Function
    • Bus Stop Battleaxe
    • Type: Melee, Slashing
    • One Enemy
      • Open Wound
        • Chance to apply Ravaged and up to 3 applications of Bleeding
      • Tenderized (3 rounds)
        • Takes increased damage from slashing attacks
      • Impaired (1 round)
        • Attacks do 20% less damage and cannot crit
        • Cancelled by Restrain or Subdue
    • Fire Hydrant Hangover
    • Type: Melee
    • One Enemy
      • Winded (1 round)
        • Removes and prevents Follow-Up attacks
      • Neutralized (1 round)
        • Removes and prevents stat increasing effects
      • Waterlogged (2 rounds)
        • Reduces Evasion
        • Prevents Burning
    • Parking Meter Madness
    • Type: Melee
    • One Enemy
      • Exhausted (1 round)
        • Cannot take extra turns
        • Quick Actions become Normal Actions
        • Free Actions become Quick Actions
      • Cornered (1 round)
        • Removes and prevents Protect effects
  • Action 4: S.W.A.T.'ed
    • Unlocked at Level 9
    • Targets All Enemies
    • Cooldown 3 Rounds
    • Type: Ranged
    • Special Properties
      • Deadly Crits
        • Deals extra damage on critical hits
      • True Grit
        • Consumes all stacks of Grit to deal bonus damage
    • All Enemies
      • Stun (60% chance)
        • Loses next turn
        • Reduced chance to dodge

New Lockbox Hero: BoomerangEdit

Bio - Fred Myers loved baseball, but not enough to stop accepting bribes. Recruited by a criminal organization that outfitted him with the deadly boomerangs he came to be known by, Fred became a mercenary for hire. Commonly seen as a joke, Fred fought for his villainous peers' approval, but usually ends up falling flat on his face. Still, it's hard to find good help, and Fred found opportunities to earn a living. Hearing of S.H.I.E.L.D.'s incredible benefits from Constrictor and Taskmaster, Fred decided it was worth a shot to put his skills to use against his peers instead of trying to earn their approval. They'll see just how good he is when his boomerangs whack them across the head.

  • Class: Tactician
    • Passives
      • Master Marksman
        • Attacks almost never miss
        • Attacks against marked targets are guaranteed to crit
      • Circular Flight
        • Boomerang's boomerangs do not travel in a straight line, and are Stealthy attacks, avoiding Protect and Counter Attacks
      • Bottom of the Ninth
        • Boomerang deals increasing damage as his health lowers
        • Increased chance to trigger What Goes Around when health is low
  • Action 1: Pain-Rangs
  • Razorang
    • Targets One Enemy
    • 1 Round Cooldown
    • Type: Range, Slashing
    • Special Properties
    • One Enemy
      • Bleeding (3 rounds)
        • Taking damage every round or after performing hostile actions
        • This effect can be applied 3 times
  • Shatterang
    • Targets One Enemy
    • 1 Round Cooldown
    • Type: Range, Explosion, Fire, Slashing
    • Special Properties
    • One Enemy
      • Burning (2 rounds)
        • Taking damage every turn
        • Defense reduced
        • Cancelled by chilled
  • Isorang
    • Targets One Enemy
    • 1 Round Cooldown
    • Type: Range, Slashing
    • Special Properties
    • One Enemy
      • Iso-8 Corruption (2 rounds)
        • Taking damage every turn
        • All Stats Reduced
        • This effect can be applied 3 times
  • Electrang
    • Targets One Enemy
    • 1 Round Cooldown
    • Type: Range, Electric, Slashing
    • Special Properties
    • One Enemy
      • Static Charge (3 rounds)
        • Nearby electric attacks may chain to this target, causing extra damage
  • Action 2: Utili-Rangs
  • Gluemerang
    • Targets One Enemy
    • 1 Round Cooldown
    • Type: Ranged, Slashing
    • Special Properties
    • One Enemy
      • Reduced Potential (2 rounds)
        • Chance to Lock Out Melee, Range, Buff, or Debuff Abilities
  • Screamerang
    • Targets One Enemy
    • 1 Round Cooldown
    • Type: Ranged, Sonic, Slashing
    • Special Properties
    • One Enemy
      • Neutralized chance (1 round)
        • 75% chance
        • Removes and prevents stat increasing effects
      • Exhausted (1 round)
        • 75% chance
        • Cannot take extra turns
        • Quick Actions become Normal Actions
        • Free Actions become Quick Actions
  • Gravityrang
    • Targets One Enemy
    • 1 Round Cooldown
    • Type: Ranged, Slashing
    • Special Properties
    • One Enemy
      • Grounded (2 rounds)
        • Flying characters are no longer immune to Ground attacks
        • Ignores most evasion effects
        • Ground attacks are guaranteed to be critical hits
      • Off-Balance (1 round)
        • 75% chance
        • Removes and prevents Counter-Attack effects
      • Winded (1 round)
        • 75% chance
        • Removes and prevents Follow-Up attacks
  • Reflexerang
    • Targets One Enemy
    • 1 Round Cooldown
    • Type: Ranged, Slashing
    • Special Properties
      • Desperation Attack
        • The lower this character's Health, the more damage this attack does
      • What Goes Around
        • Chance to hit their target an additional time
      • Stun (1 turn)
        • 60% chance
        • Loses next turn
        • Reduced chance to dodge
  • Action 3: Tracker-Rang
    • Targets One Enemy
    • 1 Round Cooldown
    • Type: Range, Debuff, Tech
    • Special Properties
    • One Enemy
      • Targeted (1 round)
        • Attacks against this target are guaranteed to hit and crit
      • Fumbling (1 round)
        • Single-target attacks provoke a counter-attack
      • Remote Tracking (2 rounds)
        • Boomerangs will attempt to hit this target in addition to their primary target
  • Action 4: Wind Up
    • Targets One Enemy
    • 3 Round Cooldown
    • Type: Debuff
    • Special Properties
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
        • Can only use 1 Quick Action each round
      • Subtle
        • Does not trigger most status effects
    • One Enemy
      • Wind-Up (1 round)
        • Next attack does 25% more damage
    • Self
      • Measured Throws (expires next round)
        • Boomerangs no longer have a chance to return
        • Pre-emptively Interrupt attacks during the next round

Group Boss: KingpinEdit

Wilson Fisk's rise from the streets of Hell's Kitchen was a result of his strong ambition and strategic mind than just his incredible skull-crushing strength. His ruthless efforts became infamous, earning him the title as the Kingpin of crime.

New Villain: BeetleEdit

Janice Lincoln was given a suit of beetle armor by Baron Zemo and Fixer. She eventually found herself working with Boomerang until he had a change of heart and now sells her skills to the highest bidder.

New Villain: ShockerEdit

Herman Schultz was just a career criminal until he built his own battle suit that could generate shockwaves. He defeated a weakened Spider-Man in their first encounter, gaining increasing notoriety.

UndocumentedEdit

New Empowered Iso-8Edit

New Augmented Iso-8Edit

EffectsEdit

Effect BG 1 BlueEffect Icon 151
 Exploits Delirium
  • Damage reduced from 30% to 25%
Effect BG 1 RedEffect Icon 127
 Shell Shocked

External LinksEdit


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